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So main focus ones
Elementals
Fire Rate
Gun Damage
Reload
Accuracy
Recoil
And whenever I don't have a choice for either of them would you recommend any of the shield ones? Health is a given more health why not and crits are alright I suppose and Grendes are kinda meh until end game. It's just these shield choices. Shield Cap , Delay and Rate.
See, the list of Badass skills will always show any Badass stats that have fallen behind by a clear amount. If you leave 4 stats at, say, 1%, they will always appear... but there will be a 5th stat that is one you aren't ignoring.
If a shield has 5.00 Delay, 10% in Badass Shield Delay reduces the Delay to 4.50, and 20% to 4.0... but later on, you might have interest in playing Melee with Krieg or Zero, and they can benefit from longer Delay.
Elemental Chance, if I am correct, is a boost based off the existing rate. If you have 30% Element chance and +10% Badass Element Chance, you get 33% Element chance, as 3% is a 10% boost to 30%. Maya's Flicker skill works in the same way. A boost is a boost, it is always good, but a +100% would take a 30% and make it 60%, so the boost isn't as big as you might like.
Also, some might suggest trying to avoid maximum health. There's a thing called "health gating", where you try to keep your health above a certain % of your maximum, so that the next hit won't put you into FFYL. The higher your maximum health, the longer it may take to get above that %. So you may want to avoid just arbitrarily dumping points into max health.
On the other hand, that 15% -or whatever you have- can end up adding half a million for a tanky character.