Borderlands 2

Borderlands 2

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Neon Sloth May 29, 2014 @ 1:23am
Solution for DirectX 11. I think have managed to enable it.
http://www.imperialmovement.com/forums/index.php?topic=2360.0

This thread says it all. Also, people claim that DX11 is not supported by the game itself but then why there is a option to False/True the DX11. It supports but it is altered. I can confirm that there is that lane available at the engine. However, I am yet to launch game to tell any difference.
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Showing 1-15 of 18 comments
WaxxFetish May 29, 2014 @ 1:37am 
You're not going to enable DX11 with it, it's not compiled against DX11 libraries.
Neon Sloth May 29, 2014 @ 1:39am 
AllowD3D11=False there is an exact lane with this command. If it is not supported how do you disable it. I mean how do you cancel something not existing?
Last edited by Neon Sloth; May 29, 2014 @ 1:39am
WaxxFetish May 29, 2014 @ 1:41am 
Originally posted by spectreunleashed:
AllowD3D11=False there is an exact lane with this command. If it is not supported how do you disable it. I mean how do you cancel something not existing?

It's an UE3 game and has all the default UE3 config options in the inis. It doesn't mean that they are all being processed or taken into account by the game.
Neon Sloth May 29, 2014 @ 1:42am 
I see. Then what is gonna change with the modification I made? I mean will it have any effect (good or bad) which will require me to revoke it or so?
WaxxFetish May 29, 2014 @ 1:44am 
Originally posted by spectreunleashed:
I see. Then what is gonna change with the modification I made? I mean will it have any effect (good or bad) which will require me to revoke it or so?

Changing AllowD3D11=False to AllowD3D11=True ?

It's not going to impact your game at all imo. You can always run the MSI Afterburner overlay to check the DX library version, but I'm pretty sure I did that and it says DIRECTX 9.0.
Neon Sloth May 29, 2014 @ 1:47am 
I am sure that the game works on DX9 too. Also saying MSI afterburner, can I use it in my laptop GPU (GT 755M SLI which is actually pre-overclocked model of GT 750M SLI) to overclock my pre-overclocked laptop GPU? Lets say I have a real great cooling and I live in Antarctica.
WaxxFetish May 29, 2014 @ 1:52am 
You should be able to use MSI Afterburner with any nVidia GPU, you need the RivaTuner statistics server (comes bundled with afterburner) to see the DirectX version on the OSD.

Yes it does work on DX9, in fact it works only in DX9 - you can't make it a DX11, DX10 nor DX10.1 game, no matter what you'll change in the inis.
Neon Sloth May 29, 2014 @ 1:54am 
I hope Pre-Sequel comes with DX11 support. Why would you even make a post 2011 game in DX9. At least do it 10 or something.
WaxxFetish May 29, 2014 @ 1:56am 
Originally posted by spectreunleashed:
I hope Pre-Sequel comes with DX11 support. Why would you even make a post 2011 game in DX9. At least do it 10 or something.

It won't support DX11, it's the same engine.

DX 10 was a flop and nobody is going to support it now.
Neon Sloth May 29, 2014 @ 2:00am 
Maybe the bad optimisation of PhysX could have been resolved via DX11 because NVidia always bringing potimization supports for DX11. Whay wouldn't you make it with DX11 anyway. Game was released on 2012 so they have probably started at 2011. They could've done it with DX11. I think we will never learn why,,,, :(
WaxxFetish May 29, 2014 @ 2:09am 
Originally posted by spectreunleashed:
Maybe the bad optimisation of PhysX could have been resolved via DX11 because NVidia always bringing potimization supports for DX11. Whay wouldn't you make it with DX11 anyway. Game was released on 2012 so they have probably started at 2011. They could've done it with DX11. I think we will never learn why,,,, :(

The answer is actually quite simple: XBox 360 and PS3 don't have a DX11 feature-capable hardware inside them.
Neon Sloth May 29, 2014 @ 2:14am 
It is because they use AMD processors and GPU's I suppose. I claim this but on the other hand AMD's PC components have support for DX11. AMD just released new generations of their embedded R-Series APU's. I suppose they will support DX11.
Last edited by Neon Sloth; May 29, 2014 @ 2:14am
WaxxFetish May 29, 2014 @ 2:50am 
Being AMD or nVidia has nothing to do with it, both consoles are 7 year old pieces of hardware and their architecture doesn't support DX11/OpenGL 4.0 features.
Neon Sloth May 29, 2014 @ 1:21pm 
Hey, I just played the game today and I realized huge difference.

Yesterday I was playing with PhysX medium and overall medium graphucs and it was having massive drops due to PhysX. After the command I gave I am playing at all High AFx4 FXAA ON and PhysX Medium and not considerable drops are happening in FPS. I can confirm it had an effect on my gameplay.
WaxxFetish May 29, 2014 @ 1:22pm 
Originally posted by spectreunleashed:
Hey, I just played the game today and I realized huge difference.

Yesterday I was playing with PhysX medium and overall medium graphucs and it was having massive drops due to PhysX. After the command I gave I am playing at all High AFx4 FXAA ON and PhysX Medium and not considerable drops are happening in FPS. I can confirm it had an effect on my gameplay.

By changing to AllowD3D11=True ?
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Date Posted: May 29, 2014 @ 1:23am
Posts: 18