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It's an UE3 game and has all the default UE3 config options in the inis. It doesn't mean that they are all being processed or taken into account by the game.
Changing AllowD3D11=False to AllowD3D11=True ?
It's not going to impact your game at all imo. You can always run the MSI Afterburner overlay to check the DX library version, but I'm pretty sure I did that and it says DIRECTX 9.0.
Yes it does work on DX9, in fact it works only in DX9 - you can't make it a DX11, DX10 nor DX10.1 game, no matter what you'll change in the inis.
It won't support DX11, it's the same engine.
DX 10 was a flop and nobody is going to support it now.
The answer is actually quite simple: XBox 360 and PS3 don't have a DX11 feature-capable hardware inside them.
Yesterday I was playing with PhysX medium and overall medium graphucs and it was having massive drops due to PhysX. After the command I gave I am playing at all High AFx4 FXAA ON and PhysX Medium and not considerable drops are happening in FPS. I can confirm it had an effect on my gameplay.
By changing to AllowD3D11=True ?