Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That almost seems like a bug.
Enemies don't scale in Normal and TVHM from quests until you beat the game, where they set at 30 and 50 respecfully.
You can notice this really easily, by starting the Captain SCarlet DLC at level 15, and beating it arounf level 20.
Everything in the base game when you go back to it will still be around level 15-17. Even Bosses.
I've never heard of any enemies scaling to youer level or much higher in Normal Difficulty.
The game should not sync up enemies like that.
That's not normal for most areas. The level for some maps in the main game (eg. Dust) will increase as you progress through the story, but most maps don't change. For example, the enemies around Liar's Berg (Southern Shelf) will stay around level 4. Which areas had the enemies with increasing levels?
I'm pretty sure that wouldn't explain why the Bloodwing fight would scale to 3 levels higher than the player.
Especially since areas aren't supposed to scale like that in Normal difficulty.
Other places like The Dust might scale temporarily as well if you're on a higher level quest leading you back there.
That really doesn't sound right. I took a couple of higher level characters back through WEP today and the map was around level 21 or 22. If BW was 26 for you, the map level was probably 24, and that really seems too high. Even if the map level was going to change, it wouldn't happen until you had progressed farther in the story, not when you were still working on the same mission.
You could try verifying the game cache, just in case. That has seemed to fix some odd problems with the game for some people. 1 file seems to usually/always fail, so if that's all you get, the files are probably fine.
Borderlands 2, to me, feels like the AI is leaps and bounds more deadly even in normal modes. I know for a fact I've died more in BL2 in a single playthrough than I have in all my playthroughs of BL1 combined.
Just recently I played BL1 through again as Roland in playthrough 1 and 2 and only died a couple times due to bulls**t. Wasn't even really an enemy vs me situation that I died because of.
This is all that happens to me in BL2. I must be playing the game wrong or something. Winning solo in BL2 without exploits is like a chore to me.
This game, sure, I die a bunch too, but Borderlands 1 kills me with Pyscho grenade trolling 23 times for every one times I get trolled by it in Borderlands 2. :)
Not really joking.
And beating Borderlands 2 without cheating isn't that difficult, Gaige and Deathtrap combos very well. :)
Yeah, but we're talking about an enemy that shouldn't be as high level as it is.
This would be like fighting the Warrior at level 30 in Normal, and him being level 35. :)
That just does not happen normally. :)