Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So i'd say the eaisest class for Gee is zero since he can deploy decoys and be invisible which is the easiest tactic i saw. MoLMF shows it in practice very well.
Gaige however, is a very risky class to go on Gee, since her DT offers more bad than good.
well i'll try that sweet spot out when I get there, since I'm currently equipped with a COM that regenerates my ammo whenever i'm not Gunzerking
Use the infinity to kill all the savages before Dexi spawns.
well I always kill them before he spawn. but I have heard, that those who aren't playing as Salvador and Gunzerking alot, that using a corrosive-based Infinity can help out alot for prolonged fights such as this one. but I might try an Interfacer out
Interfacer has no scope, and the extra pelletes are slow and disappear after they finish that circle.
maybe on Normal mode being the reason why Gee's drops suck, since he only drops Seraph crystals on TVHM/UVHM