Borderlands 2

Borderlands 2

View Stats:
Common Oct 7, 2015 @ 4:59pm
Thoughtlock
What are your thoughts on Thoughtlock?
< >
Showing 1-5 of 5 comments
z00t Oct 7, 2015 @ 5:25pm 
Really not all that useful, IMO. Fun to watch, but the problem is that it doesn't last for long. Very shortly you often have a previously thoughtlocked enemy, who is still alive and likely didn't kill anyone anyway. Who is now your enemy again. The point is better somewhere else, it really is.
I personally like it, but not until around level 60ish. It's hard to make an arguement to go to thoughlock before ruin. Thoughylock does add 4 seconds to the phaselock and even though the card says that it adds 3 seconds to the cooldown; I don't believe it does add to the cooldown. So really. you get 4 extra seconds on a phaselock with no downside other than the thoughtlocked enemy is running around versus being suspended. When you put subsequense and Suspension, it is very possible to have the thoughtlock jump to 3 or 4 different enemies per phaselock. Throw in Ruin and Converge and it slags everyone about every few seconds.
z00t Oct 7, 2015 @ 7:32pm 
Thoughtlock doesn't work terribly well on Digistruct surveyors. Just sayin'. I want those [bleeps] suspended so I can shoot the crap out of them as soon as possible.
Someone made a pretty good guide on Thoughtlock.
http://steamcommunity.com/sharedfiles/filedetails/?id=279854795


Like the title may indicates, rabid stalkers can be a PITA with Thoughtlock since they have a tendency to run back to their spawn point. On the other hand it works extremely well with suicide psychos and EXP loaders.
Last edited by Fredericks of Cursewood; Oct 8, 2015 @ 4:32am
blinkmoth Oct 8, 2015 @ 5:12am 
In terms of playstyle:
Why not. It's a refreshing change from Phaselock every once in a while if playing on a difficulty that allows for jokes like this.


in terms of power:
strictly the worst Maya skill in the game, it effectively takes away half her power, especially on higher levels.

Originally posted by C2H5SH:
you get 4 extra seconds on a phaselock with no downside other than the thoughtlocked enemy is running around versus being suspended.

holding enemies still is *slightly* more powerful than making enemies run around.

Originally posted by C2H5SH:
Someone made a pretty good guide on Thoughtlock.
http://steamcommunity.com/sharedfiles/filedetails/?id=279854795

Like the title may indicates, rabid stalkers can be a PITA with Thoughtlock since they have a tendency to run back to their spawn point. On the other hand it works extremely well with suicide psychos and EXP loaders.

That's a great example for how terrible Thoughtlock is when it comes to actual usefulness in fights. Seriously, what do you consider bigger problems, EXP Loaders or Rabid ♥♥♥♥♥♥♥ Skags & Stalkers & Badass Surveyors?!
Do you really prefer an action skill that helps you take out suicide midgets over one that turns many of the hardest enemies in the game into quick kills?


On a different note, I also consider Sub-Sequence one of the worst skills in the game for endgame. With proper gear, you will get a phaselock cooldown around 6 seconds (with 1 Legendary Binder) or even less (Leg Siren or multiple Binders). The duration will be at 10 seconds. With these stats, Sub-Sequence is mainly an extreme loss of control.
Considering the incredible variety of Phaselocks uses (actively & passively healing yourself and the team, slagging & stunning entire crowds, Res, etcetc...) I would never put points in a skill that makes me unable to have full control over when & how & how often I use my phaselock.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 7, 2015 @ 4:59pm
Posts: 5