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http://steamcommunity.com/sharedfiles/filedetails/?id=279854795
Like the title may indicates, rabid stalkers can be a PITA with Thoughtlock since they have a tendency to run back to their spawn point. On the other hand it works extremely well with suicide psychos and EXP loaders.
Why not. It's a refreshing change from Phaselock every once in a while if playing on a difficulty that allows for jokes like this.
in terms of power:
strictly the worst Maya skill in the game, it effectively takes away half her power, especially on higher levels.
holding enemies still is *slightly* more powerful than making enemies run around.
That's a great example for how terrible Thoughtlock is when it comes to actual usefulness in fights. Seriously, what do you consider bigger problems, EXP Loaders or Rabid ♥♥♥♥♥♥♥ Skags & Stalkers & Badass Surveyors?!
Do you really prefer an action skill that helps you take out suicide midgets over one that turns many of the hardest enemies in the game into quick kills?
On a different note, I also consider Sub-Sequence one of the worst skills in the game for endgame. With proper gear, you will get a phaselock cooldown around 6 seconds (with 1 Legendary Binder) or even less (Leg Siren or multiple Binders). The duration will be at 10 seconds. With these stats, Sub-Sequence is mainly an extreme loss of control.
Considering the incredible variety of Phaselocks uses (actively & passively healing yourself and the team, slagging & stunning entire crowds, Res, etcetc...) I would never put points in a skill that makes me unable to have full control over when & how & how often I use my phaselock.