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The DLC offers roughly a 4-5 hour story + side missions and one of the best EXP farms available, also level cap goes up to 80.
First, being it is no longer free and people do not believe it to be worth the price tag. Seeing as it has only gone on sale maybe once or twice since its release.
Second, without this specific DLC people can no longer access the Overpowered Levels which were introduced in the Ultimate Vault Hunter Upgrade Pack 2. As OP Levels are only accessed at Max Level which this DLC increases by another 8 Levels. Basically, you are locked out of Previous Content you paid for until you Purchase this DLC.
Let's Call this one 2a as it expands on the Second Reason. A decent amount of people were also Salty that there old OP8 weapons were essentially demoted to regular level 80 weapons and they had to refarm OP10 gear in order to play at the new max level.
That one sounds like a crap move by gearbox
I agree with what people mentioned above but i want to add something else...
The whole dlc looked like a rushed job (including the badly designed op9-10) for keeping people busy until bl3
Therefore, if you subjectively find OP levels to be fundamentally flawed, that is a flaw of OP levels itself not the DLC.
They added 2 more op levels = tougher enemies
They doubled the hp of raid bosses
But of course they didn't rebalance any skilltree.
That's why i think op9-10 are badly designed. They just said "Let's add two more op levels ,8 more skill points and whatever happens we don't care"
Now you need almost 20 minutes to kill voracidous with maya...just to make an example
If a character was bad at a specific raid...now he's even worse
Not to mention that they didn't even care about a little weapon rebalancing...so what was somehow viable in op8 became useless...what did they do? they added a bunch of reskinned weapons that deal more damage (there are just some of em that can be called new...right toothpick?"
I call it bad game design , feel free to think whatever you want but that's how i feel it.
Impact still gives melee damage...yeah , everyone knows that axton's melee is godlike
I'm guessing it started out as a dlc they planned to release years ago but for whatever reason didn't. The backburner area name a kind of a clue that the whole add-on had been on the backburner for a while. With the release of bl3 not too far off, they polished it up, added some lore to act as a prelude to three then released it.
It didn't bother me that it was free for just a while because I'm a l33t borderlands fan and got it the day it came out.
Theyve been adding links to the chain since they decided to add UVHM. They have never rebalanced the skills. Its worked well enough for something whose curve has been extended so far past where it was originally designed to go. Dont lime it? buy the base game and leave it at that.
I'm just a bit disappointed (or as a goliath would say "I AM DISAPPOINT"), not saying the game is bad...
Still ... i laugh everytime i see melee damage on the impact skill
Peace :D
Interesting.. thank you!