Borderlands 2
The Afterburner relic?
That you get from Ellie. Is there any place in the game where you need it? It can be used for the run around the racetrack, but is not needed. Any place you need to have it?
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Сообщения 1618 из 18
Thought about it some ... but *I'm* not good with the guide building interface.

And I am especially good at procrastinating ;)
Автор сообщения: Nakos
procrastinating ;)
I always wanted to do that. But never remembered to do it. I heard on the radio a gazillion years ago about a procrastinators club. They might have a website now.


I made mule accounts in B1 and expanded their slots with the editing program. I wanted to have a copy of each of the unique weapons in the game. Just because. I would replace the earlier version with the higher difficulty one as I progressed. I transferred them via the editing program. In B2, I am not bothering with that anymore.
Автор сообщения: Out Of Bubblegum
I made mule accounts in B1 and expanded their slots with the editing program. I wanted to have a copy of each of the unique weapons in the game. Just because. I would replace the earlier version with the higher difficulty one as I progressed. I transferred them via the editing program. In B2, I am not bothering with that anymore.

Well, I played BL2 first, and only played BL1 long after I had a lot of BL2 experience.

I wouldn't necessarily suggest anyone get overly involved in mules and storage. These days, I tend to just play, and use whatever I find on the character I'm playing at the time.

But sometimes it can be reasonable to save an old favorite "just in case", and sometimes a rare-ish class mod will drop when you're not on a character than can use it.

And BL2 (and BL:TPS) does have a transfer interface built right into the default game.


Автор сообщения: Out Of Bubblegum
Автор сообщения: Nakos
procrastinating ;)
I always wanted to do that. But never remembered to do it. I heard on the radio a gazillion years ago about a procrastinators club. They might have a website now.

Ya think? Huh ... maybe I'll look into that at some point ...

:csstudy::cswork::yawp::stress::steamthumbsup:
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Дата создания: 2 окт. 2023 г. в 22:33
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