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You could install DXVK to run the game with a Vulkan wrapper, giving you waaaaay better performances, but just know that it can cause some rare crashes in memory intensive areas (IIRC mostly The Fridge / The wildlife exploitation reserve arena / Opportunity) when you're playing at 4K with the 4k texture pack installed. A way to avoid this is to just reboot your game every few hours if you really want to avoid any crashes.
Without DXVK I can't keep 60FPS on an RTX 3070Ti even at 720p low, the game will go from 300FPS to 20 randomly, with DXVK, at 4K ultra, I still get some frame drops, but it's only when I'm in a really intensive situations with psysx and explosions everywhere, and even then I drop to 50FPS, so it's more than playable
I'll test out the DXVK solution
About the nvidia settings, there's one about VULKAN performance, should i change it to something else than AUTO?
Iused to have stable 120 fps in 4K (3080 10GB), i think it was before i bought the rest of the dlcs
Well, I thought my i7 4770/GTX 970 was ultra garbage but now that I'm reading this...
WHAT THE ACTUAL F*CK? I thought you could "bruteforce" the game performance in terms of hardware.
I do use the DXVK but still 3070Ti and lag spikes? Yikes.
Yeah :\
And the worst is that there isn't any perfect solution, either the game is stable but runs like sh**, or you get acceptable performences but you can't crank up the graphics too much without crashes...
I don't understand how gearbox even thought about releasing the 4K texture pack.
I mean, this texture pack is aimed at people who play the game at 4k, so people with a high end GPU, but the game runs horribly on any modern system, so the target audience for this texture pack is "people running an RTX 2080 on Windows 7"
Or a launch command with -USEALLAVAILABLECORES or -PREFERREDPROCESSOR 6 or whatever cpu core/thread number you got, it might help a little bit so worth a try.
And if i remember correctly the PhysX effects are awfully optimized on more modern gpu's then like a GTX 600 or 700 series card so you'll get a lot of stutters from that too so keep it on low on the PhysX effects.
Which is a shame because the effects are pretty cool the brief testing i did with a gtx 780 in like 2018 or 2019 before that card died on me.
The stupid thing is gearbox were working on a tool for finding issues with PhysX in the game & actually submitted it too Nvidia for them too do testing on their end.
But they never responded back so it's been broken for like 10+ years now for more modern hardware.
Also you might have better fps if you toggle too reduce the gore in the game settings with PhysX enabled on medium or high.
And if you have reshade or sweetfx installed too the game that for some reason makes PhysX effects run on the cpu purely as well which ofc also tanks performance as you can imagine.
That might be so and I believe you. I just never done a side by side comparison. Seems to be hit or miss for folks. In my own gameplay though I've seen the dynamic pixellated shadows move like the hands on a clock and it takes me out of the game. You can use Nvidia inspector profiles to add decent anti aliasing instead of the fxaa in game to get edges sharp. Maybe that would help with the shadows but adding supersampling x2 was all my pc could handle decently. So adding anti aliasing to an already demanding shadow wasn't worth trying for me.
Ps. If you want a quick guide on getting supersampling aa let me know. This post is long enough but if it's not in the guides section.
After that you can go through the various ini-tweaking guides to make the game run better. Just for reference - a gtx 1050Ti can easily run it on maxed settings, the biggest problem for low-FPS is normally the CPU there as it is HEAVILY reliant on the CPU and has basically always been CPU-bound. If you have something like a 2080 than anything less than 4K will be CPU-limited in general. If the settings are messed up than even 4K will get CPU-stutters constantly
That is something people have tended to claim btu just not true. With more and more updates the game tends to bug out the settings and then runs PhysX on the CPU - and that causes horrible problems.
Nah, the game is using a very old version of PhysX and Gearbox never bothered updating that.
-Mouse on 1K polling rate
-keyboard on 1K polling rate
-Vertical sync : fast SYNC
-Unchecked any DLC except season pass, vault hunter (I'm on a new siren around lvl 40)
-Increased shader cache size from 4 to 10 GB
-Low physx
-Medium to low render distance
-Plants/nature vision "nearby"
-No blur on distances
-Reset settings (and put in back in 4K)
-HD texture pack
-120 fps cap
I get about 70% of GPU usage, with constant 120 fps/almost 130 if uncapped (g-sync/165 Hz monitor)
Now i get the 120 fps in 3840*
BUT HELL it took a while to find it out
Go into steam->borderlands 2->properties
DLC: HD texture pack