Borderlands 2

Borderlands 2

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Zerithos May 23, 2016 @ 11:30am
Grog Nozzle: Irrelevant dmg?
So, the highlight of the Grog is that is it always slags. Thus, most tend to ignore its dmg base. Is this a fair assertion when considering OP 1+ Grog?
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Showing 1-14 of 14 comments
blinkmoth May 23, 2016 @ 11:32am 
The Grogs highlight isn't the slag effect, but the fact that it heals you at 65% of the damage you deal while holding it.

The level itself is completly irrelevant for that healing effect. And if you are gonna pick it up legit from the mission: as a mission weapon, the Grog will always scale to your level, so that's that.
Skullface May 23, 2016 @ 12:07pm 
Special Weapon Effects

Hand over the keys, Sugar... – Very low (about -80%) damage, +200% Multiplicative Critical Hit damage. Extremely high Elemental Effect Chance. Always Slag. Fires large, slow bullets which explode three times mid-flight, destroying themselves on the third detonation. When equipped, heals the wielder at a rate of 65% of all damage done.

The Grog Nozzle has a random chance to make the wielder "drunk", causing the view to tilt left and right and the character to make a hiccuping sound. While "drunk", five more projectiles will be added to the shot without using any extra ammo but at the cost of major accuracy reduction and lowered fire rate.

In addition, the gun will always have an 2 more magazine size than is listed on the weapon card; For example the weapon card will say 12 magazine size (with maliwan grip) but ingame it has a magazine size of 14.

- Borderlands Wiki on Grog Nozzle.

The +5 Projectiles feature is also awesome with certain guns, such as a Harold, as the Splitting projectiles also get added, so instead, as an example, a double penetrating Harold, that shoots 2 rows, will fire 7 instead.
This also works for, example, the Mongol or an Etech Rocket Launcher.
Zerithos May 23, 2016 @ 12:17pm 
Huh. The level scaling is neat to know. Guess' I'll have to pick it up sometime for my Gunzerker. Thanks for the clarification :bandit:
Completely_Lost May 23, 2016 @ 1:22pm 
Originally posted by BlackArcana:
Huh. The level scaling is neat to know. Guess' I'll have to pick it up sometime for my Gunzerker. Thanks for the clarification :bandit:

Yes that is the best way to use it, gunzerking with a harold and grog is how you pretty much dominate the game all the way through (just have to get a new harold every now and then)
Legion Main May 23, 2016 @ 3:30pm 
All of moxxxi's weapons heal. The reliable slag is really nice but as skullface mentioned the real perk to using it is the super healing effect. I find it a must have on gunzerkers especially when rough riding.

If you don't like the grog nozzle, she has a plethora of other much higher damaging elemental weapons that employ the healing bonus as well.
Last edited by Legion Main; May 23, 2016 @ 3:32pm
Zerithos May 23, 2016 @ 4:17pm 
Originally posted by ♡.: Trixie:.♡:
All of moxxxi's weapons heal. The reliable slag is really nice but as skullface mentioned the real perk to using it is the super healing effect. I find it a must have on gunzerkers especially when rough riding.

If you don't like the grog nozzle, she has a plethora of other much higher damaging elemental weapons that employ the healing bonus as well.

Yeah, Moxxi has multiple other weapons which heal. In fact, I'd gotten an OP8 Moxxi's Creamer to discover the healing properties. I just didn't know the Grog was a Moxxi weapon.
The Grog is optimum for healing, as said above it gives you back 65% of any damage you do. Next best for that effect is the Rubi, which gives you back 12%, and the rest give you about 2%, which is still noticeable. At OP levels it's all much of a muchness.

I'd recommend taking and keeping the Rubi as a reward if you're looking to rely on Moxxi weapons even if you prefer the Grog, because you won't be able to take the latter into any coop games.

The Grog's chance to slag makes it a great slag 'n swap weapon too. The drunk effect can be a pain at important moments but it can also be amazing - in the same way as actual drunkenness I suppose.
Excuse me but what does "becuase you won't be able to take the latter into coop games"? Presumably it means the grog nozzle can ONLY be used solo and doesn't fire in a coop game which seems weird.
Originally posted by Hijack:
Excuse me but what does "becuase you won't be able to take the latter into coop games"? Presumably it means the grog nozzle can ONLY be used solo and doesn't fire in a coop game which seems weird.

What I mean the only way to get a legitimate Grog Nozzle (unless it was dropped in the loot hunt in 2013) is to accept it as a mission weapon from 'The Beard Makes the Man'. It will stay there and level up with you until the mission is turned in.

Because it will be a mission weapon, you won't be able to drop it from your backpack, or take it into a coop game hosted by someone else who hasn't taken the mission. In anyone else's game, it just won't be there. Similarly if you enter a different playthrough mode in which you don't have the mission accepted, it won't be there. If you host with the mission accepted, everyone in the game will get the gun in their backpacks too, but only for as long as they're in your game.

This is the same for all mission weapons. If you sort your backpack into weapon types they're always in a category of their own at the top.
Last edited by you're not thinking creatively; May 24, 2016 @ 2:41pm
Illegally Blind May 24, 2016 @ 2:51pm 
Originally posted by Skullface:
Special Weapon Effects

Hand over the keys, Sugar... – Very low (about -80%) damage, +200% Multiplicative Critical Hit damage. Extremely high Elemental Effect Chance. Always Slag. Fires large, slow bullets which explode three times mid-flight, destroying themselves on the third detonation. When equipped, heals the wielder at a rate of 65% of all damage done.

The Grog Nozzle has a random chance to make the wielder "drunk", causing the view to tilt left and right and the character to make a hiccuping sound. While "drunk", five more projectiles will be added to the shot without using any extra ammo but at the cost of major accuracy reduction and lowered fire rate.

In addition, the gun will always have an 2 more magazine size than is listed on the weapon card; For example the weapon card will say 12 magazine size (with maliwan grip) but ingame it has a magazine size of 14.

- Borderlands Wiki on Grog Nozzle.

The +5 Projectiles feature is also awesome with certain guns, such as a Harold, as the Splitting projectiles also get added, so instead, as an example, a double penetrating Harold, that shoots 2 rows, will fire 7 instead.
This also works for, example, the Mongol or an Etech Rocket Launcher.
This. The best part about the grog for a gunzerker is not actually thet 65% healing, it's the 200% *multiplicative* crit boost. A properly built gunzerker can make incredible use out of this. Unfortunately you are right that the base damage for other characters is very underwhelming so a grog is mostly used for it's passive and at times active healing effect. the drunk effect ofc is also great for certain builds. a drunken hive with a gaige for example is just insanely overpowered
Pickle Bath May 24, 2016 @ 10:28pm 
From how I've seen it used people keep it on swap, then when wounded find cover, swap to Grog, and throw a grenade (usually seeking like Magic Missile) and voila you're healed back to full.
Zerithos May 25, 2016 @ 8:51pm 
Wait a minute... some of you are saying that the Grog is a great slagger for "switching". Does your 65% lifesteal apply even if you are not using it?
Grave Accent May 25, 2016 @ 9:43pm 
It does not, it heals you for 65% of all damage you do while holding it as your current weapon, which makes it good for slagging bastards, and healing yourself from behind cover with grenades, preferrably seeking ones.
Dr. Cheech May 25, 2016 @ 10:38pm 
It heals for damage done while it's out. I fire my harold, switch to the grog, and get healed for whatever damage the harold shots do with increased weapon swap speed.
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Date Posted: May 23, 2016 @ 11:30am
Posts: 14