Borderlands 2

Borderlands 2

Statistiche:
Is Siren boring to play?
At the end, is she boring to play? Like just phaselocking stuff and shooting or is she cool to play? Want to play an interesting character.
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But if I'm melee, is this freedom needed? Just a weapon + rocket isnt fine? :D
Siren is my favorite class to play with Mechromancer being second. Never cared for Gunzerker, and I wasn't interested in playing Zero as I played Mordecai in BL 1.
Messaggio originale di Kurohito:
But if I'm melee, is this freedom needed? Just a weapon + rocket isnt fine? :D

You could always just switch to a Hellborn build and mostly use guns.

Watch the videos and decide what playstyle fits you best:

Krieg / Melee

https://www.youtube.com/watch?v=eOCPVLHCGkA

Krieg / Hellborn

https://www.youtube.com/watch?v=HIMbjqb28U0

Zer0 / Ninja

https://www.youtube.com/watch?v=T8WvmKzhYkA

Maya / Pimpernel

https://www.youtube.com/watch?v=rrtselMC3Fk
Krieg looks awesome! Does hellborn build don't use shields too? The one that gives + life and damage reduction, right?
everyone has different tastes and play styles.


Try them all, settle on the one that fits you.


simple.
Messaggio originale di Kurohito:
Krieg looks awesome! Does hellborn build don't use shields too? The one that gives + life and damage reduction, right?

Hellborn mostly uses the "Flame of the Firehawk" - shield ( mission reward ). Other shields are viable, but simply not as good.

Also, a small note on Krieg: he's rather back-loaded and therefore you won't get most of his good stuff until later on.
I see. Acording to wiki, flame of firehawk is improved by recharging rate. Can anyone explains me why? I simply don't get it... :P

Edit: I mean, arent all the shields upgrades (rate, capacity and recharge delay) bad for melee characters?
Ultima modifica da Daigotsu; 25 ago 2014, ore 7:41
Siren Heal tree is fun with a party, but not really solo...you'd want Axton, Zer0, or Zerker for that. Krieg is tons of fun when specced into the Fire tree, Gaige is okay but dependent on Deathtrap.
Ultima modifica da virpyre; 25 ago 2014, ore 7:33
Messaggio originale di Kurohito:
I see. Acording to wiki, flame of firehawk is improved by recharging rate. Can anyone explains me why? I simply don't get it... :P

Edit: I mean, arent all the shields upgrades (rate, capacity and recharge delay) bad for melee characters?

For the Flame of the Firehawk, once it starts recharging you need it to be fully recharged before the special effect can trigger again.
Ultima modifica da Mihryazd; 25 ago 2014, ore 9:40
When it comes to Melee Krieg>Zer0. Why? Because Krieg is more interesting. Zer0 is way over played, his heads are boring and he really doesn't say much. He's cocky too. I like Zer0s skill but the character is just boring.
Personally, I loved playing with the Siren in TVHM. Thought it was loads of fun. I just recently advanced her to UVHM and put in a few hours.

Wow, is it a different experience. Now I understand why so many people feel she is a bit underpowered in later stages. Currently I'm at level 58 and am stunned at the dropoff in her offensive capabilities, and how much of the Cataclysm tree scales so poorly. I've rearranged my skills a couple of times for greater effect, but even simple things like Constructors are giving me a tough time. I've never had the slightest bit of trouble with Constructors when using other characters. Maya is still fun, but the gameplay is completely different in UVHM.

And of course, the RNG Gods are not being kind to me. I've never had such a run of bad luck equipping any character. I even spent 35 Golden Keys trying to upgrade my arsenal a bit and got nothing but Bandit and Dahl trash... LOL.
Oh, got it about the shield! Thanks!

I too think Krieg looks way better then Zero,but in the end I cant even see the skin while Im playing. hehehehe

Hmmm, didnt know about Maya being hard to play in UVHM. Good to know about it.

Just watched all the videos PipHoff posted, related to Southpaw Steam, and the Commando too looks nice! Always thought he was boring.

The thing is, I dont have much time to play the game, so I can basicaly make one character and stick to him. That's why so much overthinking... xD
Despite its problems, Cataclysm is still an important tree IMO.

This is my level 72 build. Some comments on my skill choices in Cataclysm:

Flicker- since I use Life Tap, increasing DOTs means more self-healing.
Helios- 1 point if I choose to use Legendary Binder, but can be put somewhere else.
Ruin - the damage from shock and corrosive aren't great, but the slag is what's important.
Blight Phoenix - 1 point to stun melee attackers.
Reaper, Chain Reaction, Foresight - increases your damage output.
Immolate - helps you get back up when downed.

So while I'm using skills in a different manner than what they were originally intended for, they still have their uses.
Messaggio originale di Mihryazd:
Despite its problems, Cataclysm is still an important tree IMO.

This is my level 72 build. Some comments on my skill choices in Cataclysm:

Flicker- since I use Life Tap, increasing DOTs means more self-healing.
Helios- 1 point if I choose to use Legendary Binder, but can be put somewhere else.
Ruin - the damage from shock and corrosive aren't great, but the slag is what's important.
Blight Phoenix - 1 point to stun melee attackers.
Reaper, Chain Reaction, Foresight - increases your damage output.
Immolate - helps you get back up when downed.

So while I'm using skills in a different manner than what they were originally intended for, they still have their uses.

Ah very cool of you, thanks for explaining your thoughts on the individual skills. I appreciate that. Clearly I still have a lot to learn when it comes to Maya. Self healing has been a particular challenge. I'll try it out.
Brief Update: Re specced a few points out of Cataclysm and into Motion/Harmony trees based on the build posted above. Those changes made a substantial difference. I've only reached level 60 so far, but things are going much better.

It definitely took me awhile to adjust my UVHM play style from Zero to Maya, but now that I have a more effective skill tree I'm having a much better time.
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Data di pubblicazione: 24 ago 2014, ore 16:34
Messaggi: 36