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It's a game.
The needs of the medium and the objective of the designers trumps the desire for logical consistency and "real-world" corralation (or even internally consistent "game-logic").
Further, it's an ARPG (an FPS-ARPG hybrid to be specific). ARPGs are designed to offer incremental rewards, which in turn are usually highly randomized. High randomization of resources that players require to progress in turn requires that players be offered multiple chances to acquire any given reward of interest.
No, they are not canon. Many things in this game are not canon.
Long answer?
Borderlands is a gameplay-focused RPS, where the story's main purpose is to lead you to new areas to kill new things with just enough writing to keep you interested. New-U stations are not a plot device but a gameplay mechanic. Trying to fit such mechanics into the story will surely lead to disappointment, frustration, and crazy fan theories.
My advice, don't take the game more seriously than it takes itself. I'm sure if you asked the developers about why Mission X has plot point Y and plot hole Z, 90% of the time it will be because they thought it would be either cool or funny.
This post is cringe worthy.
You assumed wrong.
The New-U network is a game mechanic, it was never canon.
https://www.reddit.com/r/IAmA/comments/13gsxi/iama_mister_torgue_and_will_answer/c73w94h/
Point of order: Former lead writer.
The statement still rings true, he was the lead writer on Borderlands 2.
Context matters. Yes, I'm a stinker.
Enh.. sure. As far as I know, the rest of the people in charge at Gearbox even agree.
But ... my point is since Burch is now gone, many things that he felt strongly about may (or may not) be changed.
For all his flaws as a writer, I personally still like BL2 (and BL:TPS for that matter) better than BL1. I find BL1 to be drab, toneless and with a distinct absence of story. I know some people prefer it, but I actually liked having Jack calling me up and either taunting, threatening, or condecending to me. It sucks me into the story in a way that Steele's vague (occasional) threats do not.
My hope is that whoever is charged with writing BL3 takes the good from Burch's era and moves forward with it.
My fear is that BL3 will end up with the same tepid lack-of-story that BL1 had.
Time will tell.
Yes, things may well change, but I thought this was about what was and is up to the end of the three examples we now have.
I have always found it odd how some go on about Anthony Burch "ruining the game" when in my personal opinion Borderlands 2 is the best overall Borderlands game out there.
I agree that the first one was very dry. I enjoyed it once I got in to it, but it took a bit of sticking with it when it was not that fun. I know that sounds dumb, but after a bit I got so I could tolerate the FOV and got far enough that it was interesting enough to have fun. With Borderlands 2, it was almost instant like. I think for all of Mr Burch's flaws, like the unwillingness to learn the damn lore before affecting it, the game was a lot more fun for me. I like my violence to be over the top and silly.
I too hope that they take the good parts of what Mr Burch did and enhance that. The next Borderlands game could be huge. I like the looks of that tech demo thing, now if the story is also a step forward...
Agreed. Burch's writing in Borderlands 2 is what, in my opinion, gave the Borderlands series something it otherwise would have lacked: an identity.