Borderlands 2

Borderlands 2

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JustPawel Jul 27, 2019 @ 6:23am
Tips for Commando
So i started commando...any tips??
Which skills are trash, which are good.
Some good commando equip - something i can get easily cuz TVHM
Just anything that can help me
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Showing 1-9 of 9 comments
Gadget Jul 27, 2019 @ 7:09pm 
axtons great in that he can make pretty much anything work, the only exception is melee which he cant really use as effectively but that doesnt really matter. he has great explosive skills to torgue weaponry and most weapons with splash are good on him. hes the best with assault rifles but you dont have to pidgeon hole him into using them like you do with zero and snipers as Axton has a single line of classmods which dont have a legendary com and one skill dedicated to ARs, but ARs arent as bad as most people say so you can make them work.
Souls Jul 27, 2019 @ 7:15pm 
metal storm and onslaught. u must get those because they are fun
Gadget Jul 27, 2019 @ 7:23pm 
also some tips for him are that while turrets can kill in nvhm and tvhm, by uvhm they lose a lot of effectiveness for damage and so are much better as aggro relief and slag support. longbow and maglock are good for being able to put your turret on walls and ceilings so melee characters cant hit them and doubleup allows it to slag mobs for you.

in terms of skills he has lots of good ones. all his tier 1s are good although healthy isnt as great unless you really try to health stack. his kills skills are all good. his explosive skills are good and do or die is basically a capstone level skill but only at tier 4.
his bad skills are really only ranger, duty calls if not focusing entirely on non elemental weapons (which also means no explosives so), crisis management, laser sight (apparently it makes the turret turn slower) and last ditch effort.
dontu_worry Jul 27, 2019 @ 7:32pm 
Build for damage and shield buffs. Run legendary soldier. Max out nades.
Kraleck Jul 27, 2019 @ 8:47pm 
I recommend that the first few points past the Action Skill go into Ready, Impact, and Preparation. Ready makes it so you can get back into a fight faster, Impact allows you to end fights faster, and Preparation allows you to soak up damage with your Shield and passively heal up between fights. Sentry and Expertise will be helpful later on, but Turret Duration and Weapon Swap Speed don't mean much early game. I would only put one point in Healthy once and only if you wish to use the Legendary Soldier COM.

The primary tier 2 skills to aim for are Willing, Metal Storm, and Pressure. Metal Storm means making your enemies dead faster after a kill, while Willing and Pressure both help your Shield recharge that much sooner and the latter will also help with putting more bullets into your gun sooner. Laser Sight seems good on paper, but the extra Turret Accuracy takes longer for the gun to lock-on. As for Overload and Last Ditch Effort, Overload is too narrow a weapon focus and on a weapon type that suffers from an inferiority complex whereas LDE only functions when you get downed (which you should naturally avoid as much as possible).

Except for Forbearance, each tier 3 skill is pretty nice to have. Able is a nice 1-point wonder at keeping you alive in a firefight, Scorched Earth is just more damage output from your Turret, and Onslaught is like the Bonnie to Metal Storm's Clyde, so you want to go all you can afford with that. Phalanx Shield, Battlefront, and Longbow Turret (only take that after Mag-Lock from tier 4, though) are really good for ramping up the damage output and keeping it up when your Turret is out.

Tier 4 is where you can make slight tweaks to your build's effectiveness. Grenadier means more boom-rocks to chuck, Do Or Die allows you to use grenades while downed (extremely helpful when you inevitably go down), Mag-Lock allows your Turret to avoid some damage to keep Battlefront's boost, and Resourceful helps you get your Turret back in action. Unfortunately, they can't all be winners because Duty Calls is really only good with Non-Elemental guns (i.e. not with Torgue, Maliwan, or anything that can inflict a Status Effect).

Tier 5 has only 1 skill worth using: Grit. Being able to cheat death is REALLY good. However, Ranger can be good if you can spare a few points. Crisis Management is counter-intuitive to using Amp Shields, but could be used with Roid Shields, I guess.

Tier 6 is where the fun is. Double-Up means you don't need to worry about finding a Slag weapon for some time and pairs nicely with Scorched Earth, but decreases the damage your Turret's bullets deal. Nuke allows you to start your Action Skill with an Incendiary bang, but is limited to Incendiary damage and once per Turret. Gemini is probably THE capstone to shoot for - two Turrets means more bullets fired, more Scorched Earth Rockets, more chance to Slag something with Double-Up, less cover for enemies to take, more Battlefront insurance, and two - yes, TWO - Nukes. Sadly, you won't have enough Skill Points to take all 3.
green Jul 27, 2019 @ 8:55pm 
Originally posted by dontu_worry:
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Originally posted by Kraleck:
-snip-

Two ubered Engies!!!! :sentry:

Lmao, but on-topic: That skill that buffs your sentry's accuracy is bogus (from what I heard). Don't waste points into that.
lpnlizard27 Jul 27, 2019 @ 9:53pm 
Whatever you do don't get laser sight for the turret/s it says it increases the accuracy, but in reality it just makes the turret take longer to acquire the target.
RetsReds Jul 28, 2019 @ 12:02am 
Go Guerilla tree first, the slag turret is invaluable in TVHM and UVHM. Then go Gunpowder down to Do or Die - with a high damage grenade like the Fastball you'll be immortal. After that just go down to Gemini in Survival for overall survivability in UVHM.

As for playstyles to focus on:
- Grenades as he has a ton of grenade damage boosts, plus the Grenadier and Do or Die skills.
- Tediore reloads as they do "grenade" damage which Axton boosts plus he has great reload speed.
- Traditional long-range combat with the Bee shield since his turret(s) offer exceptional crowd control and aggro relief.

The best weapons on Axton are the ones that do "grenade splash damage" such as most Torgue weapons, the Harold, the Hornet, and others. Here's a good guide on that but don't worry too much about it that until you get to UVHM: https://forums.gearboxsoftware.com/t/complete-splash-damage-guide/1553510

As for individual skills - avoid Crisis Management, Laser Sight and Nuke (unless you want to meme with CM and Nuke), the rest are pretty much all good, pick whichever feels best to you and your playstyle. I usually drop Scorched Earth in UVHM as the damage of the turret becomes insignificant and the visuals of SE make it harder to hit crits.

GL HF!
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Date Posted: Jul 27, 2019 @ 6:23am
Posts: 9