Borderlands 2

Borderlands 2

View Stats:
maya mods
is it better to have a heal over time for everybody or an action cooldown
< >
Showing 1-13 of 13 comments
Diogenes49 Feb 4, 2021 @ 11:45am 
which skills are you referring to Generally I would prefer action cooldown but it depends on which skills you are looking at this is a build I like

https://bl2skills.com/siren.html#145001453014234105514150410551

legendary siren is the best class mod
Last edited by Diogenes49; Feb 4, 2021 @ 11:48am
z00t Feb 4, 2021 @ 12:50pm 
So is a Nurse class mod that gives everyone some passive healing better than something like a Binder that gives increased team action skill cooldown?
That depends on level / playthrough and what sort of healing skills your team mates have. If you are wanting to be the only source of team healing, that is a very bad idea. The Nurse coms just don't provide that much, especially in late game.
All characters have some passive healing skills apart from Zer0, and those will be superior to anything a Nurse can provide. Axton, Gaige and Salvador can heal themselves very easily from tier 1 skills. Maya has further to go down the tree before the can do so.
If you put a point into Restoration you can provide more healing to a team member by shooting them than a Nurse mod can do. One or two is sufficient. Having extra health is not as good as most people seem to think it is.

A Binder class mod gives everyone a decreased action skill cooldown time. Generally more useful to other team members than a small amount of healing from a Nurse com.

Decisions on these things are very rarely a stark this or this - which is better? A Nurse com will be more useful to you to keep your health topped up than it will to other team members, especially early game before you can get down to the relevant passive healing skills.
Pierra Panini Feb 4, 2021 @ 1:22pm 
Originally posted by z00t:
So is a Nurse class mod that gives everyone some passive healing better than something like a Binder that gives increased team action skill cooldown?
That depends on level / playthrough and what sort of healing skills your team mates have. If you are wanting to be the only source of team healing, that is a very bad idea. The Nurse coms just don't provide that much, especially in late game.
All characters have some passive healing skills apart from Zer0, and those will be superior to anything a Nurse can provide. Axton, Gaige and Salvador can heal themselves very easily from tier 1 skills. Maya has further to go down the tree before the can do so.
If you put a point into Restoration you can provide more healing to a team member by shooting them than a Nurse mod can do. One or two is sufficient. Having extra health is not as good as most people seem to think it is.

A Binder class mod gives everyone a decreased action skill cooldown time. Generally more useful to other team members than a small amount of healing from a Nurse com.

Decisions on these things are very rarely a stark this or this - which is better? A Nurse com will be more useful to you to keep your health topped up than it will to other team members, especially early game before you can get down to the relevant passive healing skills.



my own personal maya is that i put her middle tree all the way to rez and now i've put a few points into her reload skill and a point into her shield recharge rate now im going down her tree to unlock her self heal but i kind of like having her nurse ability so i can just heal people over time as a lot of people just go for dmg builds her cool down one i find would be more sutiable if you have a more dmg focused zerker who only relies on his dmg output then becoming a tank as i was playing with a zerk who rarley ever used his skill but he would die very quickly yet he could kill enemies very fast compared to me who has a hard time on mob encounters
Casurin Feb 4, 2021 @ 1:33pm 
i like my Maya as a healer with my friends - i generally liek the Legendary Binder.

Also - if you want to "help" your teammates - get a very BAD connection with a high ping and spam that scorn :P
For whatever reason, if you have a high ping, the cooldown of scorn is only triggered when the host received that action. With a particular bad ping and fast fingers you can launch like 20 of those and wreck havok :D
z00t Feb 4, 2021 @ 1:36pm 
Salvador heals when he gunzerks. Failure to gunzerk by forgetting to do so or not wanting to do so is down to the player concerned. When he isn't gunzerking Sal is pretty average. It isn't really your job as team medic to cover other players not doing their jobs properly.

Maya builds work best when they are more balanced, rather than putting a lot of early game points into one tree only. You need to have damage skills and other buffs to keep yourself out of trouble.
Pierra Panini Feb 4, 2021 @ 1:45pm 
Originally posted by z00t:
Salvador heals when he gunzerks. Failure to gunzerk by forgetting to do so or not wanting to do so is down to the player concerned. When he isn't gunzerking Sal is pretty average. It isn't really your job as team medic to cover other players not doing their jobs properly.

Maya builds work best when they are more balanced, rather than putting a lot of early game points into one tree only. You need to have damage skills and other buffs to keep yourself out of trouble.


like with my axton i pretty much have him into the turret tree with some off skills i mostly play around co-op people so i build around them compared to solo play as you get more rewards from the more bad booties that spawn in multy compared to single player
z00t Feb 4, 2021 @ 2:27pm 
Even if you only play co-op, you are not being a good team member if you lack basic survival and damage skills and need to be revived / rescued regularly. That distracts other team members when they have to stop what they are doing to rescue your sorry butt. Again.

To me it is common sense to have a character who can benefit the team by not constantly getting into trouble and not being able to get themselves out of it. Axton's turrets are useful and can actually kill things early game, but some basic survival and damage skills really should come first before putting all your points into the Guerilla tree. The turrets are not That good.

Yeah yeah. More chance of baddies to spawn in co-op and they will be more likely to drop better loot. There will not be up to 4x the numbers though, and in reality you will have a team of loot ninjas competing for what is dropped if it is any good. The slightly increased chance of better loot really does not compensate for increased enemy numbers, enemy health, damage etc.
Karma Feb 4, 2021 @ 4:23pm 
Originally posted by z00t:
Even if you only play co-op, you are not being a good team member if you lack basic survival and damage skills and need to be revived / rescued regularly. That distracts other team members when they have to stop what they are doing to rescue your sorry butt. Again.

To me it is common sense to have a character who can benefit the team by not constantly getting into trouble and not being able to get themselves out of it. Axton's turrets are useful and can actually kill things early game, but some basic survival and damage skills really should come first before putting all your points into the Guerilla tree. The turrets are not That good.

Yeah yeah. More chance of baddies to spawn in co-op and they will be more likely to drop better loot. There will not be up to 4x the numbers though, and in reality you will have a team of loot ninjas competing for what is dropped if it is any good. The slightly increased chance of better loot really does not compensate for increased enemy numbers, enemy health, damage etc.

Im an Axton Main, and i utilize the turrets more in UVHM, because i have the slag bullets. Yeah, i could use a slag grenade or weapon, but dont normally because i have a lvl 80 explosive fastball and i utilize weapons with splash dmg to make use of grenade dmg bonuses. I honestly think the turrets are underrated, in regard to being a great distraction. Its almost like having a team member that slags everything and can shield you, or take the attention away from you.

I only play solo, and my turrets, plus a Hellfire, Hornet, Lady Fist, Lyuda combo works wonders to destroy everything.
z00t Feb 4, 2021 @ 5:33pm 
The rules change late game. Turrets are a great distraction, Longbow + Maglock them somewhere the enemies can't reach them, the turrets slag everything and while the enemies are focused on them, you can deal with the enemies without much interference.

Turrets and other Axton skills have a different priority early game.
Diogenes49 Feb 5, 2021 @ 1:21pm 
Originally posted by z00t:
The rules change late game. Turrets are a great distraction, Longbow + Maglock them somewhere the enemies can't reach them, the turrets slag everything and while the enemies are focused on them, you can deal with the enemies without much interference.

Turrets and other Axton skills have a different priority early game.
++++
Karma Feb 5, 2021 @ 1:27pm 
In early game the turrets actually kill the enemies. I dont expect them to kill anything in UVHM. Like i said, slagging in their objective for me, and they do it very well. I sit back and enjoy the show, while firing my lady fist and critical hitting everyone to death (or pieces).
Diogenes49 Feb 5, 2021 @ 1:35pm 
agree wholeheartedly slag and distraction
ColdConduct Feb 5, 2021 @ 2:03pm 
If you're insistent on running a more supportive role, I suppose you could consider trying a Chaotic Evil Cleric build. A boost to rate of fire and critical damage could provide more offensive benefits than a Nurse and you'd still be a fairly respectable healer. Extra Suspension points will allow Elated to be active more often and Life Tap provides a lot of self-sustain. Even more (albeit unnecessary) bonuses to Restoration is the cherry-on-top.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Feb 4, 2021 @ 11:22am
Posts: 13