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Gearbox needs to be burnt to the freaking ground. Never gonna buy anything from that developer and publisher again. Corporate terrorism against individuals should not be tolerated.
If you buy games from gearbox, you support corporate psychological warfare. Have principles, say no.
Wait. WHAT?
Do you have any source you can share?
Search it. You will be amazed at what they did.
A lot of people forget about this event.
Quick summary: 2K had leaks and suspected one YouTuber of obtaining that information illegally, whereas he insists innocence.
On the other hand I am fed up of Epic. When that Fortnite money runs out it will be the happiest day of my life!
They leaked their own ♥♥♥♥ on hidden-public unknown twitch accounts. Youtuber finds it posts about it and after all that has happend 2k replies with this delusional response:
Better yet, the youtuber felt so intimidate and harassad that he quit twitch and youtube completely.
10 Months of agents following you everywhere you go, recording all you do, hired by a game publisher. These developers should be in jail.
There was allot of information on reddit and the story was allot crazier compared to what can be read in the pcgamer article.
Took them six months to fix ultrawide support. They still haven't fixed the bug that locks the game on the splash screen, requiring you to force-close the game the first time you launch and relaunch.
Epic's launcher is still lacking basic features they promised years ago. Of my half-dozen friends that have used it, all of them have at one point had their account compromised.
I am of the same opinion as you.
To be honest, I'm glad that they will do this.
I am myself a diehard fan of the Borderlands franchise. Since the first time I played it some six years ago I've become addicted to this world they created. I spent hundreds upon hundreds of hours playing all the main games. Borderlands 1, Borderlands 1 remastered, Borderlands The Pre-Sequel and, especially, Borderlands 2. When they announced Borderlands 3 I went complete bananas. And I also went crazy when they said that it was going to be launched exclusively on Epic, a company for which I have absolute repugnance.
And when it finally landed on Steam I decided to wait for all the DLCs to be released. And when the DLCs released they announced more DLCs, so I waited for the Season Pass. And when they released the Season Pass, they announced yet another Season Pass. To be honest, I only bought it during the last Summer Sale when I felt the price was right and the content was enough.
But if you guys remember, when BL3 was released on Steam they did a free week test. I installed the game and played it as much as I could. I think I played until that mission where you free Sir Hammerlock. And I loved the game. It had a lot of bugs, a lot of performance instability. "But hey, this game is only six months old", I thought to myself. "It will improve".
Three years later I buy the game and play it until the end. I play all the DLCs and stuff. And I gotta say that I'm kind of disapointed. The same bugs are still present. The performance and instability are the same from three years ago. And the story. Man! I hear people complaining that Ava is the problem, but I disagree. Ava is kind of good (I love that mission where a Maliwan soldier reads her personal diary). The problem is the rest. The villains and the allies. Especially the allies. The impression I had is that this story was written by some ex-MCU generic writer whose solely mission was to pass the baton to a new generation of characters, no matter if he/she had to come up with the most "deus ex machina" solution possible. Which they did.
Thing is I don't play BL3 very much now. Even if I like some concepts and new mechanics, somehow I don't like it. When I want to have fun I prefer to play the older games because I love them. BL3 is... just okay.
As for Tiny Tina's it's the same BL3 engine, so I expect the same kind of problems. I also expect the same kind of politics, releasing a second, maybe even a third game pass and a bunch of useless DLCs. If they don't implement things as Battle Pass and monetization, which I think they will.
In the end it looks like a very big BL3 DLC. Maybe it will be Bordlerlands 3's The Pre-Sequel, if you catch my meaning.
I'll buy it 'cause I'm a b***ch abou everything Borderlands and because Tiny Tina is my favourite character ever. And also because Tina's Assault on Dragon Keep was one of the best DLCs ever made and I really want to experience that adventure again.
But only after a long wait, just like I did with BL3.
Seriously? I'm not sure they're going to be able to get away with that this time, they've been maintaining a store page for the game here on Steam, and Steam has some fairly robust legal code in place protecting themselves from being use as an advertising medium if they're NOT also part of the release program.
Sure, I'm not SURPRISED that Randy/2K/Tim-Sweeney (et al) are trying that, but I not sure it'll work as well for them this time as it did last time.
Either way ... I ain't gonna be buying it from Epic, and with that announcement, my odds of buying it at ALL have diminished considerably.
Tim Sweeny is a Jackhole who does NOT deserve my money.
No, I STILL have not spent even one thin dime on BL3, and have no plans to do so anytime soon.
I think it's worth for them, since they're doing it again.
Epic pays for the publisher a sum equivalent for a certain ammount of copies sold. Let's say 600 thousands copies. Each game $60. That's $36 million without selling one single copy.
PCGamesN states that Epic paid 2K a sum of $146 million for the Borderlands 3 exclusivity. If each copy is again $60, that's the equivalent of more than $2.4 million copies. And let's all remember that's a timed exclusivity. What would you make of publishers like Ubisoft whose newer games, such as AC Valhalla, are only available through Epic or Uplay (which is even worse than Epic's launcher)?
Source: https://www.pcgamesn.com/borderlands-3/epic-exclusive-deal
Well, to me it's a very clear, wise and aggressive strategy. They are investing in social engagement. First they do exclusivity deals. It doesn't really matter if it's a brief or long timed exclusivity. Everybody knows that a great sum of an AAA game sales happens on it's first months. Six months are more than enough to guarantee that most people will buy it from Epic. And that's what really matters. Buy from Epic.
But still they're losing money...
Then they offer free games. Big games. Nioh, A Plague Tale, Overcooked 2, Frostpunk, NBA 2K21, Metro, Cities: Skylines, Alien: Isolation, Tropico 5, MudRunner, Blair Witch, Layers of Fear 2, Watch Dogs 2, Hitman, Total War Troy, ARK, Borderlands The Handsome Collection, Civilization VI, GTA V, AC Syndicate, Kingdom Come Deliverance, Darksiders, Alan Wake, Batman Arkham Collection. And many, many more. Just look at this list. Nothing creates more social engagement than free games. Especially free games like these I mentioned above. Steam never gives free games. Hell, even Microsoft don't give free games, especially AAA games.
But still they're losing money...
And then you have this virtual social activism thing where Epic puts themselves as good, honest and fair and other companies, such as Apple, Microsoft, Google and Steam as villains. Especially Steam. In an interview Tim Sweeney stated that they were willing to stop with exclusivity if Steam offered a better revenue for developers. Because yes, they care.
But still they're losing money...
Rock, Paper, Shotgun states that Epic spent $444 million with exclusivity deals in 2020 while still losing $273 million with it. Apple said they projected a $139 million loss in 2021 with these deals.
On 2020, PC players spent over $700 million on Epic. Third party games (the ones not produced by Epic) only represent 37% of it ($256 million).
Also, Epic spent $749 million over 103 games for free.
Source: https://www.rockpapershotgun.com/epic-spent-444-million-dollars-on-exclusive-games-in-2020
So they're losing a lot of money indeed. And yet they keep increasing this investment, offering more and more deals for exclusivity and free copies while losing a lot of money.
If you read carefully the last paragraph it stated that third party games only represent 37% of Epic's store income. Surely Epic earns a lot of money with the Unreal Engine, but still we can't overlook that 63% of sells on Epic's store (PC ONLY) are solely from Epic's titles.
I wonder how much % of Steam's sales are represented by CS:GO, Left 4 Dead and Half Life.
So. Yeah. You can thank Fortnite players for this.
And guess what? It will only get worse.
Borderlands 2 was a game. An amazing game.
Borderlands 3 is a (propaganda) share-holder investment vehicle.
Oh I get what they’re doing. Yeah, Tim Sweeny has a big windfall from Fortnite, and he’s using it to try to rent and/or buy market share.
But as for creating engagement, they don’t even have their own social platform. When BL3 released, people were coming HERE, to the Steam BL2 forums to talk about BL3 and to get help with the Epic version of BL3.
Sweeny’s customers are the Publishers (and to a lesser extent the developers). End users (gamers) are his product. I don’t really see where he’s going with this other than being a bully in the market place.
And that is without even considering that they aree currently adding adds to the borderlands-franchise - changing a steam-game to add promotion for a game you can not get on steam..............
Stop with the deluxe edition, limited day one edition, uber deluxe fantasy edition, early bird master edition etc its a scam. Just make a game, put all the content into it and release it.
You are a cretin if you keep paying these micro transactions in games. They are only still in business because of idiots who do so.