Borderlands 2

Borderlands 2

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The bullet sponge in this game....
Wooo, wow, just yikes. What are you suppposed to do to make certain enemies not just straight up sponges? Tiny Tina's DLC, most ofthose mobs are just sponges. Ive cycled every weapon I have, every element and its like, they are all equally ineffective. Same is proving true of the Bad Ass Savages in Hammerlocks DLC, as well as the big floaty spore things and those tall war of the world walker things. I even have modded Quarts Machineguns that are my lvl, with all the elements, standard damage, fire, corrosive, shock......but not explosive. My Axton has the 5 points for Duty Calls, or w/e that standard damage skill is. Standard damage is 100% dmg vs any type of enemy? Where shock is like 90% vs flesh and armor but 150% vs shields, so im trying out a standard damage.

Even with my dad rockin a siren with all the elements including slag in his gun, those bad asses are just straight up sponges. I wind up just throwing my legendary cluster bomb grenade at them and blowing them up.......its less annoying.

ive also tried shooting every spot on those guys, the head, the arm, the legs(as I can hit them as they bobble around and move that big ass shield in teh way). I cant seem to find a critical hit location......

Just what the crap...
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Showing 1-15 of 20 comments
Casurin Sep 3, 2021 @ 11:36pm 
Originally posted by Lord-Knight Fandragon:
Tiny Tina's DLC, most ofthose mobs are just sponges.
No, just no :D
In TT they are not bullet sponges. That DLC is rather well balanced. if you have that much trouble then there is something else going on.



Originally posted by Lord-Knight Fandragon:
those bad asses are just straight up sponges.
badasses are designed to be stronger. They take more to take down and can kill you easily.


Originally posted by Lord-Knight Fandragon:
I cant seem to find a critical hit location......
What enemies do you mean?

Maybe you need to get better with aiming at their crit-spots?
Originally posted by Casurin:
Originally posted by Lord-Knight Fandragon:
Tiny Tina's DLC, most ofthose mobs are just sponges.
No, just no :D
In TT they are not bullet sponges. That DLC is rather well balanced. if you have that much trouble then there is something else going on.

Originally posted by Lord-Knight Fandragon:
those bad asses are just straight up sponges.
badasses are designed to be stronger. They take more to take down and can kill you easily.

Originally posted by Lord-Knight Fandragon:
I cant seem to find a critical hit location......
What enemies do you mean?

Maybe you need to get better with aiming at their crit-spots?

TT not sponges? Yeah, I must be missing something, cuz skeletons, esp the ones with shields, were a pita. Those fully armored bad ass skeletons with the tower shields are just wtf. Like where do you even shoot them!? The bosses just felt like they drug on and on and on. Those blue skeletons are just holy crap spongey. Ive sat and mag dumped 100+ rounds at them and they manage to down me almost every time before I can kill em.

Adding to it is how the enemies move. THey leap tall buildings in a single bound, in addition to having shields that block or deflect my shots. Then since they are in my face and other guys are staggering me with arrows and swords, blinding me with webs, shocking me, filling my screen full of crap, slowing me to a crawl so getting away isnt possible. It makes it difficult, if not impossible to accurately shoot in the first place. With no way to keep enemies OFF or away from me, it just compounds all my issues and makes it more annoying. That dungeon of eternal misery or w/e.....that place is aptly named.

As for what enemies. The Savages in Hammerlock, namely the ones with the masks and shields, as well as the witches. I have shot them in the head, no crit, feet, hands, legs, arms, just in case they put it somewhere wack....nothin. I found the weakpoint on the floating ball things, but good luck hitting it with how they move and suck it up inside themselves while they move.

Im also using Bandit LMGs with UCP503 mod. I know, I know, LMGs are complete trash in vanilla and while better in UCP, they still arent that great, but I have a thing for beltfed LMGs in games. I have handcrafted my guns using gibbed to have as much stability and accuracy as i can, as well as putting on parts that give me a little more damage and magsize. My current main gun is a Quartz LMG with dahl barrel, bandit grip, dahl stock and bandit scope with extended mags, no element. Only when I hammer mobs in thier critical spots do they die quickly, otherwise, the mobs are just spongey as hell. Dragons, the miniboss orcs especially. IDK, ive played the main campaign many times and these DLCs just feel TEDIOUS.

Also, do Bad Ass ranks even work!? I have like 19.6% on gun accuracy and gun damage from bad ass ranks and one would think that with a starting accuracy of like 86.3, that 20% from there would make it quite accurate, but it is not accurate in the least.

Casurin Sep 4, 2021 @ 12:44am 
Originally posted by Lord-Knight Fandragon:
TT not sponges? Yeah, I must be missing something, cuz skeletons, esp the ones with shields, were a pita. Those fully armored bad ass skeletons with the tower shields are just wtf.
The big badass skeletons with a large shield ? Yeah, they are a annoying.

Originally posted by Lord-Knight Fandragon:
Like where do you even shoot them!?
That is the same for all enemies that carry a shield - you either gotta use something that deals splash-damage or get around the shield.

Originally posted by Lord-Knight Fandragon:
Those blue skeletons are just holy crap spongey. Ive sat and mag dumped 100+ rounds at them and they manage to down me almost every time before I can kill em.
the blue "brittle skeleton" - In that case it is not so much them killing you but you killing your self.
They have a high chance of reflecting bullets and are very resistant to elemental damage. Their head does not reflect bullets.
Either use something that explodes and deals splash-damage, or weapons with delayed projectiles, or melee - they are incredible weak to melee.



Originally posted by Lord-Knight Fandragon:
It makes it difficult, if not impossible to accurately shoot in the first place.
Most of the time you can take out the annoying ones from a distance before engaging the rest.


Originally posted by Lord-Knight Fandragon:
The Savages in Hammerlock, namely the ones with the masks and shields, as well as the witches.
Oh yeah, BigGameHunt is an entirely different beast.... those witches are really an annoying strong and spongy enemy.

Originally posted by Lord-Knight Fandragon:
I have shot them in the head, no crit, feet, hands, legs, arms, just in case they put it somewhere wack....nothin.
The head is the weakspot, but they wear masks... so basically you have to shoot the back of their head to land a crit. Really - when you see a witch then focus on that bugger or you will have a bad time.


Originally posted by Lord-Knight Fandragon:
Im also using Bandit LMGs with UCP503 mod.
I have no idea how it plays with the mod.... you might want to add such critical info into the main post.


Originally posted by Lord-Knight Fandragon:
Also, do Bad Ass ranks even work!? I have like 19.6% on gun accuracy
Accuracy works, but with low initial accuracy the bonus is also not that noticeable.

Originally posted by Lord-Knight Fandragon:
starting accuracy of like 86.3, that 20% from there would make it quite accurate
A 20% increase there still means the weapon is like a ~90 accuracy.
Innocent Sep 4, 2021 @ 5:39am 
Tiny Tina set off to 'fix' some of the imbalances of the original game. Remember how Shock, Explosive and NE where generally useless and Fire and Corrosive where king? Yeah they changed that. You cannot go into TT playing like you do the vanilla game.

A combination of Shock, Explosive, NE and melee will deal with all Skellies of all varieties quick smart (including Mages). Explosives will absolutely shred the blue skellies. Mages can't deal with a single punch in the face and will just stand there looking at you confused.

I haven't played a lot of Hammerlock, but I haven't had much trouble so far using a hybrid Zero. I'm also pretty sure that ETech snipers can go through their masks (but not 100% sure).
don get me started on UVHM armoured phsycos
Draekus Sep 4, 2021 @ 6:32am 
Originally posted by Mmm...ice station zebra:
don get me started on UVHM armoured phsycos
a Hornet from Knuckle Dragger deals with them nicely.
Pyro Nomads as well...
Diogenes49 Sep 4, 2021 @ 6:50am 
Originally posted by Lord-Knight Fandragon:
Wooo, wow, just yikes. What are you suppposed to do to make certain enemies not just straight up sponges? Tiny Tina's DLC, most ofthose mobs are just sponges. Ive cycled every weapon I have, every element and its like, they are all equally ineffective. Same is proving true of the Bad Ass Savages in Hammerlocks DLC, as well as the big floaty spore things and those tall war of the world walker things. I even have modded Quarts Machineguns that are my lvl, with all the elements, standard damage, fire, corrosive, shock......but not explosive. My Axton has the 5 points for Duty Calls, or w/e that standard damage skill is. Standard damage is 100% dmg vs any type of enemy? Where shock is like 90% vs flesh and armor but 150% vs shields, so im trying out a standard damage.

Even with my dad rockin a siren with all the elements including slag in his gun, those bad asses are just straight up sponges. I wind up just throwing my legendary cluster bomb grenade at them and blowing them up.......its less annoying.

ive also tried shooting every spot on those guys, the head, the arm, the legs(as I can hit them as they bobble around and move that big ass shield in teh way). I cant seem to find a critical hit location......

Just what the crap...
First get a doube penetrating unkempt harold then spec your turrets to produce slag
Innocent Sep 4, 2021 @ 7:16am 
Originally posted by Mmm...ice station zebra:
don get me started on UVHM armoured phsycos

What's wrong with those guys? They're weak and predictable. If you're not carrying a corrosive weapon by the time you meet them it's on you really (and you don't even need one, a couple of headshots sort them out and you can kite them forever). There's so much worse in this game...
Originally posted by Mmm...ice station zebra:
don get me started on UVHM armoured phsycos
I don need no stinkin' Tourge homing guns!:claptrap:
Originally posted by Lord-Knight Fandragon:
Where shock is like 90% vs flesh and armor but 150% vs shields, so im trying out a standard damage.
Just a correction. Shock damage isn't reduced on flesh or armor in either playthrough. Then armored targets take 0.8x damage from non-elemental bullets, and shields take 0.8x damage from explosive bullets.
CrescentMouse Sep 8, 2021 @ 12:53am 
i wish enemies were spongier. i one shot nearly everything. even bosses. TVHM with The Bee. Sand Hawk, and being a Siren is insane. As long as i can not get tapped before i tap them
Originally posted by CrescentMouse:
i wish enemies were spongier. i one shot nearly everything. even bosses. TVHM with The Bee. Sand Hawk, and being a Siren is insane. As long as i can not get tapped before i tap them

The whole combat loop in BL is just wack to me. Either you find the 1 tap combo, or you get 1 tapped. otherwise, enemies take so much damage that its unreal all the while just jumping in your face and tapping you dead.....the game is ALOT of fun in the lower lvls before scaling just starts going stupid, like the 1-35ish lvl range......after that the game kinda becomes a slog unless you meta ♥♥♥♥♥ a build together.
Innocent Sep 8, 2021 @ 6:06am 
Originally posted by CrescentMouse:
i wish enemies were spongier. i one shot nearly everything. even bosses. TVHM with The Bee. Sand Hawk, and being a Siren is insane. As long as i can not get tapped before i tap them

You are BeeHawking on Maya in TVHM (let me guess: Cat class mod and BAR on?). Of course you're going to one shot everything.

Beehawking Maya is legit when trying to solo raid bosses at OP levels, and maybe for the Peak (you want spongy enemies? wait till you face 3 slagged Centurions being repaired by Constructors...) For anything else, it's so beyond overkill that I'm not even sure what to call it.

There are a lot more ways to play this game than just using the most OP combo, you know? Especially in TVHM, you're not even in the hardest mode yet.
Casurin Sep 8, 2021 @ 10:23am 
Originally posted by CrescentMouse:
i wish enemies were spongier. i one shot nearly everything. even bosses. TVHM with The Bee. Sand Hawk, and being a Siren is insane. As long as i can not get tapped before i tap them
Then why are you afraid of going to the next difficulty?
CrescentMouse Sep 8, 2021 @ 4:44pm 
Originally posted by Innocent:
Originally posted by CrescentMouse:
i wish enemies were spongier. i one shot nearly everything. even bosses. TVHM with The Bee. Sand Hawk, and being a Siren is insane. As long as i can not get tapped before i tap them

You are BeeHawking on Maya in TVHM (let me guess: Cat class mod and BAR on?). Of course you're going to one shot everything.

Beehawking Maya is legit when trying to solo raid bosses at OP levels, and maybe for the Peak (you want spongy enemies? wait till you face 3 slagged Centurions being repaired by Constructors...) For anything else, it's so beyond overkill that I'm not even sure what to call it.

There are a lot more ways to play this game than just using the most OP combo, you know? Especially in TVHM, you're not even in the hardest mode yet.
not cat class mod. Merciful Nurse to be exact. and what's BAR? and it's just what i've been using rn, i got a Bee shield from Tiny Tina in the forest. and my B*tch SMG from bun4er was outclassed by TVHM Sand Hawk. i wanna get another sick shotgun like conference call again, but mine got outclassed now
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Date Posted: Sep 3, 2021 @ 9:55pm
Posts: 20