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In TT they are not bullet sponges. That DLC is rather well balanced. if you have that much trouble then there is something else going on.
badasses are designed to be stronger. They take more to take down and can kill you easily.
What enemies do you mean?
Maybe you need to get better with aiming at their crit-spots?
TT not sponges? Yeah, I must be missing something, cuz skeletons, esp the ones with shields, were a pita. Those fully armored bad ass skeletons with the tower shields are just wtf. Like where do you even shoot them!? The bosses just felt like they drug on and on and on. Those blue skeletons are just holy crap spongey. Ive sat and mag dumped 100+ rounds at them and they manage to down me almost every time before I can kill em.
Adding to it is how the enemies move. THey leap tall buildings in a single bound, in addition to having shields that block or deflect my shots. Then since they are in my face and other guys are staggering me with arrows and swords, blinding me with webs, shocking me, filling my screen full of crap, slowing me to a crawl so getting away isnt possible. It makes it difficult, if not impossible to accurately shoot in the first place. With no way to keep enemies OFF or away from me, it just compounds all my issues and makes it more annoying. That dungeon of eternal misery or w/e.....that place is aptly named.
As for what enemies. The Savages in Hammerlock, namely the ones with the masks and shields, as well as the witches. I have shot them in the head, no crit, feet, hands, legs, arms, just in case they put it somewhere wack....nothin. I found the weakpoint on the floating ball things, but good luck hitting it with how they move and suck it up inside themselves while they move.
Im also using Bandit LMGs with UCP503 mod. I know, I know, LMGs are complete trash in vanilla and while better in UCP, they still arent that great, but I have a thing for beltfed LMGs in games. I have handcrafted my guns using gibbed to have as much stability and accuracy as i can, as well as putting on parts that give me a little more damage and magsize. My current main gun is a Quartz LMG with dahl barrel, bandit grip, dahl stock and bandit scope with extended mags, no element. Only when I hammer mobs in thier critical spots do they die quickly, otherwise, the mobs are just spongey as hell. Dragons, the miniboss orcs especially. IDK, ive played the main campaign many times and these DLCs just feel TEDIOUS.
Also, do Bad Ass ranks even work!? I have like 19.6% on gun accuracy and gun damage from bad ass ranks and one would think that with a starting accuracy of like 86.3, that 20% from there would make it quite accurate, but it is not accurate in the least.
That is the same for all enemies that carry a shield - you either gotta use something that deals splash-damage or get around the shield.
the blue "brittle skeleton" - In that case it is not so much them killing you but you killing your self.
They have a high chance of reflecting bullets and are very resistant to elemental damage. Their head does not reflect bullets.
Either use something that explodes and deals splash-damage, or weapons with delayed projectiles, or melee - they are incredible weak to melee.
Most of the time you can take out the annoying ones from a distance before engaging the rest.
Oh yeah, BigGameHunt is an entirely different beast.... those witches are really an annoying strong and spongy enemy.
The head is the weakspot, but they wear masks... so basically you have to shoot the back of their head to land a crit. Really - when you see a witch then focus on that bugger or you will have a bad time.
I have no idea how it plays with the mod.... you might want to add such critical info into the main post.
Accuracy works, but with low initial accuracy the bonus is also not that noticeable.
A 20% increase there still means the weapon is like a ~90 accuracy.
A combination of Shock, Explosive, NE and melee will deal with all Skellies of all varieties quick smart (including Mages). Explosives will absolutely shred the blue skellies. Mages can't deal with a single punch in the face and will just stand there looking at you confused.
I haven't played a lot of Hammerlock, but I haven't had much trouble so far using a hybrid Zero. I'm also pretty sure that ETech snipers can go through their masks (but not 100% sure).
Pyro Nomads as well...
What's wrong with those guys? They're weak and predictable. If you're not carrying a corrosive weapon by the time you meet them it's on you really (and you don't even need one, a couple of headshots sort them out and you can kite them forever). There's so much worse in this game...
The whole combat loop in BL is just wack to me. Either you find the 1 tap combo, or you get 1 tapped. otherwise, enemies take so much damage that its unreal all the while just jumping in your face and tapping you dead.....the game is ALOT of fun in the lower lvls before scaling just starts going stupid, like the 1-35ish lvl range......after that the game kinda becomes a slog unless you meta ♥♥♥♥♥ a build together.
You are BeeHawking on Maya in TVHM (let me guess: Cat class mod and BAR on?). Of course you're going to one shot everything.
Beehawking Maya is legit when trying to solo raid bosses at OP levels, and maybe for the Peak (you want spongy enemies? wait till you face 3 slagged Centurions being repaired by Constructors...) For anything else, it's so beyond overkill that I'm not even sure what to call it.
There are a lot more ways to play this game than just using the most OP combo, you know? Especially in TVHM, you're not even in the hardest mode yet.