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The thing is marginal in UVHM and basically broken in the OP levels. Broken in the sense that the health reduction is way more than your character's actual health. It leaves you with shield in the many millions, and health of either 0 or 1. Your health is actually negative a few million, but the game doesn't like that so rounds it up to 0 or 1.
These 3 screenshots are of the first new OP variant I found.
1st is the shield on the ground
2nd in more detail
3rd is it in use with Maya (Ward is maxxed, BAR was on.) Look at the shield and health numbers.
https://steamcommunity.com/sharedfiles/filedetails/?id=1771381566
https://steamcommunity.com/sharedfiles/filedetails/?id=1771382556
https://steamcommunity.com/sharedfiles/filedetails/?id=1771383850
I have since found one at OP10 with one of my Gaiges. Even worse. Capacity approaching 24 million, health reduction of several million. In use health showed full health at 0.
It is the way it slows you down to walking speed when running I find most annoying. Sells for a fair amount though.
YEah, I notice the slow speed, but with UCP its less obnoxious, since they seem to have reduced the speed reduction.
What are actually good shields?
At the higher UVHM levels I mostly relied on the Anshin Legendary Shield the Neogenator (reappears in BLTPS as Reogentor) for Maya and Zer0 but thats me
Heres a useful page ::: https://www.ign.com/wikis/borderlands-2/Legendary_Shields
Have fun :::
They have a use at the very end game in healthgating: they lower your health, find a high enough OP level one and your health will drop to nothing, meaning you can get back above 50% instantly and be effectively invincible.