Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Draekus: It's me that should bug you. How far along have you gotten since we last played?
So past the mid-40s, it's the Law and legendary bladed weapons that overcome this issue? Does this mean that that's the point at which Krieg is best played full on melee, aside from these few weps?
Have you soloed him to OP8? I was anticipating needing guns for certain areas at the Peak, Saturns in particular. Buzz axes worked against him in normal mode, but much of the damage I did was via corrosive.
I see you are using a lot of bladed weapons right now. Let me give you a heads up on Kriegs melee formulas:
Krieg base melee: ((Base*(1+KriegBonus)) + Roid) * (1 + Sum)
Bayonet: (Base + Roid) * (1+Bayonet) * (1+Sum)
whereas
KriegBonus = (1,6%*level) - 20%
At level 44 the KriegBonus is 0,504, higher than the 0,5 bonus from a regular blade.
UNless you are using roid shields, you really want to avoid regular blades on your gun to get the most out of Kriegs melee.
I'm trying to understand the formulae, but admit to being confused...how is the base melee damage calculated to start with? What is the value for the "Base" variable?
What is being summed in the first equation?
What you list as "KriegBonus" appears to me to be a base damage multiplier (a percentage bonus) that applies to all guns, bladed or not, correct? I get a value of 56.36 with that formula at level 44; this means that each time I melee with any weapon, I get his base melee damage plus this 56.36% buff?
All melee bonusses from skills, COMs & BAR are additive and summed up, except for Buzzaxe Rampage; (1+Sum) = (1+skill+skill+COM+BAR) for example.
KriegBonus = (0.016 * Level) - 0.2; a special multiplier only available to Krieg which a blade overrides, as seen in the second formula:
(Base + Roid) * (1+Blade) * (1+Sum)
For BXR:
BXR: ((Base*BXR/RtB*(1+KriegBonus)) + Roid) * (1 + Sum)
I shall need some time to digest this, but I'll get it...thank you for this, Lord Cyphre.
Without roid it is either
Base * [1+(0,016*Level - 0,2)] - normal melee attack
orBase * (1+0,5) - melee with a regular blade
You can't have both, Kriegs special and a blade active at the same time.Should be easy enough to see that the higher your level the better your standard melee attack becomes compared to a stale +50% with a bayonet.
Now, roid makes a big difference:
Base*(1+KriegBonus) + Roid - normal melee
roid damage is just added in
(Base + Roid) * (1+Blade) - melee w/ blade
Roid is multiplied by the blade.I suppose that just makes law/rapier even more imperative for endgame melee.
will start looking for bladed weaps.
funny thing happened after i got the 2 Badonkadonks, went to the Varkid Research building for the 2 loot chests. ran into a Loot Midget and immediately pressed F without even thinking about it. holdover from playing Maya. when i realized what i had done, i just went for it......little bugger didn't even drop anything interesting...lol
will probably re-spec when i get back to Sanctuary.
also gotta work on my Buzz-Axe throwing..
Draekus: Just keep in mind what HelmsDerp and Lord Cyphre brought up earlier. This is good to know for the future. I'm seeing a drop off in efficacy of my bladed weapons, now that I'm level 35 in TVHM.
It's probably just RNG, but I swear that I've had WAY more random loot midgets recently than any time in the past. On my way to bust up Boombringer's buzzard I literally had five in the small area surrounding the chopper.
They have yet to drop anything useful across both NVHM and TVHM so far.
I've started the rampage quite a few times when I shouldn't have. Timing still leaves something to be desired, but I'm getting better. Not like that one instance with you when I started it just as we killed the last stalker enroute to meeting the pyro thresher that swallowed the beacon. That was a lesson for me...
It's also good to learn and get better at switching between throwing axes and melee while in a rampage. It not only affects weakening/disrupting a baddie that is too far away to melee so that you can get closer, but helps greatly with stringing kills together. Switching between attacks also affects movement speed in a rampage as you move more quickly when in melee mode. Good for making up ground.
All I need from it is 200% melee, no gun dmg or slag needed. still need to regulary change other gear
just spam melee