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Watch youtubers for that. I recommend joltzdude139 and sqeek cheesetaker. The last one makes builds and digistruck peak runs without bee, but with community patch and youtube will suggest more
There are a lot of steam users who encourages people to play the game as developers intended, glitchless and gibbed free, but most of the people wants to get gear easily and fast farming methods.
All of the raid bosses can be killed without safe spots and glitches, but its gonna take up more time. Also fandom wiki gives you normal and exploit strategy too.
If you want to play it legit, just say so. There are veteran users who have the knowledge to help and encourage you
I guess I'll go over a little checklist here:
- Maya, Axton, and Gaige. Level 80, no OP levels.
- No Bee shield.
- No healthgating.
- I'd prefer not to rely on damn-near constant healing from a Moxxi weapon or some combo like Grog + Chain Lightning.
- No skill/COM abuse. Maya's Recompense + Rebounding Warder instant kills, Immolate/Grog/Norfleet instant kill, or anything else out there that exists like that.
- No glitches or safe spots. Corner walls at Pete, high up on the rocks at Haderax, behind the rocks at Tera, etc.
- No inventory swapping or weapon merging. Whatever you'd even call it. Firing some Sandhawk rounds then quickly switching to a Lady Fist so the Sandhawk projectiles get the 800% crit' bonus. None of that garbage.
- Don't want the fight to last longer than, say, 12 minutes max.
I'm all ears and entirely open to trying anything if you believe that can be within reach. So far I have only managed to kill Craw without using a Bee. I used a Sandhawk, Peak Opener courtesy of the Rebounding Warder abuse, Conference Call, and a Florentine. Pete certainly seems possible given I can kill him fairly easily with the Beehawk combo, but I'm assuming it'd be a very boring and drawn out fight. That doesn't inspire a lot of confidence given he's one of the easier raid bosses.
Thanks for entertaining the thought, by the way. I genuinely do want BL2 to have the same lasting appeal that the original did for me.
So you want to kill an invicible without a bee, without safe spots in less then 12 minutes? You got to be kidding, right? Its impossible. A perfect terra kill using just bee, sandhawk, no lady fist swap and behind the rock takes 6 minutes. Without the bee it would take at least 30 minutes or more.
Maybe its possible to kill one without the bee with those characters, but not in less then 12. There is a reason why they call them invincible!
Look, using a bee is legit, also a sandhawk. I think OP don't like this combo because it's very powerful. You don't have to beehawk, use other guns, but the bee is necessary for that less then 12 minute kill, for raid bosses.
Also using the grog isn't legit, but there are other moxxi weapons like the kitten or the creamer or the hail that are legit. I think for raid bosses you have too options for healing: moxi weapons and transfusion grenades(for those 3 characters)
If you didn't tried out Pete yet, don't think that it's gonna be boring. I would say annoying. After each nova you have to got to the pipe to wash off the damage over time and also some enemies will spawn.
I don't like glitches either. I can live with the thought that I couldn't kill all of the raid bosses
Try to kill the raid bosses with your best bee combo without safe spots and glitches then give me your feedback
P. S. : You choose how you play the game, not others!
You fundamentall misunderstood what RAID-bosses are - they are designed to be fought in a group - not to be soloed unless you have decent gear and significant skill and practice. I can barely manage to solo the raids, mostly losing the fight, but i also never played it to that level and never bothered to farm the right gear for it (in total maybe 1500 hours playtime with PS3 and multiplayer included ).
Cheating - it is bad that it has become so rapant in multiplayer over the years. This is one of the few parts where i think an anti-cheat system is needed - and let the host decide if he allows cheat in his party or not. But not like it was not a thing in BL1 either.
Slag - with 4 weapons, grenade, shield, action-skill and passive skills there are many ways to get slag but yeah - could have been handled better. But look at the bright side - in BL:TPS Cryo is way worse in terms of how powerful it is.
but i know some people on here who can.
now, let's address some other issues.
UVHM scaling : it was designed that way.
Slag : has always been part of the game. you don't necessarily need it all the time.
https://www.youtube.com/watch?v=jZWXOfO5pcI&t=431s
i do stuff like this for fun.
Boss mechanics : it's why they're Bosses. learn their weakness(es)
Build variation : why use garbage Skills ? isn't it better to have one Build that works with different Class Mods, than having to reset every time ?
Example : my current solo Siren build :
https://bl2skills.com/siren.html#555001554052052023005522510501
i can swap between a Legendary Siren and a Cat class mod without resetting.
my Co-op build : because i mostly play solo. but, as stated earlier, i do like playing with a good Crew.
https://bl2skills.com/siren.html#555001553052330142005522510501
i'm currently working on what i call a Hellcat build.
for the record, i don't use a Grog Nozzle. on ANY Character. don't need to.
haven't done Digi-struct Peak yet ? try it solo. it's fun. challenging, but fun.
edit : subbed.
Take your level 80 characters and play in TVHM or normal mode then, because that is the only way it is going to happen.
It sounds to me as if most of your raid bossing knowledge comes from YouTube, where the various glitches are shown to the world.
Never killed the Ancient Dragons, or Voracidous.
Or Hyperius and Gee from the sounds of it.
Never been to the Peak.
The badass round of Murderlin's?
So much you haven't seen or tried.
As someone who plays Maya almost exclusively these days, I don't care that she is basically crap at raid bossing. None of her action skills are particularly useful against them. They are not impossible though. But you do need good gear, an understanding of how any particular boss works and how you can take advantage of that.
I have killed Haderax many times, and not once used the Recompense / Rebounding Warder glitch. That only works on him btw, nobody else. Shock horror though, I used slag, Sandhawks, etc. from the main arena and not from the safe spot near the challenge chest. Gosh darn, I do confess to not standing there in the open, but firing from behind cover, and getting behind cover to avoid attacks. It took longer than 12 minutes each time I suspect but I never timed it.
Never used any glitches against Hyperius. Just tactics and good gear. Tactics that were developed by learning what did and didn't work, taking what did work and adapting and refining those to the point he was no longer a major challenge, but Farmable. You will have to do that with all of the raid bosses.
Good luck on your quest to find some magic combination of strategy, build and gear that will let you easily kill the raid bosses without you expending too much effort.
I don't think so. More players mean more enemy health. The only advantage that I know in coop is that if you get down, the others can revive you.
When Hyperius or Vorac does a double nova all 4 can go down without the possibilty of getting a second wind. Im better of fighting solo. At op10 its even harder cause the bosses have even more health and you can run out of ammo very easiy if you rely on just one weapon.
Also at level 80 you already should have the necessary skills and practice.
But you can stil have fun aside doing bosses
As for the anti-cheat system, you don't need it. When you are the host you can kick the unwanted players and you can notice who is cheating and who doesnt. When you're not the host, you just leave the game.
That's what I figured, and that's pretty much the point I'm trying to drive home. Due to the way UVHM raids scale, I am disappointed that there are only a handful of setups that can be powerful against them. Many of those setups involve questionable methods/mechanics in my eyes. But yes, I've killed Pete over 20 times. Enough times to get a Florentine and Antagonist in DLC4 from the crystal vendor. I attempted Vora a few times and couldn't finish it, same with Hyperius, and same deal with the dragons. I am killed before I even start to get an idea of what's going on there. Need some more practice.
You may be right about my impressions of what a boss should be. This idea of a 'raid' came from MMO games, right? Stuff like WoW. I don't play those. Borderlands is a shooter to me first and a loot/collecting/rpg to me second. If these bosses are designed to be taken on with very niche setups that are bordering on broken over the course of many, many minutes then I think that is very poor design. I just don't find it enjoyable. Tickling a boss to death is exactly what it is. It's not even a a matter of difficulty, it's a matter of tedious monotony.
As for the modded/altered weapons, I have hoped that GBX would add a couple lines of code somewhere in the weapon generation system that'd 'trip' when any component of that weapon had been altered in a save editor - resulting in the modded weapon having a different color or some sort of asterisk. The boys at WT and Gibbed could've implemented something like that, I have no doubts. Yeah though, one can dream and hindsight is always 20/20.
I'll check out your video. Maya is my favorite by far because I don't have to think about slag whatsoever outside of raids. Ruin, Scorn, and my Antagonist have me covered. In fact she became my favorite VH in the whole franchise. As for build variation, I was mostly referring to the COM and weapon choices while bossing having a lack of variety, not so much about the skill builds.
I did complete two rounds of the Peak. I enjoyed it, but I don't think I will enjoy staying at any of the acquired OP levels. Seems to me like doing that is only going to make the points I've made in this thread even worse for max level gameplay. We'll see.
As for your first paragraph, the answers are both yes and no. Yes, I'd love to find some good gear and no I don't expect the game to be easy. Collecting gear is why I enjoyed BL1 for over 10 years against the game's only raid-ish boss. The problem with BL2 bossing is that the 'good gear' consists of an extremely limited amount of options. We're Maya players - Beehawk. What an incredible amount of versatility! Dahl is even my favorite manufacturer, but that's still a load of crap and deep down I'm sure you can concede that. Also, correct me if I'm wrong, but isn't the Beehawk combination so powerful for the same exact reason the CC was nerfed shortly after this game launched? Because the amp damage was - NOT BY DESIGN - affecting the unlisted pellet spread as well. Same idea with the Sandhawk and a couple other guns, right? It's good because it's bordering on broken. Was GBX's approach to UVHM and raids then to scale everything around the premise that your community will be using said broken mechanics? Also, please defer to my OP for my opinion of Read-Only farming. Come on, man, really take a step back and let that sink in. Our best option, Beehawking, is likely not even intended to be as powerful as it is. Acquiring said gun can not realistically be obtained through legitimate means. It requires manipulating your save file or using Gibbed. Everything about that is poorly designed and executed.
Yes, a lot of my impressions are from YT kills. As well as the guides here and the official *gross* GBX forums.
Haven't been able to kill Vora or Dragons yet.
Attempted Hyperius, have not with Gee. Gee looked mindlessly boring to me.
Have been to the Peak and completed a few rounds. It was fun.
Completed DLC4's Badass round and all of the other Slaughterdomes.
Completed every story mission and probably 60% of sides. 100% base game completion.
The Sandhawk has unlisted bullets including extras with the right components, making it a very powerful weapon in any character's hands, except Mr Broken, Salvador when he is gunzerking. It works as designed.
The game was never designed with UVHM in mind, but players wanted MORE after TVHM. The scaling is broken, there are the 2x tougher than TVHM enemies, UVHM enemy damage reduction depending on level difference etc etc. Slag had to be introduced to make it a bit more do-able, without altering the formulae they used for level progression, enemy and player and gear. It is not a linear progression, so it gets progressively worse the higher the level. Remember that BL1 had corrosive in place of slag. It performed the same function, any enemy that was corroding took more damage from the other elements. It wasn't Necessary because imo BL1 was much better balanced without the steep increases we have in BL2.
If there wasn't the slag mechanic involved, the range of workable guns would be reduced even further.
For general gameplay I don't use Sandhawks. I save them for the times I want Lots Of Damage! NOW! For the rest of the time I usually have a B!tch and an Avenger / Infection Cleaner in two slots. I have killed waaay more enemies with the B!tch than any other smg. Because I don't spend a lot of time raiding, and I don't like Sandhawks for general gameplay. Sandhawks come out of storage when needed.
People do read-only farm for them, because it makes a difference in the OP levels. The enemy damage reduction numbers become significant the higher the OP level, and gear needs to be optimal to make it a bit less of a chore.
There is read-only farming and gibbed abuse because there is no system in the game that will allow inferior gear to be improved, or in the case of mission rewards to allow for it to be tried for again.
There are no gunsmithing facilities in the game. Decent sniper rifle, but not the scope you prefer? Tough luck. The devs at Gearbox never got round to doing anything like that because I suspect most of them don't actually play the game seriously, and don't care about those that do.
It is entirely possible to get a perfect Sandhawk without any shennanigans. They are rare, but it is possible.
---edit---screenshot added---
like this one.
https://steamcommunity.com/sharedfiles/filedetails/?id=1780749840
Great, informative post. Thank you for sharing. You confirmed some of the things I suspected had occurred throughout development and the introduction of UVHM. You've also changed my position regarding slag, at least in terms of how I view it. I saw it as something that restricted our playstyles by taking away a gun slot or grenade slot, but as you've pointed out without slag we'd have even less options for gear that could be viable in general gameplay. Sort of the same thing at the end of the day and definitely not an ideal mechanic, but that's a different way of looking at it for sure. Slag was the Band-Aid fix to add more flexibility in weapon choice. I can happily accept that moving forward.
Perfect Sandhawk without any shenanigans, though? Eh... I consider Read-Only and dashboard farming shenanigans. Resetting UVHM playthroughs and burning through the first 7 missions of DLC1 would take about two hours? Then we have to account for 5 separate stocks, grips, elements (which I guess are independent of the prefix accessory in this game, unlike BL1) and finally hope for the right prefix out of what seems like a dozen possibilities. Excluding the scope, I'd wager that's likely a 1% probability or less to get a perfect variant. Sound like fun? I'd sooner go skydiving without a parachute.
Addressing the problems above, you completely nailed it. I have always wanted some sort of gunsmith feature added to Borderlands too. The Grinder in TPS is very close and a respectable step in the right direction. Being able to scrap some parts for a chance at a new one would be incredible and do wonders for the longevity of this franchise. It'd also negate a lot of the 'need' to use save editors.
Funny you mentioned getting screwed over a terrible scope:
https://steamcommunity.com/sharedfiles/filedetails/?id=2218740138
Thank you all for the discussion. As an early poster suggested, I'm going to have to find a way to play the game that suits me. I think I'm going to have to get all of the drops that are exclusive to the raid bosses (blockade and tattler interest me the most) and then just move on from them as it doesn't sound like the experience is what I had hoped it'd be. I'll likely just stick to farming Tubbies and loot midgets, collecting every dedicated legendary drop, and so on. Happy Vault hunting out there.
The Blockade is a good shield, but you will likely have to farm for a good version. Again a 1/3 chance of a drop from the Dragons.
Those annoying overgrown lizards need a Plan if you want to farm them.
Regarding that Sandhawk, that was the first hand in after the mission. When I farm for them in UVHM, my farmers get a single Sandhawk and single Pimpernel per reset. Normally I read-only farm until I get a decent one, then reset, but that one was straight mission hand in, no retries needed.