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https://www.youtube.com/watch?v=AZlSe4J98eA
UVHM is an optional mode that was only added for a challenge, it was never intended to be part of the original game, as such just stay on TVHM. Asking for TVHM balance in UVHM, when TVHM already exists, is as dumb as it sounds.
Thanks man, yeah I did actually find a mod with the exact same name as what I was looking for that was perfect, I'm using the hard mode version of it to still have challenge, but yeah, me and my GF are playing through with it and it's been genuinely fun, TVHM still felt kinda easy and Normal mode (after you get your Action Skill) was super easy, so having the enemies scale and for it to pose achallenge yet still be accessible is probably the most fun I've had (Don't get me wrong, I still LOADS of fun before), but this version of UVHM is super fun for me, I understand if other people like the challenge of UVHM, trust me, I love challenging games like Dark Souls and Binding of Isaac ect. but vanilla UVHM felt like artificial difficulty just for the sake of being unfairly difficult, and like i said before... very limiting, so yeah, I might get hated on by some members of the community but in the end I'm having fun haha
(here's a link to the mod I used---> https://github.com/BLCM/BLCMods/tree/master/Borderlands%202%20mods/Nifsara/UVHM%20Rebalance )
Cool, glad you are having fun. That is what really matters most, especially for single player or co-op pve games.
Wrong, better loot mod exists, and you can disable your level cap DLCs
Nope there isn't, it's the only reason UVHM exists.
Guess you have no idea what you are talking about.
Yeah so gonna drop my 2 cents in.
As someone who does in fact have a full capped out character including OP levels, UVHM is indeed for more challenge. But bullet sponges don't equal challenge (read: needing more bullets =/= challenge). There's a good reason hard mode mods for other games don't boost health they just make everything more deadly (you deal 4x damage, and enemies deal 4x damage or whatever is wanted).
In a game where there are actual millions of gun part combos, only a handful of legendaries+ will actually walk you through the game without spending hundreds of rounds. More challenge is good - so long as you can still use a wide variety of things you find. Borderlands 2 was never meant for 88 levels but they're there and the game should've accounted for that by tweaking the highest difficult to not straight up be a slog to fight. I will grant you one thing that people shouldn't ♥♥♥♥♥ about and that's those last 8 levels: those ARE the ACTUAL optional levels. You will ABSOLUTELY DIE on OP8 and you can't complain because you're willingly accepting a -8 level difference between you and the enemies. But enemies on your level shouldn't eat lead like they just have an IV drip of morphine and heals in their body.
The max is now OP10, so your character is not maxed out, and how is that even relevant? It seems you are just trying to make yourself sound experienced.
Why are you complaining that an RPG game is functioning like an RPG? The best way to make an RPG more difficult is to buff HP and damage of enemies, which TVHM and UVHM do. What is YOUR suggestion for harder difficulty? The truth is you don't have a suggestion. If you wanted to play CoD then go and play CoD, plenty of mindless spray and prey, without any RPG elements at all.
Bringing up that BL2 was never meant to go past TVHM and level 50 is great, do you know why? Because UVHM and OP levels were added for all the people complaining that the game was too easy, and was never intended to be part of the game, so you are conceding that UVHM is optional content aimed at a particular audience.
You don't need Legendaries to beat the game, at all. Here's MoLMF doing OP levels without any Legendaries or above as well as no uniques.
https://www.youtube.com/watch?v=_vj-eObdntc
Not sure why people keep spreading misinformation about what is "viable", when they have severe tunnel vision and can't see beyond DPUH (which is overrated) and Grog (which was a mistake) and Bee (also overrated), none of which are necessary or even the best options for any given situation.
I also don't concede that it's optional. If TVHM naturally scaled with you indefinitely all the way to the level cap, then I'd agree UVHM was optional since it's just more difficult variant of the level progressive mode. But as it is, only OP levels are optional since it's an intentional allowing of enemies to be way ahead of you. But enemies your level shouldn't be sponging bullets like they were vaxxing themselves against damage by shooting themselves all day.
Looking at RPGs you notice enemies don't sponge more damage, they acquire resistances to elemental/non-physical damage and the players are to think more critically about moves - and for a co-op game it means more players with synergy = way too easy encounters. Not a constant TKO fest where unless you're min/maxing you're brinking death on wave 1. Any good GM wouldn't make it so min/maxing is necessary.
I did give a good suggestion too - by referencing mods for other games that people feel scale badly. You increase the DANGER and not the HEALTH of enemies. You make it a completely even playing ground by boosting damage all-around making both sides take serious risks by daring step foot outside of cover. Basically, remove 4X HitPoints, remove the massive regen rate, and just make all guns do massive damage. That enemy will now ♥♥♥♥ your day up even harder but you aren't left standing shooting hundreds of bullets at an enemy and hoping they just don't 2-shot you.
More health =/= hard. It's just frustrating to shoot and shoot and things not die. It's just illogical and creates a cognitive dissonance that an enemy can withstand bullets only because you're not relying on slag even though you just shot through their skull with 10 rounds which would leave 10 massive holes in it.
Lastly: I can comment where I wish. I happened to want to get back into BL2 after a couple years but remember what an absolute ♥♥♥♥♥♥♥ slog higher levels are so I wanted a mod to rebalance the game play to be more challenging (read: an actual challenge and not how thin is my patience v how stupidly massive the HitPoint pool is). So I wanted something that would genuinely make the game dangerous and not unfair unless you rely on cheese tactics or slag.
and PS: I don't care that people take time and time and time to calc numbers to check whether they can do something in theory and then it works. I want to pick up guns, shoot, and things just die and if I ♥♥♥♥ up then it should be 100% my fault. But as of current it isn't because enemies just sponge damage and then -1 hit me because I'm a pixel in their line of sight. Stop telling people to just "dIsaBle the DLC u sKrub" and "weLl tHIS peRsoN dID rUN giT GUD" because I will tell you no one ♥♥♥♥♥♥♥ cares that someone grinding numbers and researching like crazy can do a thing in a game. People wanna pick up and play and play the things they bought without having an unfair game. Turns out people like challenge and not "how high can my numbers get?" You see this with people modding their games to a more fine-tuned balance to achieve hard but fair instead of hard but unfair.
2) So YOU don't have a suggestion, and completely fail to understand there is nothing for the developer to do because you clearly don't understand how RPG games function at all.
Level caps are DLC, which makes them toggleable. Level caps were only added because UVHM was added to the game, which was only added because players wanted a challenge.
Nothing you say will change that.
Your comments show you have no experience with RPGs at all. Go play CoD if you want to prey and spray.
If both sides damage are boosted, then there is no challenge... That is not a suggestion, you are asking to turn the game into something that isn't an RPG game.
Necroing is bad etiquette, and you have nothing useful to add.
Go play CoD, battlefield, Halo, etc. you clearly don't play RPGs or understand how they function. No one is telling you to get better, but it is quite clear Borderlands is not for you, so stop playing it.
In summary: You are complaining that an RPG functions like an RPG, and seem to think your personal preferences mean the game needs to be redefined, when there are already brainless FPS games that cater to your needs.
I think it be you who doesn't understand RPGs. I love RPGs I constantly look more and more into TTRPGs because they are the initial RPG and as you play them, the game get's easier with more and more access to tools that side-grade gameplay for more interesting tactics. The GM moderates the challenge to not just be a slog combat fest - it's why D&D 4thEd flopped it was just who can output more damage and no side-grades/mix-up in tactics. It was a linear progression of you getting more numbers, enemies getting more numbers, and that wasn't even a challenging issue; extrapolate that to enemies getting more numbers faster and you are creating muck that no one wishes to tread through. You can remove this issue by making encounters dangerous and dynamic making player choice have real impact rather than forcing the player to just output damage.
Skyrim and Oblivion actually suffer from these too where the game just puts out more numbers and calls that difficulty instead of introducing really threatening enemies. It's the problem of not following TTRPG design where enemies are actually designed to be threatening from the start and are just scaled around you relying solely on scale instead of real immersive threats that you genuinely believe are threatening for reasons other than "can I kill it before it empties my ammo pile?"
If you really feel this is necro-ing, solve it by not replying. You didn't have to the first time as I clearly just dropped in my opinion in relation to what you said without attacking your opinion. It irritated you for whatever reason because you believe it's bad ettiquette even though I remained solely focused on the issue at hand and you decided "I am so irritated by this, I'm going to continue instead of remaining in my belief that this is too old to be an issue."
IOW: eat my ass, you clearly are upset that people don't agree that the game is currently balanced even today.
Correct type of RPG, and what do you know? They have the same format as Borderlands it's almost as of this is standard for video games of this nature, which I already mentioned. It's weird how in the grand scheme of things these games continue to be bought and played, almost as if it is not aimed at one person ranting and raving, and instead they should consider looking for things that are suited to them?
I asked you why you responded to a post from over a year ago, I didn't tell you not to post. You have turned disrespectful for no reason, so I think it is clear who is getting irritated... No wonder you badly want me to stop responding.
UVHM's difficulty is way overblown on forums on the internet. I remember being super scared getting into it myself the first time. After about 10 minutes in, I was cruising. Also, check the dates on some of these post. A post from 2013 complaining the game is too hard is completely irrelevant, we now have nearly an extra 10 years of knowledge on the game + new gear and DLC.
Slag is almost mandatory, but you get a weapon swap speed boost by default in UVHM, and most chars will have skills that boost swap speed. At some point it just becomes second nature, and the only drawback is having to dedicate a weapon slot for it (not an issue, I rarely use more than 2 slots, some chars can slag with skills, and you can also use nades). If you play with your GF it's even easier: one of you can be the support slagger (sometimes using skills).
But at the end of the day it's your game, enjoy it any way you want :)
1. Yes. It's generally bad etiquette to necro and mods often lock posts when it occurs- is what it is.
2. I fail to see the point of either of these, as well. With the right builds UVHM can be beaten without bees and legends but it is tough and needs a proper build. That said, its not for everyone and its quite tough. While the case can be made that slag isn't technically needed, the mode is a nightmare without it. If it's not for you and you want a rebalance, try mods such as UCP or Reborn, the latter which literally ups all gun damage so slag is no longer needed and makes slag work like cryo (basically removing slag entirely and its just a slowdown effect).
End of the day James Maracuja and thebiglumber were right as is Innocent- just do what's fun for you. The point of a discussion is to discuss...not win. God, people, just be good to each other...it's not a difficult concept, and yet here we are as per usual on the internet...
lol here I am telling people to check dates on posts and falling for evil necromancy! We live in a society...