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Aiming and enemy AI I think works well for me. I mean, if you knew someone was aiming at you, you'd move too. I'd guess that you don't see the same issue if the enemy is unaware. There's even a challenge for that.
If you don't like sniper rifles or launchers, use a pistol, shottie, AR, or SMG build. There are many ways to play your toon successfully. I'm on a no-launcher, no Harold, no-key-gear run with Zero at the moment and am really enjoying it.
Every pistol, smg, rifle that I've ever used is crap in medium range if fired from hip, except those that turn into a grenade, but firing one round and throwing your gun is an autistic form of play I cant endure.
The only reasonable way how to play this game seems to be with high damage rocket, explosive shotgun and a sniper.
Oh and of course being 2 levels lower than enemies is really bad because otherwise players would rush the main story and we can't have that on our reviews
I was referring to the enemy moving left and right as you aim at them. I took my cue from your comment about the enemy AI having a " sixth sense and they know where you are aiming (lazy AI implementation)".
I can't comment on this other than to say that I've never had an issue with firing while aiming down the sights (ADS). My favorite pistol, the Hornet, demands this as to most (all?) Dahl guns. I guess that I've gotten used to doing so. There are few weapons that I don't do this with, it's second nature to me.
Think that Tediore chucking is "autistic"? Try to look at it as an alternative method of doing damage. I used to dislike the Baby Maker for instance, and now have really come to enjoy using it, even as a FFYL weapon (including in the OP levels). I dislike launchers in general, so appreciate having a weapon that can be thrown and that explodes without needing to aim down the sights, something you generally can't do when you go down and your nearest enemy isn't next to you.
To each their own.
This is absolutely incorrect. My experience and that of untold thousands of players of Borderlands 2 can attest to this. Yes, there are lamers that use launchers especially as a crutch. But ultimately you can achieve success in this game at all levels with a multitude of weapons, non-legendaries included.
The game is meant to be challenging. It's about finding ways to overcome each as it arises. Having baddies 2-3 (or more) levels higher than you is a feature, not a problem, in UVHM.
As to your rushing comment, I'm not sure how to take this. I'm guessing that you meant it sarcastically. Rush, rush away, if you wish.
Ultimately, I tried to empathize with your points but couldn't, perhaps because I had/have different expectations of the game? There are things that I can complain about too, but know that the game is what it is - released in 2012 and no longer updating. I still love playing it though.
It highly depends on the gun´s manufacturer aswell as individual weapon parts hoe accurate they are and how "bad" the recoil and recoil-recovery are.
As with most games using an FPS-interface ADS greatly increases your accuracy.
Furthermore you really want to hit them crits to maximize your damage output.
That being said, there´s quite a few guns that can be hipfired at close to medium range while still being fairly effective.
All Hyperion guns would be a prime example, as they have a reversed-recoil effect attached to them. They start off firing inaccurate and wildly swaying but get more steady and accurate the longer you fire.
Lyuda is a sniper and gets all the sniper bonuses and penalties of snipers. OP is talking about rifleman Axton, as in assault rifles. Different skills, coms, relics ,etc.
BL2's not a "medium-range" FPS nor was BL1. They both divide gameplay between short and medium range with long-range third. Most but not all of the game's best guns have card-accuracies below 95 but this stat is easily boosted by the use of class skills, class mods and relics.
At most of the game's shoot distances of near or medium-range, guns with card-accuracies down to +/- 65 can do phenemonal damage so long as you can bring up enemy red-targetted hit boxes clearly in your sights - this is no different than BL1.
You're stating your own emotional & personal inane ideas as loopy facts by making a fool of yourself with garbage like "enemies have sixth sense ... lazy AI implementation" - this concept is absurd and you'll need to link some proof in the form of developer discussions confirming this or anything like it before you'll succeed at selling this nonsense to experienced BL2 players.
My read is the same as others in this string - you're just angry cos you think you're no good at BL2 and rage-commenting nonsense because of it. But if you practice BL2, you'll get good in time. Many 100's of 1,000's of players have done so including 10 year old kids so you can do it too.
Whenever I have to use steel sights in BL2 I think of uninstalling this crap. FOV defaults to what peasants use, screen is covered with some nonsense and the zoom is so strong I might as well be looking through binoculars.
I play Axton mainly because he can just throw down his turret (with a gun on it that actually hits things with precision).
Now replaying with Zero to see if his accuracy passive does anything, although I assume it will help only for the first shot from a gun.
♥♥♥♥♥♥♥ what? You must honestly suck ass to suffer with irons... That or you're not playing at 1080p, have a tiny ass monitor or are just straight up blind. For the first 10 or so levels on a new character, I use nothing but jakobs guns because they're so easy and powerful. Hell, the maggie is one of my favourite legendaires.
thanks for your input
^this
people may crap on this one perk, but I still think the "Overload" skill can be pretty good when combined with "Metal Storm" (especially when you have a good Shredifier or Ogre in your hands).
I say this, is because before I retired from the first "Borderlands" game, when I played as Roland on a prior run, his "Overload" perk is one of his most useful skills. However, where this perk differs from that game and this one, is that in the original, the perk increased the magazine size of ALL weapons (pistols included).
while in BL2, it only increases the clip size in assault rifles only.
So if you were to give Roland an Ajax's Ogre that spawns with a 55-round magazine, the perk (once maxed-out) doubles its size to 111-rounds. Give him a purple-rarity Support Gunner Class Mod w/Team Ammo Regeneration (may take some light modding to bring to Lvl-69), and spec into "Metal Storm", you'll be dishing so much hot lead almost as fast as it regenerates.
Wrong. You are doing something to cause this. I just started a new Zer0, no profile.bin, so no BAR. Complete tabula rasa. Sniping was quite effective from the start, with a good sniper rifle.