Borderlands 2

Borderlands 2

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Marvolaukes Mar 23, 2019 @ 11:44am
Borderlands 2 vs Pre-Sequel
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Showing 1-15 of 17 comments
Lord Cyphre Mar 23, 2019 @ 11:46am 
2. More content, more variety, better pacing & gameplay flow.
dontu_worry Mar 23, 2019 @ 11:52am 
TPS is crap.
nose;candy Mar 23, 2019 @ 11:53am 
2
Starbug Mar 23, 2019 @ 1:03pm 
2 because it's got way more content and the playable characters are more enjoyable.
EchoDahrk Mar 23, 2019 @ 2:04pm 
Tps is a great game.. It just lack end game cuz 2k Australia closed before finishing the game.. The characters interact with npc's unlike bl2.. The story is good.. and claptastic voyage is on of the best dlc's in the whole franchise..
But for gameplay.. U get to a point where you have seen it all.. But you should give it a run
Bl2 has better gameplay.. And More content
That's about it actually.. I personally don't enjoy it's story much.
But I'm someone that pursue lore rather than gameplay so def tps
trukr Mar 23, 2019 @ 2:10pm 
I like playing Claptrap and the Claptastic Voyage in TPS. Borderlands 2 is still better IMHO, there is much more to the game, three years to make vs one year.
Nakos Mar 23, 2019 @ 4:48pm 
BL2 is a better game, but I still like what there is of BL:TPS.

I think BL:TPS's biggest flaw is lack of content (when compared to BL2).
Zen_Disaster Mar 23, 2019 @ 5:44pm 
Originally posted by Hentai Boy:
Borderlands 2 vs Pre-Sequel ?
Wrong formula. BL2 + TPS works best particularly at its current price of $15 for main game + all playable DLCs.:steamhappy:
HiTmAn Mar 23, 2019 @ 8:58pm 
bl2 cz amount of content is huge and good
rdallen21 Mar 23, 2019 @ 9:48pm 
TLDR: BL2 > BL:TPS > BL1... BL2 is better, but there's a LOT of hyperbole floating around out there.

# # #

Apologize up front for the wall of text, but the incredibly oversimplified "BL2 is great; BL:TPS sucks!" narrative continually flying around these forums bugs me. It's just not that simple.

BL2 isn't perfect, but it wasn't judged until all of its final arguments (expansions) were in. BL:TPS was judged against expanded BL2 from day one and suffered for it. Yet it did quite a few things right... just, eventually.

As you would encounter expanded BL:TPS today, it's worth playing. Frankly, none of the BL games are great without its expansions.

On the one-to-ten scale -- assuming you enjoy the whole BL schtick to begin with -- a more reasonable assessment of the fully-expanded games might be BL1, 7 / BL2, 10 / BL:TPS, 8. If you like BL1, you'll really like BL2 and like BL:TPS. Catch 'em on sale, and give 'em a shot. But get the expansions.

I encountered the BL series in this order: BL2 --> BL:TPS --> BL1. Maybe that colors my judgment. By the time I'd played BL2 and BL:TPS, there wasn't a lot that BL1 could show me (as much as I loved playable Lilith).

You can look at the BL games using BL2 as something of a baseline -- for player expectations, at least -- if you'd like.

The biggest things BL1 got right were creating the crazy BL universe, the general feel of combat and making loot chests matter...for the only time in the series so far. After BL1, chests largely became a waste of time in favor of bosses and/or loot midgets. BL1's expansions were good, with the "Farmory" bordering on great. I love BL1, but I can see how it could be described it as "funky but clunky."

At this point, the biggest reasonable knock against BL:TPS is that it isn't BL2.

By the time it was done, BL2 had taken everything BL1 created and turned it up to 11. Add to that its final act -- the best BL expansion of all, Tiny Tina's Assault on Dragon Keep -- and you've created a ruthless gauntlet for a follow-on.

But BL2 became a very hard act to follow. People seem to have conveniently forgetten that vanilla BL2 wasn't all that either.

Day one BL:TPS couldn't stand up to the challenge of expanded BL2. Was that a fair comparison? Probably not. But it was unavoidable. That -- i.e., unreasonable expectations -- could explain why Gearbox allowed 2K Australia to do BL:TPS in the first place.

Why did BL:TPS stagger out of the gate? Day one vanilla BL:TPS felt like some kind of ...and that's it? novelty expansion to BL2. It offered little replayability. There wasn't a whole lot of interesting stuff to do or areas to run/farm outside the quest line. A lot of cool gear was locked behind random, one-time encounters. If "it" didn't drop, you couldn't go back and try again. And you didn't know that until it was too late. The game was small and walled off. And probably 'too weird & too Aussie' for most Americans' tastes. Oi!

A lot of people seemed to have given up on BL:TPS at that point and never looked back. So BL:TPS gets a lot of criticism for negative first impressions it created and never got the chance to fix.

Yet, at the same time, it did some things right too.

Notably, BL:TPS gave us...

* Cryo! Let's face it -- cryo is a lot more fun & fluid than the annoying slag mechanic in BL2;

* A return to the "feel" of BL1 combat. No more bullet-sponge OP8 enemies that regenerate health faster than less-than-perfect gear can damage them;

* Viable variability (like BL1). Unlike BL2, significant portions of the endgame (and best gear) weren't Catch-22 soft-locked behind encounters that demand a specific class/build or specific gear. Think ShamFleet, Bee, Grog Nozzle, Magic Missile and the never-ending army of oh-so-skilled Nozzlezerkers;

* Butt slams & double jumps are a blast...especially with a cryo oz kit;

* The grinder which gave you a shot at all of the gear and cut down on the... well, grinding; and

* The most balanced set of vault hunters (ignoring the infuriating randomness of Claptrap...as a joke).

And, like BL2, BL:TPS grew into something more than it was on day one.

Over time, developers fixed as much of the WTF?! in BL:TPS as they could. But the initial expansions were lackluster -- the Holodome arena was too big & too empty; the vault-hunter-AS-expansion model -- Jack, Aurelia -- were good additions but didn't offer enough new stuff to do with the new toys. It just wasn't enough...until the final expansion.

The final BL:TPS expansion, Claptastic Voyage, was great! It had a great final boss (something BL doesn't always get right!), massive replayability with that boss + the mutator arena back-to-back and a great new mechanic with glitched guns. It might be the best BL expansion this side of Tiny Tina's, even if it's not nearly as big as the BL2 (or BL1!) expansions. If you were into that sort of thing, the glitched-gun loop glitch was the best thing since BL2's gun merging, and you could turn it on/off almost at will.

At least I like it. And Admiral Bahroo liked it. At the time, he said it "kicked the ♥♥♥♥ out of" the Tiny Tina DLC!

https://youtu.be/duoqelrk4eI
^^^ Skip to 1:13:15 to hear the quote. The boss fight he's referencing starts around 43:40.

But it came too late to save the game...and 2K Australia.
Last edited by rdallen21; Mar 23, 2019 @ 10:12pm
trukr Mar 24, 2019 @ 12:26am 
Originally posted by rdallen21:

Apologize up front for the wall of text, but the incredibly oversimplified "BL2 is great; BL:TPS sucks!" narrative continually flying around these forums bugs me. It's just not that simple.

Not a wall of text, it is formatted.

Originally posted by rdallen21:
BL2 isn't perfect, but it wasn't judged until all of its final arguments (expansions) were in. BL:TPS was judged against expanded BL2 from day one and suffered for it. Yet it did quite a few things right... just, eventually.

I started playing Borderlands 2 with just the base game, that was all it took for me to say it's amazing.

I pre-ordered TPS and I did not judge it against Borderlands 2 with all DLC

Originally posted by rdallen21:
As you would encounter expanded BL:TPS today, it's worth playing. Frankly, none of the BL games are great without its expansions.

I totally disagree, the base game for all are very good, Borderlands 2 base is better for farming. It took me minutes, minutes I tell you...oh wait, I am not claptrap, to decide that Borderlands 2 was just better. Well, it took less time to get in to it, I nearly stopped the first before it won me.

Originally posted by rdallen21:
I encountered the BL series in this order: BL2 --> BL:TPS --> BL1. Maybe that colors my judgment. By the time I'd played BL2 and BL:TPS, there wasn't a lot that BL1 could show me (as much as I loved playable Lilith).

I played Borderlands, Borderlands 2, Borderlands TPS and Tales from the Borderlands.

Originally posted by rdallen21:
The biggest things BL1 got right were creating the crazy BL universe, the general feel of combat and making loot chests matter...for the only time in the series so far. After BL1, chests largely became a waste of time in favor of bosses and/or loot midgets. BL1's expansions were good, with the "Farmory" bordering on great. I love BL1, but I can see how it could be described it as "funky but clunky."

Borderlands, made you feel small, the place felt so big. The chest were good, finding legendary items in the vendor was nice, same in TPS.

Originally posted by rdallen21:
At this point, the biggest reasonable knock against BL:TPS is that it isn't BL2.

No, lack of content, good farmable bosses would be my gripe.

Originally posted by rdallen21:
By the time it was done, BL2 had taken everything BL1 created and turned it up to 11. Add to that its final act -- the best BL expansion of all, Tiny Tina's Assault on Dragon Keep -- and you've created a ruthless gauntlet for a follow-on.

General Knoxx, Claptrap and Dr Ned would like a word with you.

Originally posted by rdallen21:
But BL2 became a very hard act to follow. People seem to have conveniently forgetten that vanilla BL2 wasn't all that either.

Disagree, Borderlands 2 base game is all of that AND a bag of chips.

Originally posted by rdallen21:
Day one BL:TPS couldn't stand up to the challenge of expanded BL2. Was that a fair comparison? Probably not. But it was unavoidable. That -- i.e., unreasonable expectations -- could explain why Gearbox allowed 2K Australia to do BL:TPS in the first place.

Day one, the game had issues, they were pretty good at fixing them. I had and absolute blast playing it. Gearbox had 2KA do it, because they were told that 2KA were between things to do and they did not have time to do it themselves.

Originally posted by rdallen21:
Why did BL:TPS stagger out of the gate? Day one vanilla BL:TPS felt like some kind of ...and that's it? novelty expansion to BL2. It offered little replayability. There wasn't a whole lot of interesting stuff to do or areas to run/farm outside the quest line. A lot of cool gear was locked behind random, one-time encounters. If "it" didn't drop, you couldn't go back and try again. And you didn't know that until it was too late. The game was small and walled off. And probably 'too weird & too Aussie' for most Americans' tastes. Oi!

The game was developed in something just under a year, it should be expected to have some issues, and it did. The drop thing did not really bother me, I was too into the double jump, butt slam and cryo to care at first. The game did not feel small to me. After a play-through it felt low in content and lacking in farmable bosses.

Originally posted by rdallen21:
A lot of people seemed to have given up on BL:TPS at that point and never looked back. So BL:TPS gets a lot of criticism for negative first impressions it created and never got the chance to fix.

I have over 700 hours in it, their lose.

Originally posted by rdallen21:
Yet, at the same time, it did some things right too.

Notably, BL:TPS gave us...

* Cryo! Let's face it -- cryo is a lot more fun & fluid than the annoying slag mechanic in BL2;

* A return to the "feel" of BL1 combat. No more bullet-sponge OP8 enemies that regenerate health faster than less-than-perfect gear can damage them;

* Viable variability (like BL1). Unlike BL2, significant portions of the endgame (and best gear) weren't Catch-22 soft-locked behind encounters that demand a specific class/build or specific gear. Think ShamFleet, Bee, Grog Nozzle, Magic Missile and the never-ending army of oh-so-skilled Nozzlezerkers;

* Butt slams & double jumps are a blast...especially with a cryo oz kit;

* The grinder which gave you a shot at all of the gear and cut down on the... well, grinding; and

* The most balanced set of vault hunters (ignoring the infuriating randomness of Claptrap...as a joke).

Cryo, butt slams, double jumps are fun. The game was made with three mode in mind. Borderlands 2 was made like Borderlands, adding UVHM broke the game. Many really like the way it broke it though, they love the challenge.

Claptrap is my go to character in TPS. A playable Claptrap is among the things we were asking for, along with go to the big H in the sky and go to the moon base.

Originally posted by rdallen21:
And, like BL2, BL:TPS grew into something more than it was on day one.

As did the other two.

Originally posted by rdallen21:
Over time, developers fixed as much of the WTF?! in BL:TPS as they could. But the initial expansions were lackluster -- the Holodome arena was too big & too empty; the vault-hunter-AS-expansion model -- Jack, Aurelia -- were good additions but didn't offer enough new stuff to do with the new toys. It just wasn't enough...until the final expansion.

I think it's been a while since a game was released that did not need some work. I like the add on Vault Hunters, Aurelia is an awesome sniper. I am not a fan of the Holo Dome, I am also not a fan of Moxxie's DLC in the first one, just not a big arena fan.

Originally posted by rdallen21:
The final BL:TPS expansion, Claptastic Voyage, was great! It had a great final boss (something BL doesn't always get right!), massive replayability with that boss + the mutator arena back-to-back and a great new mechanic with glitched guns. It might be the best BL expansion this side of Tiny Tina's, even if it's not nearly as big as the BL2 (or BL1!) expansions. If you were into that sort of thing, the glitched-gun loop glitch was the best thing since BL2's gun merging, and you could turn it on/off almost at will.

But it came too late to save the game...and 2K Australia.

Claptastic Voyage is really good IMHO the best DLC in TPS. It was not too late for anything. 2KA did not do that DLC, it was done in house by Gearbox. 2KA was around longer than some developer houses in Australia, they were getting shut down because the cost was not worth it. TPS just kept them open longer.
Jostabeere Mar 24, 2019 @ 1:18am 
Gameplay-wise TPS is superior. Better movement, more weapon variety, better balanced.
Content-wise BL2 is better.
rdallen21 Mar 24, 2019 @ 2:05am 
trukr -- Appreciate your thoughtful and thorough responses. You seem to know much more than I do about the development of the BL franchise. And your insights made me realize that apparently I am (very?) atypical in the way that I view the series and wonder why that might be the case.

About 18 months ago, I burned out on BL1 & BL2. Playing BL2 had become an absolute chore, and I didn't touch it at all for over a year. When I wanted a dose of BL fun, I'd jump into BL:TPS and run Claptastic Voyage / EOS. Playing for 45 minutes here and there, I never gave myself time to think about the fact that I'd essentially quarantined myself within a fraction of the game. These bite-sized chunks were "doable" and "big enough" for me.

Within the last couple of weeks, I've started a new BL2 character. I'm still in normal difficulty, and the game play feels very good. It feels larger, fuller and crazier than BL:TPS. However, I still miss cryo and the feel of low-gravity. And I'm still dreading UVHM and the onset of "mandatory slag."

Maybe there's something in there that my previous assessment tries (too hard) to tap into. Maybe burning out on BL2 made me too lenient in my evaluation of BL:TPS? Hard to say.

So... Why bother responding to you? I don't want to steer anyone toward a purchase they might regret with my initial, overwrought tome. So... Another tome, yay!

Seriously, though... For anyone reading this far -- Understand that trukr's well-reasoned appraisal of these two games is unquestionably more universal -- and probably more applicable to you -- than mine is.

Thanks again for the reality check, trukr, and happy gaming! I'm going back into my cave now.
Last edited by rdallen21; Mar 24, 2019 @ 2:15am
rdallen21 Mar 24, 2019 @ 2:08am 
Originally posted by Jostabeere:
Gameplay-wise TPS is superior. Better movement, more weapon variety, better balanced.
Content-wise BL2 is better.

Honestly, folks, that's kind of it in a nutshell, IMO. We're done here, LOL!

SO. MANY. WORDS...I wasted to get where Jostabeere got to in less than twenty. Damn.
Last edited by rdallen21; Mar 24, 2019 @ 2:12am
trukr Mar 24, 2019 @ 2:44am 
Originally posted by rdallen21:

Within the last couple of weeks, I've started a new BL2 character. I'm still in normal difficulty, and the game play feels very good. It feels larger, fuller and crazier than BL:TPS. However, I still miss cryo and the feel of low-gravity. And I'm still dreading UVHM and the onset of "mandatory slag."

Thank you for the kind words, though I am far from an authority on it, have played a good bit and read a lot though.
There is no rule that says you must play UVHM, it's not for everyone. If it's not fun, don't.
I too like cryo over slag, freeze em then shatter em. :claptrap:



Originally posted by rdallen21:
Originally posted by Jostabeere:
Gameplay-wise TPS is superior. Better movement, more weapon variety, better balanced.
Content-wise BL2 is better.

Honestly, folks, that's kind of it in a nutshell, IMO. We're done here, LOL!

SO. MANY. WORDS...I wasted to get where Jostabeere got to in less than twenty. Damn.

I agree with Jostabeere as well, and some can say as much or more than many of us with few words. Yes, I too get a bit wordy.

If the rumors of a Borderlands remaster are true, I think I will be all over that. But then, if the rumors of new DLC for this and TPS are true, like a true fanboi I will likely say shut up and take my money. :vaultkey:

Hello, my name is trukr, and I am a Borderlands addict.
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Date Posted: Mar 23, 2019 @ 11:44am
Posts: 16