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I mean the game ready driver was written for a card that is no longer supported. That means you have to keep buying cards until something works!
Sometimes games expect there to be one, even if it does not use it to stuff huge amounts of data, instead it map put a texture map/file location map of sorts in there so it can readily access a list of where stuff is, without having to have that list compete for the same memory resources that the stuff it wants to access needs..
already have a pagefile. allocated 12gb of ram to it from my nvme drive. Still same issue.