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post your build using this lnk :
http://bl2skills.com/commando.html#00000000000000000000000000000000
The best solution to look for is within yourself, not towards mods.
Even playing a fastball build Axton doesn't limit your damage output to a single weapon type. Far from it.
I play Axton solo, primarily.
Can you post your build for us to see using the link that Draekus provided in post #2?
What would you consider to be your top four weapons? Shield? COM? Relic?
Is there a pattern behind the difficulties you are experiencing when playing him, I presume in UVHM?
Level 45 was as far as I got before giving up on him. His turret just seemed to die too easily and he felt far too squishy considering how poor is DPS is without his turret up. I figured the community patch could perhaps help, especiailly since I like the idea of using assualt rifles but they're just worse smgs.
Axton isn't squishy. He's probably THE most resiliant of the Vault Hunters.
Your version is squishy because you ignored Preparation, Willing and Able. Pressure is good too.
I'm not an Axton expert, but I'd probably go with something more like this: http://bl2skills.com/commando.html#55054150015000000000005000000000
(With Metal Storm, Pressure, and Grenadier competing for the extra 4 points, your preference).
Thanks for posting your build.
Some initial comments:
If you weren't having issues with survivability, I'd say that at L45, overall I'm not seeing any glaring problems in the skills you've chosen. I might quibble in a spot or two (no Expertise? Why Battlefront, if you are finding the turrets not lasting long enough?), but this is likely due to differences in our respective experience and play style. I'd focus on skills that keep you on your feet and boost your damage whether your turrets are up or not.
But since you are finding Axton squishy, as Nakos above suggested I'd point you towards the need to start to spec into his Survival tree, not to mention Willing, to bolster that aspect of your play. From the sounds of it, things that help you stay on your feet while your turrets cooling down would likely be of benefit. By the time I got to 72, I personally only put a single point into Able and Onslaught.
Preparation is a good skill for survivability as, along with the more offensively-centered Able, they add health regen to your mix.
On this note, what are you using for healing? At your level the Rubi should be easy to obtain from Mordecai.
What is your shield, COM, and relic? What are your main weapons, even if generic? What baddies give you the most trouble?
Sometimes, just tweaking where you are throwing your turret can help with their survivability, as well as your own. If you are finding them being destroyed quickly, throw them behind the baddie, not between them and you. The main benefit from this is that as you fire on them their backs are turned to you.
Later, as you level, you can add Longbow and Maglock to the mix. The latter, especially, can increase your turret's longevity as you can stick them to surfaces above, reducing their own exposure to damage.
On this latter note, Expertise is useful too. Especially when using harder punching weapons with longer reload speeds, being able to passively buff both swap speed and your movement speed when ADS can make a noticeable difference to your damage output.
One last note...later on, I'd highly recommend Steady. The list of guns that receive a seemingly incongruent grenade damage bonus is both impressive and varied.
At that point you can try doing the same in BL1 and TPS. After finishing all three games in the series, some players enjoy returning to replay BL2 with "something new" because BL3 still isn't available so that player can try out the UCP and with the BLCMM you can nerf some game aspects for a harder game or buff somethings for an easier game.
But the trick is in understanding that "easier" isn't meant in your traditional sense ~ more specifically, it tries to make certain annoying game aspects for the expert player a bit less annoying. Like making weapons that are traditionally Unique drops available from repeatable bosses as though they were world drops instead.
You can see that this definition isn't meant to help first timers make their way through the game. There's more than enough complexity in the vanilla game without making matters ten times worse for yourself by installing the UCP.
I'd uninstall it if I were you cause it's not built for beginner players having a hard time soloing the game legit any further than Level 45 in TVHM ~ if you don't fancy playing as Axton, try playing the game as Maya or another of the six playable characters in order to find one or two classes that suit you best and solo them legit from 1 to 80.
But I mean, the way you've described your progress is that you've so far only been able to get about halfway through the game before quitting and that's such a waste of time and money. There are 12 year old kids who complete a round all the way to 80 / OP8 legit and if they can, you can too.
I don't know where you're getting the idea that my intention is the 'cheat' through the game, if I wanted to do that I'd just download someone else's save file. I'm just interested in playing Axton in a manner that doesn't require me to spam an overpowered grenade in order to compete with the other vault hunters and maybe be able to use assualt rifles which are largely useless. If you have an issue with modding, that's fine but don't assume things on my behalf due to your feelings towards mods.
And you don't need to make a heavy-grenade splash/chucking based build to make Commando work - even in vanilla, he can use a plenty amount of weapons.
Mods - use them whatever you want, if they suite your game enjoyment and experience.
As for AR's... yea, i used to post this vid a lot, but - eh
https://www.youtube.com/watch?v=XucOO1OxZx8&index=13&list=PLZOpqns2WSKOr2Tf7iXqjp4x-2jPXm6vD
The UCP will not magically make the turrets carry on killing for you in the late game.
If you want to find out what makes Axton tick, and I would suggest that you do need to find out how he works, go here and watch the video. Take notes. Watch it again. Demonite is the best Axton player out there. End of story.
https://www.youtube.com/watch?v=nzrC7QdZb2w
Apologies ~ most players aren't so sensitive about the word and use it merely as a convenience to emphasize the fact that Gearbox doesn't make games that support modding & game mods ~ nothing more. Out of respect, I erased the offending word.
My major point remains valid ~ the UCP was built for a different sort of player who's already very familiar with having completed at least a couple of rounds taking different classes from 1 to 80 / OP8 legitimately. Because it can make the game more complicated than needs be and can be a burden for players wishing to switch between playing solo & coop & back again, I'd uninstall it until you're comfortable executing the vanilla game fluently. You know how to contact the lead developer if you need help or want more about the UCP's history & construction. Happy gaming (y)