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the reason why, is because the UCP is notorious for causing those who don't have the patch installed when joining, to lose the Hide-of-Terramorphous shield from their inventory
It buffs skills, it buffs weapons, it buffs existing loot tables and it adds (boss type) loot tables to lots of enemies that were never intended to have them.
The bottom line is that it makes characters more powerful, and makes gear more powerful and it make gear much easier to get. So ... yeah, it makes the game a lot easier. If you read the patch notes, it's all "buff, buff, buff" and the handful of actual nerfs are usually technically buffs too ("nerfed" cooldown rates on certain actions for example).
I'm told you can turn that all/most of that stuff off, and that it does include some minor quality-of-life upgrades as well, but honestly, I don't see those as being compelling enough when the agressive degree to which it makes the game easier is considered.
However, i recently came back and decided to give it a shot, to my surprise, it's possible to toggle most, if not all of it's features in a handy menu, allowing you to simply run the ones you consider fair or want to try, and discard any setting you might consider cheaty.
On my part, i decided to disable all character skill reworks, except for the nerfs, including the COM reworks, despite them seeming very interesting if you are already familiar with most of the popular ones, among several hand picked others.
So far, i'm loving the UCP, specially since it has allowed me to actually run in OP8 weapons that before were borderline useless in comparison to other more popular and easy to come by choices, despite being possibly very difficult to farm, such as the Godfinger or Cobra for sniper Zer0, in comparison to pimpernels or lyuda, which ended up gathering dust in my inventory for the longest time before i tried the UCP.
The mod also allows most unique rares , such as the Pimpernel to have fixed world drops from certain boss type enemies, allowing you to farm them directly as you would any Legendary, if you don't want to go through the counter intuitive process of resetting your quests all the time just to farm a single weapon, which can improve your quality of life.
If you know what you are doing and actually decide which modules you want to run and which you don't, you won't be necessarily making the game easier for yourself, but more interesting instead, so by all means, give it a try and decide for yourself, while i don't agree with all of the balance choices, i'm loving most of them so far, since it opens a lot of interesting build choices with weapons that weren't really viable in a comfortable manner in the highest difficulties before.
Keep in mind, some modules can take a lot of endgame flavor out of the game, one which particularly comes to mind is the module which stops the queen from Tiny Tina's DLC from spawning green rarity weapons iirc, so as i stated before, you really want to scour the list for anything you might consider as a challenge killer, but at the end of the day, it comes down to whichever way you enjoy playing your game the most.
I would highly encourage you to play the game in vanilla at least once before you do though.
GL