Borderlands 2

Borderlands 2

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V3N634NC3 Jan 24, 2020 @ 7:21am
how is the coop mode?
Hi
I want to buy game only for playing coop with my gf.
how is the coop mode? is it fun? do you recommend it? she's new to gaming btw. I dont want something very complicated.
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Showing 1-15 of 24 comments
Renfrew Jan 24, 2020 @ 7:53am 
I wouldn't recommend Borderlands 2 co-op to someone who is new to gaming. I know that sounds harsh, but I did the same with my GF and it gets quite frustrating having to revive someone all the time, and they will equally get frustrated by constant failures.

I would actually recommend a Lego game. My GF loved Lego Star Wars and so I also got Lego Dimensions, and once we were done with that we moved back to Borderlands 2 and more complex games.
V3N634NC3 Jan 24, 2020 @ 7:57am 
Originally posted by ꧁Renfrew꧂:
I wouldn't recommend Borderlands 2 co-op to someone who is new to gaming. I know that sounds harsh, but I did the same with my GF and it gets quite frustrating having to revive someone all the time, and they will equally get frustrated by constant failures.

I would actually recommend a Lego game. My GF loved Lego Star Wars and so I also got Lego Dimensions, and once we were done with that we moved back to Borderlands 2 and more complex games.

Hey thanks for your reply. She's not that new though. We play left for dead 2 sometimes and she's getting better. I'm not worried about the shooting part. I was just wondering if the rpg elements are too complicated or not.
Starbug Jan 24, 2020 @ 8:11am 
The game is stupendously good in coop. I'd guestimate that half of my time in the game has been in this mode. I think she'll love it. It's way more interesting that left for dead and the RPG mechanics aren't than complicated. In fact, you'll probably grow to really enjoy the experimentation and trying out different builds.

Good luck and have a blast!
Renfrew Jan 24, 2020 @ 8:48am 
The RPG elements can be looked at in two ways:

Damage types - Certain damage types are more effective against certain enemies. On Normal Mode the resistances are extremely forgiving, so you shouldn't worry too much about this, but do try to "match" elements where possible.

Loot quality - This is the main thing which makes Co-op hell for a new player. You have to try and constantly share gear. Sadly because of how Borderlands 2 is made, players are forced to share loot, so one of you will start to fall behind. This is something that cannot be helped. Unless you are (unlikely) extremely lucky and constantly get good loot, it will start to catch up to you. The best way to solve this problem which is to use golden keys every few levels. There is a pinned thread on this forum with a ton of codes. Otherwise check out the Orcz site (I would recommend the Orcz site, because it is constantly updated and has a better user interface).

Another thing that makes Borderlands 2 difficult (this is unrelated to RPG elements) is that it is not your regular shooter, you cannot just blast at enemies and hope they die. You have to use strategy, and this is often the thing that makes new players hate the game. They just want to shoot things with awesome guns, not to spend time over-thinking their playstyle.
Last edited by Renfrew; Jan 24, 2020 @ 8:50am
Casurin Jan 24, 2020 @ 8:53am 
The game works well in co-op.
The enemeis get slightly more and harder than in solo, but overall, specially in the first playthrough it is easy enough.
(the first palythrough as there is no difficulty-setting per se but after finishing the sotry you can start another playthrough at a higher level and higher difficulty (and yo ucan switch back at any time).
V3N634NC3 Jan 24, 2020 @ 10:41am 
Originally posted by ꧁Renfrew꧂:
The RPG elements can be looked at in two ways:

Damage types - Certain damage types are more effective against certain enemies. On Normal Mode the resistances are extremely forgiving, so you shouldn't worry too much about this, but do try to "match" elements where possible.

Loot quality - This is the main thing which makes Co-op hell for a new player. You have to try and constantly share gear. Sadly because of how Borderlands 2 is made, players are forced to share loot, so one of you will start to fall behind. This is something that cannot be helped. Unless you are (unlikely) extremely lucky and constantly get good loot, it will start to catch up to you. The best way to solve this problem which is to use golden keys every few levels. There is a pinned thread on this forum with a ton of codes. Otherwise check out the Orcz site (I would recommend the Orcz site, because it is constantly updated and has a better user interface).

Another thing that makes Borderlands 2 difficult (this is unrelated to RPG elements) is that it is not your regular shooter, you cannot just blast at enemies and hope they die. You have to use strategy, and this is often the thing that makes new players hate the game. They just want to shoot things with awesome guns, not to spend time over-thinking their playstyle.

Thanks for your detailed reply. I appreciate it. I get your point, I understand the game can get complicated sometimes and its not a regular shoot and run FPS. But I think I'll go for it in the end. mainly because its on sale right now and its very cheap. so it wont bother if its not going to be the right type of game for her. we will see :)
Renfrew Jan 24, 2020 @ 9:14pm 
It is definitely a fun game, just takes some time for new players to love it; my GF eventually did and I am sure yours will love this game too. Have fun! :winter2019happyyul:
Master Blaster Jan 24, 2020 @ 11:18pm 
Disagree..this game was designed for coop and can be quite fun if played same levels together, get her into then head straight to BL3...coop is now off the charts compared to BL2.
Renfrew Jan 24, 2020 @ 11:24pm 
This is a discussion about people who are new to gaming, saying this game is "designed for coop" is not a compelling argument vs actually experiencing what it is like
Master Blaster Jan 24, 2020 @ 11:53pm 
Disagree, knowing it’s designed for coop for those looking to play coop is big deal, it was for me and might be for them...
Renfrew Jan 25, 2020 @ 12:05am 
So again, no actual experience in the specific case scenario of people NEW TO GAMING, not just purely interested in co-op.
Master Blaster Jan 25, 2020 @ 12:49am 
Once again, no matter how many ways you try to say it, it’s not my view or experience, knowing a game is designed for something makes the difference whether I’m brand new to gaming, which by the way they aren’t or experienced gamers who gravitate to games designed for what they want to play...easy concept really lol
Renfrew Jan 25, 2020 @ 1:33am 
Let's point out all the ways Borderlands 2 is poorly designed for co-op (from least to worst way):

- Bad mission sync: if even one objective is completed without your teammate, you will lose all future progress, and won't realise the effects until you switch back to your own single-player. This makes creating new characters together, the best way to play co-op (which sucks if you already have a character and don't want to start from the beginning, believe it or not, not everyone is like us and will want to play this game endlessly from the start).

- Level-scaling: Compared to Borderlands 1 the level-scaling is brutal, furthermore the person who is getting kills gets more XP then the person who isn't, so XP sharing is poorly implemented. Which leads on to...

- Levels: Yes getting stronger ruins the co-op experience. Forcing you to only play with players who are in a range of +/- 3 levels, without one player struggling too much, but as one player will inevitably be doing most of the effort, this effect is worsened, by one player progressing with the other pretty much just watching them.

- Loot sharing: This honestly sucks when the game gives you poor loot. Yes, I already pointed out Golden Keys, but the fact that I have to go out of my way to make the game experience better for someone not as experienced, shows just how poorly implemented the loot system is. It should already be balanced to start with, without the need of any external influence.

- Enemies require strategy: When you have to teach people not to just point and shoot, it is really immersion breaking.

- Enemies are STRONGER: slag goes away quicker, more HP and badasses are more likely to spawn. This is a problem because if the other player is already not doing much, then the one who is actually doing something is more or less playing single player, just with tougher enemies.

Now think about how all of these issues, affect people who are NEW TO GAMING, considering it is already poorly designed for co-op.

Sadly it seems this is just your view... easy concept really lol

Oh and by the way the myth of "Borderlands is designed for co-op" is just rubbish spouted by the marketing, a critical analysis reveals otherwise, so echoing sentiments without any thought isn't an argument.
Last edited by Renfrew; Jan 25, 2020 @ 1:36am
Master Blaster Jan 25, 2020 @ 5:15am 
Keep trying lol... I’m off to play an even better game designed for coop...BL3
Renfrew Jan 25, 2020 @ 5:25am 
oof, no rebuttal, just as I thought :steammocking:
Borderlands 3 is indeed better designed for co-op
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Date Posted: Jan 24, 2020 @ 7:21am
Posts: 24