Borderlands 2

Borderlands 2

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Bad Idea Bob Sep 25, 2018 @ 7:59am
Mimics
Now i know there are plenty of mimics in the Dragon keep dlc. What I'm asking is how you'd implement them into the main borderlands campaign as a normal/rate enemy. Maybe like the chubby enemies or the loot midgets. Make them a random location spawn. Almost like a prop hunt? If this is a mid already just ignore this then :P
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green Sep 25, 2018 @ 10:09am 
Yeah, I guess you could implement them through the vanilla game's chests. Low spawn rate, same of chubbies, like you said. We'd have nothing to lose, I mean, nine times out of ten the chest is cr*p anyway.
Cursed Hawkins Sep 25, 2018 @ 3:25pm 
Originally posted by Hunter in the Green Vest:
Yeah, I guess you could implement them through the vanilla game's chests. Low spawn rate, same of chubbies, like you said. We'd have nothing to lose, I mean, nine times out of ten the chest is cr*p anyway.
But how would you explain chests coming to life outside of a fantasy setting? That's the main question one must ask as any game in the fantasy setting always had mimics even Dark Souls has mimics because they match that setting, they wouldn't mesh with games set outside of that.
trukr Sep 25, 2018 @ 4:05pm 
Originally posted by Bobnoxious:
Now i know there are plenty of mimics in the Dragon keep dlc. What I'm asking is how you'd implement them into the main borderlands campaign as a normal/rate enemy. Maybe like the chubby enemies or the loot midgets. Make them a random location spawn. Almost like a prop hunt? If this is a mid already just ignore this then :P

Tiny Tina DLC is a Dungeons and Dragons type thing, with swords, bows, and magic. Those Mimic chest are a good fit there. The midget jumping out is enough in the rest of the game, where things like Magic are not a thing.
green Sep 25, 2018 @ 6:53pm 
Originally posted by Cursed Hawkins:
Originally posted by Hunter in the Green Vest:
Yeah, I guess you could implement them through the vanilla game's chests. Low spawn rate, same of chubbies, like you said. We'd have nothing to lose, I mean, nine times out of ten the chest is cr*p anyway.
But how would you explain chests coming to life outside of a fantasy setting? That's the main question one must ask as any game in the fantasy setting always had mimics even Dark Souls has mimics because they match that setting, they wouldn't mesh with games set outside of that.

I think in a game with sirens, vaults, acidic/shock/slag weapons, flying cities, immortality through respawn regeneration services, digistruct technology, sentient robots, and zombies, mimics just wouldn't look so weird. :bandit:
trukr Sep 25, 2018 @ 8:06pm 
Originally posted by Hunter in the Green Vest:
Originally posted by Cursed Hawkins:
But how would you explain chests coming to life outside of a fantasy setting? That's the main question one must ask as any game in the fantasy setting always had mimics even Dark Souls has mimics because they match that setting, they wouldn't mesh with games set outside of that.

I think in a game with sirens, vaults, acidic/shock/slag weapons, flying cities, immortality through respawn regeneration services, digistruct technology, sentient robots, and zombies, mimics just wouldn't look so weird. :bandit:

New-U is only a game mechanic for the player, ONLY the players.

Flying city is an old DAHL mining ship, so it should be able to fly.

Digistruct is tech, not magic

Sentient robot is tech, not magic.

Zombies are in lots of non magic things.

Sirens are not exactly like a mage or anything, they just have one thing they can do. But would be the closest to the magic thing.

But, Mimics just don't really fit, other than in Tiny Tina DLC. We got midgets and tiny bots jumping out to cover that in the rest of the game.
blank3t_m0nst3r Sep 25, 2018 @ 8:33pm 
The only mimics I could see as being acceptable in the base game would be JNK Loaders disguised as car trunk chests, or those vertical Hyperion chests turning into giant LWT Loaders.

Although scifi and fantasy both require suspension of disbelief, they are still separate genres. The Borderlands series, as fantastical and crazy as it gets, still has a cohesive world though it shares elements from several stylistic genres. Taking the mimics from TTAoDK and putting them into the base game would break that cohesion and feel out of place.
green Sep 25, 2018 @ 8:41pm 
Originally posted by blank3t_m0nst3r:
The only mimics I could see as being acceptable in the base game would be JNK Loaders disguised as car trunk chests, or those vertical Hyperion chests turning into giant LWT Loaders.

Although scifi and fantasy both require suspension of disbelief, they are still separate genres. The Borderlands series, as fantastical and crazy as it gets, still has a cohesive world though it shares elements from several stylistic genres. Taking the mimics from TTAoDK and putting them into the base game would break that cohesion and feel out of place.

I actually really like that JNK-Loader idea. It's a shame that didn't make it in the game, cause sounds like a really cool mechanic.
Completely off-topic but is Tiny Tina's assault on Dragon Keep campaign doable on TVHM now that I'm stuck on level 52? Or should focus beating the main campaign and jump directly to UVHM?
Draekus Sep 26, 2018 @ 4:38am 
Originally posted by Lil C-ew C-ew is ಥ﹏ಥ:
Completely off-topic but is Tiny Tina's assault on Dragon Keep campaign doable on TVHM now that I'm stuck on level 52? Or should focus beating the main campaign and jump directly to UVHM?
go immediately to UVHM.
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Date Posted: Sep 25, 2018 @ 7:59am
Posts: 9