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UVHM needs the best weapons and the right skills for each player class to survive it
1) QoL stuff, like: autopickup eridium, tokens, cristals; indication of some skills on XP bar (Drunk effects, OSOK activated) and other things. It would seem, a trifle, but it's so pleasant.
2) Buffed/rebalanced gear and skills. Yes, game became easyer. But from other side - you can try different gear setups and/or builds whose kinda meh or not valuable in vanilla.
And in the same time, i found some changes - meh (legendary revard from raid boss mission and couple skills changes). Fortunately, FilterTool exists - you can turn off changes what you don't like.
https://www.nexusmods.com/borderlands2/mods/50
Edit: And before i forget, be careful when you playing multiplayer with players who doesn't have patch (especially if you have custom additions and/or gear randomizer mod and things like that) - sometimes it's broke/delete items in their invertory.
Filtertool is the real star of the ucp project.
I'd have to agree, that's the best thing that came out of it. So many awesome mods wouldn't have been possible without it.
Just a quick thank you for the UCP man. I played BL2 to death, thought I was done, but noooooo :).
Cheers man and keep up the good work.
And I don't use Cosmetic Changes, I disabled a bunch of things from the Patch.