Borderlands 2

Borderlands 2

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Silverbird May 27, 2018 @ 9:17am
Thoughts on removing weapon proficiency from the game...
This new 'badass token' upgrade system only encourages widespread stat distribution, so it isn't a replacement. Every character uses cookie-cutter builds now, pretty much, since the more you specialize, the more the system punishes you, which was what the token system was (supposedly?) suppose to replace: specific weapon proficiency specialization.

Between them axing the only system in the game that got me replaying through borderlands1 4-5 times, and adding a shared loot locker for single player, I'm really torn whether or not I should get this game or not. Skills still add variety, but that's all now, thus replayability is class-specific, not playstyle (weapon proficiency) specific.

I'll probably just binge another couple days and go back to borderlands 1. ADS is really janky in this game; bullets always go where you aim them, but spread is still included, so with most weapons the sights just jump around the screen like crazy and make it impossible to ADS anyways! As opposed to having actual spread related to the accuracy stat...

I'm not seeing any other improvements over the base game here, all the classes are exactly the same and the 2 new classes are 3$ each as DLC, meh.
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Showing 1-8 of 8 comments
Renfrew May 27, 2018 @ 10:59am 
From what I can see, I don't think the game is for you.

You say:
Originally posted by Silverbird:
I'm really torn whether or not I should get this game or not.
then you point out all the things you don't like about it in comparison to BL1, and have given no positives, so you don't seem to be finding any reasons to get the game, and are looking at all the reasons not to get the game. It's like a relationship, if you want to be with someone, you will know; looking for any excuse to break-up, is a sign that you aren't fully invested in the relationship.

Lastly, you are opening a discussion on a dead topic. Borderlands 2 is 6 years old, look at the ratings it has received, and how much more it is played compare to Borderlands 1 and TPS, if people had any issue with the changes, the game would be a lot worse off, wouldn't it?
Curious Fox May 27, 2018 @ 11:35am 
I tried out BL1 yesterday, and as someone who has been playing BL2 for some time. I am glad they got rid of a lot of things.

Let's start with weapon proficiencys. I am glad they got rid of them as it forces you to use that weapon if you want bonuses. Hey, I have lv3 with shotguns, but if I want to switch to pistols, I am stuck back on 0 how lovely.

To add on about tokens being bad, you can have an infinate number of them. If you want to, "Eventually" you can have like +50% gun damage for /all/ guns not just for a specific type.

Everything seemed so clunky, sure the shotguns seemed very interesting as it was a revolver shotgun. But other than that, pistols, smgs, snipers, they all looked problematic in their motions.

Not to mention why the heck are you reloading when you press E not R (No, it's not a keyboard map problem).

No map making me press M at least 10 times for a short run.

No weapon manufacture traits. Hyperion not having reverse recoil Elemental Jakobs...? Please no.

No guides on what the wepons work as.

FALL DAMAGE, WUT FALL DAMAGE. I enjoyed jumping off of stupidly high places in BL2 and I will die if I do that in BL1?

Mission counters going 4?? in the screen not something like 3/4 like the HUD display.

Not being able to move in FFYL was the killer for me.

I eventually refunded the game. Sir, if you can only find negative aspects of the game, it's not a game for you. Just move on.
Silverbird May 27, 2018 @ 12:10pm 
Unfortunately borderlands 2 seems to be a bug ridden piece of trash compared to the original...
Enemies shoot at you through walls constantly. How would I know you ask? Well, turns out the particle and shot effects shoot THROUGH walls as well. (that also adds the problem of AI aimbotting you, but let's let that slide for balance reasons).
There are invisible walls on grounds as 15-20 degrees that you can't climb...
The asthetic isn't the same. the AI is flat stupid as hell and relys on being able to aimbot to add difficulty to the game. Running through some of the main missions, there are raiders that will just run straight past you while shooting you (not fleeing, just standard raiders while you're attacking your base) and you'll have to actually run backwards in the level to make sure you go shoot them, which as asanine.

Loot is harder to get, but that doesnt matter because loot is much more worthless in this game, since the level scaling is whack. People complained that once you get a good gun in bf1 it lasted the entire game, I'd prefer that to once i get a good gun it lasts 5 levels before a white gun rolls better stats.

Yeah, the game isn't for me then. I'm baffled that all I can see in it is jarring flaws.
Silverbird May 27, 2018 @ 12:30pm 
Originally posted by Curious Fox:
I tried out BL1 yesterday, and as someone who has been playing BL2 for some time. I am glad they got rid of a lot of things.

Let's start with weapon proficiencys. I am glad they got rid of them as it forces you to use that weapon if you want bonuses. Hey, I have lv3 with shotguns, but if I want to switch to pistols, I am stuck back on 0 how lovely.

To add on about tokens being bad, you can have an infinate number of them. If you want to, "Eventually" you can have like +50% gun damage for /all/ guns not just for a specific type.

Everything seemed so clunky, sure the shotguns seemed very interesting as it was a revolver shotgun. But other than that, pistols, smgs, snipers, they all looked problematic in their motions.

Not to mention why the heck are you reloading when you press E not R (No, it's not a keyboard map problem).

No map making me press M at least 10 times for a short run.

No weapon manufacture traits. Hyperion not having reverse recoil Elemental Jakobs...? Please no.

No guides on what the wepons work as.

FALL DAMAGE, WUT FALL DAMAGE. I enjoyed jumping off of stupidly high places in BL2 and I will die if I do that in BL1?

Mission counters going 4?? in the screen not something like 3/4 like the HUD display.

Not being able to move in FFYL was the killer for me.

I eventually refunded the game. Sir, if you can only find negative aspects of the game, it's not a game for you. Just move on.
Most of these things are either not as bad as you think or not true.

Weapon manufacturers still varied greatly, maliwans always specialized with elemental effects, hyperions always had higher accuracy stats, and they didnt have that STUPID ability that makes your accuracy GARBAGE for the first 5-6 shots until the 'consecutive shots increase accuracy' ability kicked in. I'd take old hyperion over new hyperion any day.

Fall damage is realistic and reasonable, there wasn't really any place you'd even have to worry about it in the original game anyways, it never had much verticality to it.

FFYL is more reasonable being forced to stay still, but lets face it, FFYL in borderlands 2 is much worse since enemies often run away, or when you DO actually get a kill it doesn't even trigger it for some stupid reason (turret kill? AI kill? NOPE)

I never had trouble with the navigation in BL1 personally.

Weapon mastery made you stick to around 2 weapon types, so you had to actually use your head and decide what to stick with depending on what class you were. This actually simplified looting and made inventory management alot easier, since anything that wasn't super rare was just trash if it wasn't one of the weapon types you decided to stick towards.

Badass tokens don't compare to weapon proficiencies, because tokens have greatly diminishing returns, and proficienceis just kept adding on insane amounts of bonuses to whichever weapon you focused on. Playing assault-rifle only roland while skilling assault-rifle specific skills was insane fun mid-game, because you'd be emptying clips at ludicrous speed, yet still had access to both standard rifles and combat rifles as well, with all their variants.

But yeah, people can like what they like, I'll be giving the game a hard pass though. Won't complain about it anymore, but borderlands 2 is definately less, or as polished, as borderlands 1; people constantly praising the game, the first thing anyone ever says about it being 'its like borderlands only polished!' raised my expectations to the point where i can only scoff at the constant nomads aimbot shooting through walls with shotguns, even though the gfx effects didnt damage me.
BondageSpider May 27, 2018 @ 12:36pm 
Only thing annoys me about Badass Rank tokens is they don't really let you choose, they pick the five stats you upgraded least and you can only pick from that. I ignore the Shield and Health related ones because they're not that helpful and (with some shields) can be counterproductive. So that means I only ever get those four plus whichever other stat is farthest behind, apparently.
Bringoutyerded May 27, 2018 @ 12:43pm 
Originally posted by Silverbird:
Unfortunately borderlands 2 seems to be a bug ridden piece of trash compared to the original...
Enemies shoot at you through walls constantly. How would I know you ask? Well, turns out the particle and shot effects shoot THROUGH walls as well. (that also adds the problem of AI aimbotting you, but let's let that slide for balance reasons).
There are invisible walls on grounds as 15-20 degrees that you can't climb...
The asthetic isn't the same. the AI is flat stupid as hell and relys on being able to aimbot to add difficulty to the game. Running through some of the main missions, there are raiders that will just run straight past you while shooting you (not fleeing, just standard raiders while you're attacking your base) and you'll have to actually run backwards in the level to make sure you go shoot them, which as asanine.

Loot is harder to get, but that doesnt matter because loot is much more worthless in this game, since the level scaling is whack. People complained that once you get a good gun in bf1 it lasted the entire game, I'd prefer that to once i get a good gun it lasts 5 levels before a white gun rolls better stats.

Yeah, the game isn't for me then. I'm baffled that all I can see in it is jarring flaws.

The player numbers don't lie, even outside of sale events. Unless everyone playing it is blind to the faults you see.

I agree with much of what Curious Fox wrote above about BL1. Played through it a few times when it came out, had fun, moved on. Going back to it recently after many hours in BL2 and it's easy to see it was Gearbox's first attempt (a good one but clunky). Fun in spots. But really feels like a fetch quest game, with play being constantly disrupted by needing to open/zoom/pan the map to see where things are.

It's ok if it doesn't resonate with you. We've had people come here in years past really disliking things about how the sniper rifles in the game aren't accurate or realistic enough, or as you write, bugs you seem to see everywhere...but more often than not, these are people just looking to create a stir.

Move on to something else. Or play BL1 some more.

I like salt and vinegar chips. You might not.
Last edited by Bringoutyerded; May 27, 2018 @ 3:11pm
Curious Fox May 27, 2018 @ 2:28pm 
Originally posted by Silverbird:
Most of these things are either not as bad as you think or not true.

Weapon manufacturers still varied greatly, maliwans always specialized with elemental effects, hyperions always had higher accuracy stats, and they didnt have that STUPID ability that makes your accuracy GARBAGE for the first 5-6 shots until the 'consecutive shots increase accuracy' ability kicked in. I'd take old hyperion over new hyperion any day.

Fall damage is realistic and reasonable, there wasn't really any place you'd even have to worry about it in the original game anyways, it never had much verticality to it.

FFYL is more reasonable being forced to stay still, but lets face it, FFYL in borderlands 2 is much worse since enemies often run away, or when you DO actually get a kill it doesn't even trigger it for some stupid reason (turret kill? AI kill? NOPE)

I never had trouble with the navigation in BL1 personally.

Weapon mastery made you stick to around 2 weapon types, so you had to actually use your head and decide what to stick with depending on what class you were. This actually simplified looting and made inventory management alot easier, since anything that wasn't super rare was just trash if it wasn't one of the weapon types you decided to stick towards.

Badass tokens don't compare to weapon proficiencies, because tokens have greatly diminishing returns, and proficienceis just kept adding on insane amounts of bonuses to whichever weapon you focused on. Playing assault-rifle only roland while skilling assault-rifle specific skills was insane fun mid-game, because you'd be emptying clips at ludicrous speed, yet still had access to both standard rifles and combat rifles as well, with all their variants.

But yeah, people can like what they like, I'll be giving the game a hard pass though. Won't complain about it anymore, but borderlands 2 is definately less, or as polished, as borderlands 1; people constantly praising the game, the first thing anyone ever says about it being 'its like borderlands only polished!' raised my expectations to the point where i can only scoff at the constant nomads aimbot shooting through walls with shotguns, even though the gfx effects didnt damage me.


Hey, I don't like Hyperion guns the most, but that is just preference. Pistols and shotguns are good at containing their crosshair size, so after the first half of the clip, you will have 0 recoil until you decide to run. Which is insane in its own way. You can snipe in mid range with a pistol, not even needing to go ADS. Initial Accuracy stats don't matter a lot for me anyway. Your preference, my preference.

Sure, they are all seriously heavy diminishing returns. The first one gou get it 1% but later on you get like 0.2% or something. It doesn't even feel like it makes a difference unless you spent like 700+ hours in the game. Which I never reached yet. Then again, people who did sink 2k+ hours into the game say the bonus amount is outrageous. Some peoole, literally have 100% bonus damage to their melee or shield capacities. 20% Critical hit damage is nothing to laugh at, nor is health, shield, reload, and any other things. It's a 'bonus' man. It still allows for a good room to spend for things your character doesn't offer. Again, your preference, my preference.

Then again, I had too many times when I was behind cover, a stray shot hits me, and I can't do a thing because FFYL is in a crouching position and the cover blocks my shot from shotting the enemy back. What should I do then? Should I have not taken cover when I was at low health? Should I have just purposely gone down and aimed for the second wind instead? If I was in BL2, I would have been able to crawl out of cover and kill, getting that Second Wind. Sure, the enemy moves away, but it saved my ass more times than not being able to move and enemies staying at their places. Again, your preference, my preference. Ai kills and turret kills are the moment you go 'down' right after the zooming out to 3rd person frame can be seen. Surprise surprise, why did I never had issues? I would not know. Again, your preference, my preference.

Making me stick to 2 weapons is exactly my point against it. I really hate being confined to a certain weapon category. I love using the diverse unique (not legendary, blue guns with red text like Flint's matchbox) guns in this game and I enjoy finding new uses for them. But the problem is, they are scattered over a lot of different types. So I should just not use the unique and throw it away just because it doesn't suit my proficiency? That sucks hard for me. Again, your preference, my preference.

Oh, and can I say one more thing about the UI? I hate the fact that every time you pick something up, it shows you exactly what happened, every single time. Why do I even need to know I picked up 12 assault rifle shells. Why do I even need to know what loot I picked up when I can just check in my inventory? Who do I even need to know I picked up $47? Again, your preference, my preference.


I still can say good things about BL1

Like the fact that I could hold a health kit in my inventory was really nice. It saved my newbie ass for like 4 times within 2 hours because I had enough health to clear out rooms and get health drops.

Like the fact that proficiencies kick in really quickly into the game and have bonuses within a few minutes.

Like the fact that a single gun can carry you a long way. (What did you exactly play as, even BL2 guns carry you a long way in the first run (NVHM) for like 12 levels and such. Sure, it's not going to carry you through the entire game but do you really want a gun that will carry you through the entire game? Where's the fun in looting.)

Like the fact that stores have a lot higher change to give you legendries (or so what people say).

I'm not here to say BL2 is a completely superior game. I'm not here to say BL1 is complete trash either. I'm just saying, if you don't like the game, just move on. This is not for you. You don't need to justify that BL1 is a better game.
trukr May 27, 2018 @ 3:03pm 
No skin off my back, don't buy it, play the first one all you want. I have played this one far more, because it is leaps and bounds better.

FFYL, this one is better
FOV, this one is better
(These firs two would fixed would have me playing the first more than I have)
Changing how you play a character, this on is better.

You don't like Hyperion guns, because the scope is all over the place, yet after a round or two they are maybe the most accurate in game. Yes, odd that a gun gets more accurate by shooting it. I like the brand traits, it gives each brand their own thing, like Tediore toss and digistruct reloads, it's a gun, it's a nade LOL.

The first one has that gritty feel to it and makes you feel small. I really enjoyed it, even though I nearly stopped playing a few times before I really go in to it. This one, pffft, it was on like Donkey Kong right away.

Anyway, if you were looking for validation, sorry, not from me. If you were looking for someone to convince you to like this, once again, sorry, not me. I think this one is better, I like the added playable characters, Gaige is my most played, because, accuracy is overrated anyway (and I am fairly tolerant of the sound of a girl screaming when on fire or covered in acid I guess LOL)

It's all subjective, get it or not as your taste dictates and have fun.
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Date Posted: May 27, 2018 @ 9:17am
Posts: 8