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Deleted the thread cause I realized what happened
Good to hear that you got it figured out.
Didn't want to waste my response. Perhaps someone else may find it helpful.
https://steamcommunity.com/sharedfiles/filedetails/?id=1358409113
Maybe, but just treat it as a friendly reminder of the devs, that you don't have to kill *everything*
His jump attack and AOE is just devasting. There seems no way to get far away from it. I wish there was better loot in his drops. There really is no incentive to let him fully evolve.
I think the AOEs on some of the enemies is a bit BS, sometimes you look to be clearly out of range of the attack and it still hits you...
There really is no incentive to deal with them at all. Thankfully you only have to deal with him 1x/playthrough.
First time, I kite him (the one in the camp). If that fails, I run back to Devlin, grenade jump over the fence, he runs back on the path, but gets bogged down in the treant invasion.
After that I accept 'tree hugger', but dont pickup the sapling. Voila, no more orcs apart from a lone orczercer, undisturbed bee farming.
The 2nd one is afaik in the dwarven mines, I ignore everything there and run straight to clappie, never failed.
There is absolutely no incentive to kill or defeat any bosses that do not drop legendary gear regularly. Hell theres hardly any incentives present for the first 2 times you play this game other than golden keys.
I played as gaige and killed him easily with Anarchy stacks. In fact, Gaige is probably the best character available in the game statistically.
My recomendation, start over and play as Gaige if you have the guts to play this game another 3 times, but hell I know people who do it to torture themselves all the time so idk
So....challenge, experimentation, altering your play style to try something new means nothing, if there isn't a dedicated drop?
If there isn't something worthwhile at the end then yes. Why else would I fight him for the nth time? Honestly, why would I fight him more than once if there wasnt SOMETHING worth fighting for? To prove which style is the best? Why would I do that, If he dies he dies, doesn't matter how. It only starts to matter when there is loot worth fighting for, than you get into farming, and farming requires optimal planning. <- fact
Unless of course, you find enjoyment from testing different playstyles over and over again on the same boss during the same mission.
Well, I guess that you and I clearly differ on this.
I don't see killing as the ultimate goal, as funny as that might sound. Your comment about "...if he dies he dies", taken to it's logical conclusion, would mean that I'd play as Sal, Pimperhabbing or the like, doing little but raid bosses.
Personally, I find that lame and shortchanging. I just don't see the point in that. Why play at all then if it's that quick and easy? This is a game of personal challenges.
Playing the way I do, I've discovered weapons that previously I've snubbed, because they weren't OP enough. Now I've seen that I can play at OP8 with weapons that many would laugh at using, solo. I chalk it up to learning how to play more smartly, rather than placing the emphasis on what weapons I'm equipping.
I play the game for the challenge it presents me, not to be rewarded with a nice weapon each time I down a particular baddie - let alone having a legendary drop. Legendaries really aren't that if they are found frequently.
If drop rewards were the sole reason I played, I would have stopped a long, long time ago.