Borderlands 2

Borderlands 2

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Reflex18 Apr 22, 2019 @ 12:57am
How enjoyable is the reborn mod from people that have played it?
Wanting to know which changes are the main ones from reborn that improve gameplay for you and if the overhauls for Maya and Gaige fixed the problems within those classes.
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Showing 1-15 of 17 comments
Natsuki Apr 22, 2019 @ 10:20am 
I didn't play it but there is alot of changes
About gaige the anarchy skill is worst than the original
So you gonna ignore the 3rd tree probably idk

There is alot of videos on youtube
You can check
Last edited by Natsuki; Apr 22, 2019 @ 10:45am
Verios44 Apr 22, 2019 @ 10:32am 
I have only ised the UCP and a few random mods so far, but have heard good things about reborn.
★REM★ Apr 22, 2019 @ 10:33am 
Its very fun and refreshing, i really suggest you to try it.

Maya and gaige are totally overhauled, different game play so basically no fixes because every passive has been changed
Last edited by ★REM★; Apr 22, 2019 @ 10:35am
The change that I noticed is the number of viable Class mods. In vanilla, most vault hunters have 2-3 class mods and maybe a couple more that are situational. In Reborn, most class mods are good enough to make a viable build with them. Add in the Allegiance Class Mods and there are now 10-12 class mods for each vault hunter that you can make viable builds for in UVHM.

I played Maya from 1-72 and Gaige from 1- OP4 with reborn along with a Zer0 from 1 - 56. I would say that Maya and Gaige were easier with Reborn versus vanilla and Zer0 was harder. Zer0 was also my first character that I played with Reborn, so there was a bit of a learning curve.

Gaige was pretty easy for me, because I typically don't run around with 400 or 600 stacks of anarchy. Buffing DT helped out considerably, since he does a fair bit more damage. Having a longer time to second wind really helps me as I tend to push the game a bit. Most of the time that I was leveling Gaige up, I was 3-4 levels underleveled through TVHM. Really didn't have much problem with clearing content.

Maya was just a lot more versatile with Reborn. The way her Reborn skill trees are set up, you can make pretty viable builds that really play different.
(Clever Name Here) Apr 22, 2019 @ 11:25am 
I've seen people make videos about it on Youtube and I still don't see the big deal. Really doesn't add anything. Just tweaks the system. Meh.
Along with what I stated earlier. It also applies to guns and other gear. There are a lot more viable guns and combinations to use them. The UVHM vanilla grind the same gear to replace your gear that is a lot less grindy. You can just play the game and open chest or find stuff in vending machines that is useful and eliminates the need to kill Savage Lee for the 1000th time.
Mailer Apr 22, 2019 @ 1:26pm 
I don't find Reborn particularly a good modpack; I appreciate that it merges many justifiable changes like adding certain chests and improving vendors significantly, not to mention the many quirks of the community patch. However, I feel that it clown-fiestas the rarities a lot. I don't find the original legendaries lackluster at all, despite having played for a while.
But for those that do find the original loot completely dull at this point, I guess the modpack does kind of address that and make the overall legendary-hunting a bit more interesting again, with lots of replacements and new quirky weapons.

That doesn't really mention the aspect of un-balance as much as it should, though, because it's very easy to implement overpowered guns that completely nullify the rest of the new weapon-replacements that were made, and I feel plenty of gun-replacements act as such, unfortunately.

Conclusively, I find the community patch to be just enough tweakage on it's own, while still letting the game be left alone for the most part. The reborn-mod is more intrusive on the original foundation, but it's not completely terrible. It has some unquestionable aspects that I would otherwise always run as seperate mods in a modpack.

Sounds also like UVHM and forward is a lot more fun with it installed, but I have no rights to evaluate this as I personally never go further than TVHM.

I'll personally stay away from it, but I can imagine it satisfying other players that aren't me.
Last edited by Mailer; Apr 22, 2019 @ 1:36pm
Dani Apr 22, 2019 @ 3:37pm 
Originally posted by Senpai #SY (先輩):
I didn't play it but there is alot of changes
About gaige the anarchy skill is worst than the original
So you gonna ignore the 3rd tree probably idk

There is alot of videos on youtube
You can check
if you think anarchy is worse, you clearly didnt build your character right. its alot better, and the COM actually has synnergy now, compared to previously.
Reflex18 Apr 22, 2019 @ 3:54pm 
Originally posted by DaniDiamond87:
Originally posted by Senpai #SY (先輩):
I didn't play it but there is alot of changes
About gaige the anarchy skill is worst than the original
So you gonna ignore the 3rd tree probably idk

There is alot of videos on youtube
You can check
if you think anarchy is worse, you clearly didnt build your character right. its alot better, and the COM actually has synnergy now, compared to previously.

I took a look at anarchy and it seems you need to spend a total of 10 skill points on the first two skills just to make it work. This design is the exact same as vanilla where the anarchy tree is top heavy.
I beat this game, once... maybe twice i'm not sure. But Reborn just instantly revitalizes the game in my honest opinion. Side quests are rewarding. Legendaries are satisfying. The tree's are much deeper.
Dani Apr 22, 2019 @ 5:30pm 
Originally posted by Reflex18:
Originally posted by DaniDiamond87:
if you think anarchy is worse, you clearly didnt build your character right. its alot better, and the COM actually has synnergy now, compared to previously.

I took a look at anarchy and it seems you need to spend a total of 10 skill points on the first two skills just to make it work. This design is the exact same as vanilla where the anarchy tree is top heavy.
except not. have to look at class mod synergy as well.
Merkades Apr 22, 2019 @ 8:28pm 
I like the Reborn mod, for the most part. I usually play Maya, but I not fully on board with the Reborn version, some of the changes are great, but I don't like a few of them as well.

I just started Gaige recently, at 22 now, can't comment about her since I never played vanilla Gaige. But from my tastes, I won't be doing the anarchy route unless nothing else is left.

Anyways, I think it is more worthwhile to play for the changes even if they are not perfect, I still like Maya, maybe a tad less, but after 4-5 runs with her, I don't mind (also only 51 with her on Reborn). I like that legendaries drop more, and that they do some interesting things.
Hazardous Killer Apr 23, 2019 @ 1:45am 
BL2 reborn is great and only gets better every update (well mostly) Some changes I don't like and some guns are a bit strange (can always change it back to the normal BL2 version anyway). I don't think I'll be going back to UCP after Reborn though, it's alot of fun. I'd say if you've put in hundreds of hours and have like every char at 72 or something then go for it.

Edit: With changes, honestly there's just too many to list. Majority of the gear has been revamped, skills have been changed a fair bit too. Expect different builds and farming locations.
Last edited by Hazardous Killer; Apr 23, 2019 @ 1:49am
xXSetsu Apr 23, 2019 @ 2:02am 
Reborn is superior to vanilla in every way. Slag is an actually useful debuff and no longer mandatory. Overall balance is much better. Loot is much better. Skill reworks are great too.
Unfortunately Bee Shield is still as broken as it's been in vanilla
Dani Apr 23, 2019 @ 5:43am 
Originally posted by xXSetsu:
Reborn is superior to vanilla in every way. Slag is an actually useful debuff and no longer mandatory. Overall balance is much better. Loot is much better. Skill reworks are great too.
Unfortunately Bee Shield is still as broken as it's been in vanilla
Bee got changed in the newest reborn update.
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Date Posted: Apr 22, 2019 @ 12:57am
Posts: 17