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I just hope the online isn't so laggy like what we got now.
Judging by other UE4 games I have played with an online component, it should be far more robust.
Light actually illuminates objects and reflects off of them, something that's just about completely absent from 1 and 2. There also seem to be more lighting effects in general.
I can't tell if they're just baked effects, but it also looks to have geniune volumetric lighting rather than the screenspace effect from 2.
You know the rays of light you get while looking at the Moon or at the cieling hole in the Caustic caverns? With true volumetrics, that light can cast on the environment regardless of where you're looking instead of only when the source is on screen.