Borderlands 2

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N.I.T Aug 4, 2019 @ 3:30am
what is the lowest recharge delay your bee shield has
i am farming for a good bee shield to take down vora . i have 5.6s delay bee shield . i wonder could it go lower ?
Originally posted by photo du visage:
Around 6s is good. If you have all Tediore parts, it'll be 5.04s, but all Maliwan (max amp) it'll be 6.16s.
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photo du visage Aug 4, 2019 @ 3:33am 
Around 6s is good. If you have all Tediore parts, it'll be 5.04s, but all Maliwan (max amp) it'll be 6.16s.
Last edited by photo du visage; Aug 4, 2019 @ 3:50am
Renfrew Aug 4, 2019 @ 3:34am 
Maximum amp damage, will always be better than minimum recharge delay, the latter is too situational.
uNorthodoX Aug 4, 2019 @ 3:45am 
Maliwan + Tediore is at 5.6, a pretty good compromise IMO, especially against Raid Bosses like Vorac and the Dragons (Get an Alkaline one if you wanna go against Vora). If you’re using Maya with 10/5 Ward 5.6 becomes 3.1, and 6.16 (All Maliwan) becomes 3.4.
Last edited by uNorthodoX; Aug 4, 2019 @ 3:46am
Renfrew Aug 4, 2019 @ 4:11am 
Originally posted by uNorthodoX:
Maliwan + Tediore is at 5.6, a pretty good compromise IMO, especially against Raid Bosses like Vorac and the Dragons (Get an Alkaline one if you wanna go against Vora). If you’re using Maya with 10/5 Ward 5.6 becomes 3.1, and 6.16 (All Maliwan) becomes 3.4.
It is not a good compromise 0.56 seconds is negligible if the comparison is between 5.6 and 6.16, and 0.3 seconds is equally negligible between 3.1 and 3.4. Small differences like this are why you go for a Jakobs or Bandit grip on a Lady's Fist instead of a Hyperion one, or why you go for the Damage prefix on assault rifles instead of the Wild prefix. For those who don't know, the Wild prefix increases damage at the cost of accuracy, whereas the Damage prefix increases damage for a negligible accuracy reduction, and the difference in damage between Wild and Damage prefixes is negligible, but the accuracy difference is huge.
photo du visage Aug 4, 2019 @ 4:19am 
Originally posted by ꧁Renfrew꧂:
Originally posted by uNorthodoX:
Maliwan + Tediore is at 5.6, a pretty good compromise IMO, especially against Raid Bosses like Vorac and the Dragons (Get an Alkaline one if you wanna go against Vora). If you’re using Maya with 10/5 Ward 5.6 becomes 3.1, and 6.16 (All Maliwan) becomes 3.4.
It is not a good compromise 0.56 seconds is negligible if the comparison is between 5.6 and 6.16, and 0.3 seconds is equally negligible between 3.1 and 3.4. Small differences like this are why you go for a Jakobs or Bandit grip on a Lady's Fist instead of a Hyperion one, or why you go for the Damage prefix on assault rifles instead of the Wild prefix. For those who don't know, the Wild prefix increases damage at the cost of accuracy, whereas the Damage prefix increases damage for a negligible accuracy reduction, and the difference in damage between Wild and Damage prefixes is negligible, but the accuracy difference is huge.
Wild is firerate, not accuracy. And the Fire rate +, accuracy - prefix gives more DPS on some ARs than the damage prefix like torgue rifles while the damage prefix gives more damage per shot which is better for jakobs rifles
Last edited by photo du visage; Aug 4, 2019 @ 4:20am
Renfrew Aug 4, 2019 @ 4:27am 
That is true that it is fire rate not damage, but getting back on topic the point is, the trade-off of using recharge delay when the amp damage over multiple projectiles (especially when crits are factored in) can do much more is negligible. The key here is choosing your parts, and in no way are negligible differences reason enough to make a trade for niche parts that are situational.
Last edited by Renfrew; Aug 4, 2019 @ 4:28am
photo du visage Aug 4, 2019 @ 4:28am 
Originally posted by ꧁Renfrew꧂:
That is true that it is fire rate not accuracy, but getting back on topic the point is, the trade-off of using recharge delay when the amp damage over multiple projectiles (especially when crits are factored in) can do much more is negligible. The key here is choosing your parts, and in no way are negligible differences reason enough to make a trade for niche parts that are situational.
my bad i meant fire rate not damage, it reduces accuracy
Last edited by photo du visage; Aug 4, 2019 @ 4:29am
uNorthodoX Aug 4, 2019 @ 4:43am 
Originally posted by ꧁Renfrew꧂:
Originally posted by uNorthodoX:
Maliwan + Tediore is at 5.6, a pretty good compromise IMO, especially against Raid Bosses like Vorac and the Dragons (Get an Alkaline one if you wanna go against Vora). If you’re using Maya with 10/5 Ward 5.6 becomes 3.1, and 6.16 (All Maliwan) becomes 3.4.
It is not a good compromise 0.56 seconds is negligible if the comparison is between 5.6 and 6.16, and 0.3 seconds is equally negligible between 3.1 and 3.4. Small differences like this are why you go for a Jakobs or Bandit grip on a Lady's Fist instead of a Hyperion one, or why you go for the Damage prefix on assault rifles instead of the Wild prefix. For those who don't know, the Wild prefix increases damage at the cost of accuracy, whereas the Damage prefix increases damage for a negligible accuracy reduction, and the difference in damage between Wild and Damage prefixes is negligible, but the accuracy difference is huge.
It can be a lifesaver when dealing against Vorac. The added damage from all Maliwan isn’t a good compromise if you can’t get your Bee up in time, not to mention dealing with Vorac’s “tick” attacks.

In terms of mobbing, more recharge delay would be better too since both Bees will usually one/two shot most trash mobs.

Regarding the Wild prefix on ARs, it can be preferrable on certain ARs like the Hail, Sawbar, and Kitten.
Last edited by uNorthodoX; Aug 4, 2019 @ 4:45am
Renfrew Aug 4, 2019 @ 5:01am 
Originally posted by uNorthodoX:
It can be a lifesaver when dealing against Vorac. The added damage from all Maliwan isn’t a good compromise if you can’t get your Bee up in time, not to mention dealing with Vorac’s “tick” attacks.

In terms of mobbing, more recharge delay would be better too since both Bees will usually one/two shot most trash mobs.

The added damage isn't the compromise, you have it backwards, the reduced recharge delay is the compromise... If you can't avoid damage for an extra 0.56 seconds or 0.3 seconds, then why even use the Bee? The Bee requires you to avoid taking damage for a long period of time to even fully charge, waiting less then a second is negligible in the long run, because you are speaking as if you can immediately pop out of cover as soon as it is fully charged, which is not the case at all. You will still have to wait for an opportuned time or risk waiting for it to fully charge again. If the recharge delay reduction was at least 1 second then Tediore parts would be somewhat worth it. You do realise at OP10 you lose 636,800 damage which is even higher with crits? Waste of ammo, time and effort to use tediore parts.
Last edited by Renfrew; Aug 4, 2019 @ 5:07am
Guh~hey~hey~♫ Aug 4, 2019 @ 5:09am 
Forget the recharge delay, just get a skill that recharge your shield on kill, kill a weak ennemy around and your shield is back up without sacrificing any AMP damage.
When you use a bee it's to boost your damage, not to increase your survivability. If you cant keep your bee up, dont use a bee, use a faster or stronger shield....
uNorthodoX Aug 4, 2019 @ 5:20am 
Originally posted by ꧁Renfrew꧂:
Originally posted by uNorthodoX:
It can be a lifesaver when dealing against Vorac. The added damage from all Maliwan isn’t a good compromise if you can’t get your Bee up in time, not to mention dealing with Vorac’s “tick” attacks.

In terms of mobbing, more recharge delay would be better too since both Bees will usually one/two shot most trash mobs.

The added damage isn't the compromise, you have it backwards, the reduced recharge delay is the compromise... If you can't avoid damage for an extra 0.56 seconds or 0.3 seconds, then why even use the Bee? The Bee requires you to avoid taking damage for a long period of time to even fully charge, waiting less then a second is negligible in the long run, because you are speaking as if you can immediately pop out of cover as soon as it is fully charged, which is not the case at all. You will still have to wait for an opportuned time or risk waiting for it to fully charge again. If the recharge delay reduction was at least 1 second then Tediore parts would be somewhat worth it. You do realise at OP10 you lose 636,800 damage which is even higher with crits? Waste of ammo, time and effort to use tediore parts.
All Maliwan isn’t the “Bee All End All” Bee, especially in OP’s case. It’s impossible to completely avoid damage when fighting raid bosses, and in this case the Tediore-Maliwan would recover faster which would definitely be the better option. Seriously tho, Vorac is just too unpredictable with his melee attacks and his novas. The Tediore-Maliwan Bee would recharge faster, and in turn would allow you to deal more damage to Vorac in a shorter amount of time (and especially before he starts his Novas). Just take a look at the OP8 WR for Vorac with Maya, it is done with a Tediore-Maliwan Bee. When mobbing you wouldn’t even notice the extra damage as you’ll kill everything quickly anyways, whereas the recharge delay would be noticeable, especially if you’re taking a lot of tick damage. The extra damage is completely unnecessary when mobbing and wouldn’t be a lifesaver when raiding.
Last edited by uNorthodoX; Aug 4, 2019 @ 5:21am
Renfrew Aug 4, 2019 @ 5:51am 
Now I know exactly why you keep referencing Vorac, because you saw one speed kill with Maya and assumed that this was the best configuration. Niche parts, for niche usage. I rest my case, hence you can only and continuously present ONE scenario where this is remotely useful.

By the way we have 8 more skill points and OP10, so as far as anyone is concerned OP8 isn't really significant anymore.
Last edited by Renfrew; Aug 4, 2019 @ 5:51am
uNorthodoX Aug 4, 2019 @ 5:57am 
Originally posted by ꧁Renfrew꧂:
Now I know exactly why you keep referencing Vorac, because you saw one speed kill with Maya and assumed that this was the best configuration. Niche parts, for niche usage. I rest my case, hence you can only and continuously present ONE scenario where this is remotely useful.

By the way we have 8 more skill points and OP10, so as far as anyone is concerned OP8 isn't really significant anymore.
You do realize I’m referencing Vorac cause that’s what OP’s asking for right? Also, did you not read the parts where I repeatedly explained that the extra damage isn’t even needed during mobbing?

Yeah I know OP8’s a thing of the past, but the potency of the gear still remains the same relatively.
Renfrew Aug 4, 2019 @ 6:04am 
Vorac is not the only aspect of raiding and the difference between OP10 and OP8 changes mobbing, especially with 8 more skill points factored in.
Last edited by Renfrew; Aug 4, 2019 @ 6:04am
uNorthodoX Aug 4, 2019 @ 6:20am 
Originally posted by ꧁Renfrew꧂:
Vorac is not the only aspect of raiding and the difference between OP10 and OP8 changes mobbing, especially with 8 more skill points factored in.
I am aware of that, the only reason I keep mentioning Vorac is cause the OP is asking about him.

Btw I just tested both of them on the Highlands Outwash against Stalkers and Loaders with Pimpernels and the results were identical. Both of them can one shot phaselocked Stalkers with a straight headshot, and both can kill a non slagged GUN Loader with 2-3 shots, even oneshotting if I hit a good sweet spot. So yeah the damage difference is also negligable in mobbing
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Date Posted: Aug 4, 2019 @ 3:30am
Posts: 36