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Im not exactly sure but coms don't scale past level 72(now 80 i think),and the stats are random,you have to farm until you get the best one.
I would even be fine with it if they don't scale past level 80. In that case I wouldn't farm anymore, but that an OP10 is far worse than a level 80?! C'mon man!
I just got an OP10 Sheriff's Badge that has 0.7% higher Gun Damage than the level 76 I had before.
Weapons and shield are another world, they have parts, each part change the stats of the weapon/shield.
There is a perfect combination of parts that's make the sham drops with 94% Absorb or really bad parts that make the shield the worst one, same for weapons to an extent. The solution? Farm like hell until you get the best one lol, grindy game if you want perfection
https://steamcommunity.com/sharedfiles/filedetails/?id=1853222639
edit : as for class mods :
https://steamcommunity.com/sharedfiles/filedetails/?id=1814211065
Same level, huge difference in numbers. Game RNG at work,
I don't know how many variants there are, but damage varies a lot, as can accuracy loss.
I haven't found many Legendary Cats at OP10 yet, but I have seen one at +141% damage. No idea if that is the highest possible.
The thing about Fibber numbers is that they are all lies. Magazine size of 1600? Um no, it isn't.
Sham shield percentage chances do not increase with level. Capacity and recharge rate increase with level, but absorb chance does not. The single 94% Sham I have seen was on the story mission in normal, level 26 iirc. The same parts at OPwhatever will still give a 94% chance but the capacity and recharge rate ratio will remain the same, even though the numbers will be a lot higher. The recharge delay will not change.