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Although while I don't really see myself using going forward, I also don't really mind others using it either. I only really found Borderlands 2 fun playing with friends or solo, and I expect I'll feel the same way about Borderlands 3. What other people do in their games won't bother me one way or another. If anything, I'd be annoyed by attempts to stop it, as it'd likely have an impact on modding prospects for the game. While small, the Borderlands 2 modding scene had it's share of really quality mods.
If you want to go play with friends with perfect gear you shoild be homest what you did because I personally dont even like playing with someone who got everything by cheating and want to play with me, someone whose enjoying the grind.
Just as a minor point of order: The Mac save editor (Bordertool 2) will edit both saves and the profiles. So... for Mac players the two are the same thing.
ah yes, should've pointed that out.
I use them to create mules.
I will occasionally change a gun sight (if I get something I really want to use and the sight is one of those monstrous Tediore TV screens for example).
Sometimes I'll reset quests to do them again.
And, occasionally, if I accidentally drop something I want and it falls through the floor, I'll use a save editor to reconstruct it.
The developers baked in the difficulty of the game, and baked in the pace of progression.
For most players, there comes a point where those things begin to wear. A point when they'd walk away from the game. That point is different for everyone. Some have almost infinite patience with the existing structure of the game, and would rather walk away then pull back the curtain and step behind the scenes. But many are less concerned with that, and a save editor can be used to extend enjoyment.
But too often, it becomes the path of least resistance, many players turn to them too quickly. It's one thing to strive, and fail, and conclude that you've achieved as much as you're going to. It's something else again to never even bother to strive in the first place.
I use that to cut the grind, and for me it turns Borderlands into a sandbox where I can choose the stats of my guns (although I limit myself to what would be legal within the game, no guns that 1shot everything), and try different builds without ever having to stop thinking my gun could be a better version of itself.
And I don't think it actually affects trading that much. People that edit guns have no need to trade to begin with, and probably didn't feel like entering the world of trade if they started editing; that limits the number of edited items that could be circulating. ironically in that regard, people making saves public may do more damage as people that can't get perfect items can use these saves to get bargaining chips.
This is why overall i'm kinda sad Gibbed isn't done yet for BL 3... his editor for 2 was exactly what i was looking for (can tweak anything, but little to no risk of ending up creating items that the game itself can't generate)
I don't want to play with someone who's done either of those things. If I'm *not* playing with them, then I really don't care what they do. I really don't understand the idea that someone else cheating/editing/modding devalues my experience, if we're not playing together.
So I'm perfectly happy for it to be easy to cheat, as long as it doesn't effect me. Broadly speaking, the more 'open' a games internals are, the better ... if someone made some cool mods, I might possibly be interested.
In BL, I wouldn't mind an integrated/automated savegame-backup function, to save people from having their saves messed up by public game cheaters/modders/griefers (moot point for me since I haven't played multi in years) .. or even by the occasional weird glitch
The one thing I might use an editor for is inventory management. Hardly even seems like a cheat to me, just avoiding the tedium of moving things 4 items at a time through the Stash. Haven't done it yet, but maybe.
Aaaand, OK, I've sometimes thought about leveling. As in, after you've got 1 or 2 chars up to a point (level cap, end of UVHM-main-story), you've played the main story several times, it *is* pretty grindy to start from 0 again, so maybe it would be nice to ... I'm not really sure exactly what the good solution would be. 'Re-spec' half your levels onto a new char, and skip ahead some amount? IDK. Old idea. I just heard about this thing where you can start a new char at lvl 30 and end of NVHM (after beating Lil-DLC, I think) .. so, maybe that's a good solution, for those to whom it's available.
Ed .. Just realized this is an old thread with 1 necro. Oops. 1 necro that's not even on-topic ... uh?
(but as long as I'm here .. )
"skipping awful tedious content" ... Hmm. Well, if I ever play more TPS, I might look in to what options there are to never hear Pickle again.
I played a PvP game years ago that had 'cheat allowed' servers. I don't really remember if they were official servers, or just something some of the community came up with. It actually did a surprisingly good job of drawing cheaters/modders to those servers, and away from vanilla non-cheat servers, so everyone could play how they wanted. Not 100%, but most of the time.