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It's better to play the game, either solo, or with same-level friends. The developers were pretty smart guys, and ... at least the first time ... you should play the game the way they intended.
ARPGs are meant as a standing wave of challenge. That is: They are meant to provide a (more or less) consistent level of challenge/effort throughout the activity curve they are meant to encompass. They provide incremental rewards, meant to be just enough to allow you to assail the next challenge in line. Those rewards come in a variety of forms, including levels, skill points, and gear.
The goal of any game is to provide the player with the feeling of victory. But in order to do that, the game must, in turn, provide the feeling of adversity. You have to start at the bottom if the top is going to mean anything.
Save Editors allow the unwary to skip past all that. To rush to the end.
To miss all the fun.
This game (and the others in the series) are finite. They end. They aren't MMOs, there isn't a huge dev team constantly making more content. There isn't even a vast max-level raid culture. The end game (in contrast to MMOs) is tiny and short.
So, my advise is to avoid the save editors. Play the game for yourself, it'll be a much more engaging experience. Or it won't, in which case this style of game isn't right for you and you should move on anyway.
On the other hand ...
Save editors are the lesser of two evils.
However much I might encourage people to refrain from using save editors, some people are still going to ignore everything I said above. They're going to want "god mode", they're going to want to rush to the end of the game. And no matter how much I try to explain to them how much fun they're cheating themselves out of, they're going to ignore me, and do it anyway.
For them, the choices are: Use a save editor. Download a max level save from a mod site, or (the most evil choice) "power leveling".
Power-leveling (in my opinion) is a horrible plague, that clogs up forums and drowns out legitimate conversations. For those who refuse to do their own leveling ... a save editor is a better choice than power-leveling.
Those people I will encourage to use a save editor.
if i now play a new char i use some keys every 10 lvl or so, to speed up the progression a bit and thats it.
not true. a save editor will not give you Gold Keys. a Profile editor will.
and, in my honest opinion, Gold Keys are not necessary.
Shift codes ? sure, for heads, skins, and maybe a special item. but for Keys ? nope.
if you have to rely on the Gold chest in Sanctuary, then you should learn when and where to look for gear.
there are several areas in the main game that seem designed with farming in mind.
Thousand Cuts is a good example.
now, back to the topic at hand.
when anybody mentions " Save editor ", most people think " Loot ".
however, a save editor has other uses as well.
botched a mission objective ?
Doctor's Orders is a good example.
with a save editor, you can correct that. IF you know what you're doing.
want to get to a certain area that has a one-way Travel station ?
Bunker, Fire Control Alpha to name a couple.
yup, save editor to the rescue.
...also every time I get back to the game, I use it on my first char to make up for all those BA ranks I lost with my old machine. Too lazy to upgrade all my game saves or save everything on an external device, cloud is bad when I have bad ISP day. Also, some machines die(d) pretty abruptly.
And I fully agree - using it regularly to cheat yourself über gear or wealth takes the fun from the game.
Consider badass rank, for example. There is a recommended selection to allow your character to use specific strategies more effectively, such as health gating or hyperion weapons (recoil reduction makes them worse). You cannot undo your selection and without being aware of these details, which many players wont be unless they do their homework before it is too late, they may invest so much that the best strategies available are not as effective as they would have been. That doesn't even cover the stats that aware players will probably never add to.
Being able to reset your token usages for badass rank is desirable but devs, that seemingly don't understand gamers, disagree. We can take the matters into our own hands for this and various other features without ruining the experience.
After the first playthrough, save editors are more less needed if you really want to do some experimentation on various playstyles. Given the choice between devoted 30 minutes generating a character with some of the greatest available gear at end-game levels, or 40 hours grinding to max level and getting the best gear... it's no wonder why many players prefer going with save editing.
Singleplayer = Anything goes
Multiplayer = Don't be a douche and ruin other's fun with hacks/cheat engine tables and OP weapons. Legit parameters set via save editing is fine (not that you'd be able to tell if someone save-edited their stuff anyway)
I dont mind dieing having a hard time =)
I dont need to be able to tell the difference when its about principle.
That's fair. I don't edit gear myself, but I always play solo anyway, so it wouldn't matter if I did. I run mods like Reborn since I don't find vanilla that much fun anymore.
And a queue for those that want to play together that play legit.
Done..
I would really like some sort of split system for Diablo III. Since everything is server-sided in D3 on PC, modding is impossible. Console players don't have this restriction but as a result, online play is not nearly as pure as the PC community. Personally, I'd much rather have access to a completely offline version of D3 and have the ability to install a bunch of content mods than play online.
With a split system (one for client-side and one for server-side) modding would be possible as it was with the older Diablo games and people could still enjoy a pure online experience free from cheaters and modders. It's a win-win for everyone really. I guess it's too much extra work for the devs to do both in these types of games, idk.