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Question about badass rank in BL3.
I don't give a ♥♥♥♥ about it's current status, or any other anything - I just want to know: Is the successor to Badass Rank (I forgot what it's called) able to let you respec your badass tokens or whatever?

Because that was a huge, glaring flaw in BL2. Especially when the stats made things worse: IE, Breakneck Banshee + Rough Rider Siren and Krieg's melee builds being made useless, and Hyperion weapons shooting worse because of recoil reduction, and all this by stats that can't be changed without 3rd party programs.

I know some people are gonna say "BUT JUST TURN IT OFF THO." In which I have this response: No.
Originally posted by Overeagerdragon:
You can't respec; sorry...but they're more lenient when choosing how to spend your Guardian tokens and the passives for certain thresholds shouldn't impede your game play at all. As for the stats you gain; haven't seen any detrimental effects even when playing in BL2 back in the day so I don't see how having more recoil reduction actually makes Hyperion weapons worse....you just hit your mark more often after less bullets fired....so how is this an issue ?
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Overeagerdragon Sep 18, 2019 @ 12:29pm 
You can't respec; sorry...but they're more lenient when choosing how to spend your Guardian tokens and the passives for certain thresholds shouldn't impede your game play at all. As for the stats you gain; haven't seen any detrimental effects even when playing in BL2 back in the day so I don't see how having more recoil reduction actually makes Hyperion weapons worse....you just hit your mark more often after less bullets fired....so how is this an issue ?
Originally posted by Overeagerdragon:
You can't respec; sorry...but they're more lenient when choosing how to spend your Guardian tokens and the passives for certain thresholds shouldn't impede your game play at all. As for the stats you gain; haven't seen any detrimental effects even when playing in BL2 back in the day so I don't see how having more recoil reduction actually makes Hyperion weapons worse....you just hit your mark more often after less bullets fired....so how is this an issue ?
I have done a lot of tests and it's clearly shown that any stat bonus to recoil reduction actually hinders the main mechanic of Hyperion guns: *reverse* recoil.

From the name of the gimmick alone, it should key in that recoil reduction bonuses actually hinder Hyperion weapons by design. And it does in game-play. It makes it so Hyperion weapons take longer to become fully accurate, and at some point, they become incredibly unwieldy, the gun actually shaking the screen as if it were the worst gun ever (although the recoil isn't as bad with anarchy gaige, who can cause literal screen quakes with enough stacks). The only cure for this is a Hyperion allegiance relic with the max accuracy buff, which almost negates this entirely.

And Krieg Melee builds and BN + RR Maya both benefit from having no/the lowest recharge delay possible. Naturally, bonuses that make that higher would be detrimental to their build. Krieg would have his shields up more often, which would make him weaker. And with enough recharge delay bonuses, the shield can actually regenerate and break the build entirely.

I am disappointed that they have made this mistake yet again. Weapon proficiencies in BL1 at least didn't negatively impact any weapon, build or character to my knowledge. Why couldn't they do that? Or just make it so you can respec? You can respec skill points, why not badass tokens?
Overeagerdragon Sep 18, 2019 @ 1:08pm 
Originally posted by Pomegranate:
Originally posted by Overeagerdragon:
You can't respec; sorry...but they're more lenient when choosing how to spend your Guardian tokens and the passives for certain thresholds shouldn't impede your game play at all. As for the stats you gain; haven't seen any detrimental effects even when playing in BL2 back in the day so I don't see how having more recoil reduction actually makes Hyperion weapons worse....you just hit your mark more often after less bullets fired....so how is this an issue ?
I have done a lot of tests and it's clearly shown that any stat bonus to recoil reduction actually hinders the main mechanic of Hyperion guns: *reverse* recoil.

From the name of the gimmick alone, it should key in that recoil reduction bonuses actually hinder Hyperion weapons by design. And it does in game-play. It makes it so Hyperion weapons take longer to become fully accurate, and at some point, they become incredibly unwieldy, the gun actually shaking the screen as if it were the worst gun ever (although the recoil isn't as bad with anarchy gaige, who can cause literal screen quakes with enough stacks). The only cure for this is a Hyperion allegiance relic with the max accuracy buff, which almost negates this entirely.

And Krieg Melee builds and BN + RR Maya both benefit from having no/the lowest recharge delay possible. Naturally, bonuses that make that higher would be detrimental to their build. Krieg would have his shields up more often, which would make him weaker. And with enough recharge delay bonuses, the shield can actually regenerate and break the build entirely.

I am disappointed that they have made this mistake yet again. Weapon proficiencies in BL1 at least didn't negatively impact any weapon, build or character to my knowledge. Why couldn't they do that? Or just make it so you can respec? You can respec skill points, why not badass tokens?

I did not know this about BL2 but it DOES explain a couple of things in hindsight so thanks for that.

HOWEVER; I don't think it actually influences Hyperion guns in BL3 the same way but I have way too little guardian rank to actually say for sure (lvl 72 most in the first skill tree). I have the feeling the crosshair actually contract faster though but I couldn't say for sure seeing as the increase is less than 1% per point so you tend to get used to it. Having said that....the Legendaries that give you MASSIVE shields but 1 hp (and vice versa) still exist for builds such as a Krieg-like build though I've only found a couple of minor abilities that would work with something like this and considdering TVH+M3 REALLY hurts I doubt anyone would actually enjoy playing a 1 shot class this way. (Even on JUST M3 mode)
Sharky Sep 18, 2019 @ 1:19pm 
This Topic has nothing to do with Borderlands 2, take all Borderlands 3 topics to https://forums.gearboxsoftware.com/c/Borderlands-3
Overeagerdragon Sep 18, 2019 @ 1:24pm 
Originally posted by Sharky:
This Topic has nothing to do with Borderlands 2, take all Borderlands 3 topics to https://forums.gearboxsoftware.com/c/Borderlands-3

1. Since when did you become a mod?
2. I remember distinctly a mod saying there was no problem discussing BL3 in a BL2 forum as long as the main conversation of the topic involved BL
3. No; as I'm complying with point 2. this is mainly about badass/guardian rank messing up certain builds; OP even taught me something new about BL2.
Originally posted by Overeagerdragon:
Originally posted by Pomegranate:
I have done a lot of tests and it's clearly shown that any stat bonus to recoil reduction actually hinders the main mechanic of Hyperion guns: *reverse* recoil.

From the name of the gimmick alone, it should key in that recoil reduction bonuses actually hinder Hyperion weapons by design. And it does in game-play. It makes it so Hyperion weapons take longer to become fully accurate, and at some point, they become incredibly unwieldy, the gun actually shaking the screen as if it were the worst gun ever (although the recoil isn't as bad with anarchy gaige, who can cause literal screen quakes with enough stacks). The only cure for this is a Hyperion allegiance relic with the max accuracy buff, which almost negates this entirely.

And Krieg Melee builds and BN + RR Maya both benefit from having no/the lowest recharge delay possible. Naturally, bonuses that make that higher would be detrimental to their build. Krieg would have his shields up more often, which would make him weaker. And with enough recharge delay bonuses, the shield can actually regenerate and break the build entirely.

I am disappointed that they have made this mistake yet again. Weapon proficiencies in BL1 at least didn't negatively impact any weapon, build or character to my knowledge. Why couldn't they do that? Or just make it so you can respec? You can respec skill points, why not badass tokens?

I did not know this about BL2 but it DOES explain a couple of things in hindsight so thanks for that.

HOWEVER; I don't think it actually influences Hyperion guns in BL3 the same way but I have way too little guardian rank to actually say for sure (lvl 72 most in the first skill tree). I have the feeling the crosshair actually contract faster though but I couldn't say for sure seeing as the increase is less than 1% per point so you tend to get used to it. Having said that....the Legendaries that give you MASSIVE shields but 1 hp (and vice versa) still exist for builds such as a Krieg-like build though I've only found a couple of minor abilities that would work with something like this and considdering TVH+M3 REALLY hurts I doubt anyone would actually enjoy playing a 1 shot class this way. (Even on JUST M3 mode)
I can't really say much on BL3 beyond what little information I've purposely seen of it. So I don't know if recoil reduction bonuses interact much the same that they did in BL2. I don't know of any builds because I've mostly wanted to keep this game blind. And uh...I don't have the money to get it. (I forgot about the release date entirely and was distracted by an on sale FF X remaster). So I concede to your word (for now.)
Overeagerdragon Sep 18, 2019 @ 1:57pm 
Originally posted by Pomegranate:
Originally posted by Overeagerdragon:

I did not know this about BL2 but it DOES explain a couple of things in hindsight so thanks for that.

HOWEVER; I don't think it actually influences Hyperion guns in BL3 the same way but I have way too little guardian rank to actually say for sure (lvl 72 most in the first skill tree). I have the feeling the crosshair actually contract faster though but I couldn't say for sure seeing as the increase is less than 1% per point so you tend to get used to it. Having said that....the Legendaries that give you MASSIVE shields but 1 hp (and vice versa) still exist for builds such as a Krieg-like build though I've only found a couple of minor abilities that would work with something like this and considdering TVH+M3 REALLY hurts I doubt anyone would actually enjoy playing a 1 shot class this way. (Even on JUST M3 mode)
I can't really say much on BL3 beyond what little information I've purposely seen of it. So I don't know if recoil reduction bonuses interact much the same that they did in BL2. I don't know of any builds because I've mostly wanted to keep this game blind. And uh...I don't have the money to get it. (I forgot about the release date entirely and was distracted by an on sale FF X remaster). So I concede to your word (for now.)

ACK! FFX my true weakness...the only game I've literally bought 5 times (2 discs broke from wear, then got the steelbox remaster....then got it again on Steam+ disc I still own because of the previously 2 broken ones) good choice man.....have fun with that :)
I am having fun. If it weren't for two best friends play, I wouldn't have picked up this gem.

Errrr...well, re-get it, anyway. I think at some point my mother handed down the PS2 version, but my PS2 is uh...not compatible with my HD TV. Gotta get an AV to HDMI cable (or two) and a HDMI switcher box...and some controllers.

Oh, although, back on the subject of BL3: I've just thought of something, but...just in case they introduce another playable character that's similar to Krieg (ie, negative 'bonuses' = stronger) can you disable BAR or parts of it? For those of who don't mind missing out on the other stat bonuses?
Last edited by Director Matchkin, the Imprinter; Sep 18, 2019 @ 2:12pm
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Date Posted: Sep 18, 2019 @ 12:17pm
Posts: 8