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- no, they are not that invincible.
- yes, the game is trolling you.
- yes, there is a way.
All four dragons have different elemental damage + resistances and have different abilities that they use when they land:
1. Healianth (Blue/Shock): Will heal the other dragons
2. Brood (Green/Corrosive): Will spawn green basilisks (useful for second winds)
3. Boost (Purple/Slag): Will level up the other dragons
4. Incinerator (Orange/Fire): Can become temporarily invulnerable (A pillar of fire will rise up from him) and will summon flames around the arena.
It is best to bring down each dragon one at a time, and kill it while staying mobile and avoiding attacks from the other flying dragons. Obviously, elemental resistance and immunity shields are great here.
It is clear that is very worthwhile to kill Helianth first. You will remove shield breaking shock attacks out of the equation, and their healer.
You must also be aware of a bug that occurs with the Dragons. If you shoot them with an elemental weapon and bring them down with a DoT effect, the dragons will bug out and become unslaggable. The model will still slag, but they will not take extra slag damage.
For that reason, it is very important to bring them down with a non-elemental weapon (fast fire rate helps). This applies to any mob in the game that has both a flying and landed state (like Jet Loaders)
I personally like to take them in the following order: Blue, Purple/Green, Orange. I save orange for last because the first three are vulnerable to fire damage while Incinerator is resistance and requires shock damage.
Some people like to leave Boost until last (because bringing him down will cause the the dragons to level up every time that he lands).
Hope that this helps.
Read my post above.
Bring then down one by one, using a non elemental weapon, then slag them (for bonus damage) while they on the ground, and crit them with the appropriate elemental damage. Their crit spot is the head. Focus them down one at a time.
Use fire on Blue, Green and Purple. Orange one needs shock (as it is fire based)
yeah ill try that but avoiding them isnt easy. im only lvl 39 with not a lot of good specs. and i have no good weapons that deal fire except for one hyperion SMG
at this point i think level 72 is going to be an impossibilty for me as i never liked going true vault hunter mode. ive played the game so why go again only to get even more frustrated with enemies built like pay2win tanks. ive never been beyond level 32
i dont know i havent gotten that far in TVHM. the frustration gets too much farthest ive gone is 40 and thats through the normal mode and with the DLCs. at this point im giving up on raid bosses.
TPS is much better about letting players easily access the raid bosses, imo. If you're looking for a more "smoothed out" so to speak Borderlands experience, try that one. It's got a lot of criticism because it's shorter and doesn't really add a whole lot (and a lot of people had gripes with the story and characters, myself included), but I feel it has the most solid and balanced gameplay out of all of them. I also found it was not too hard to solo the raid bosses at 34 or so and 50 (the initial cap) when playing with a self-found Nisha. Even easier once you started amassing good gear.
honestly i only came back to borderlands 2 for the DLCs and to see what theyre all about. at least raid bosses arent essential for advancing the main story cause then id just give up on playing the game to the end. if the raid bosses were so tough for solo players then they should have locked those behind some kind of door that requires 4 players to open instead of just making them accesible to only one player. or at the very least detect one's current level and just mark it as IMPOSSIBLE instead of TRIVIAL.
so with borderlands 2 finished again for the Nth time might as well go back to playing other games until The New Colossus or some thing else gets released that peaks my interest