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You mean the damage as a function of time? I can't quantify it cuz i either have a set of data nor a testing tool and not even know it is linear or not. one thing can be sure about is execute at the last second have an at least x12 times bonus than a normal melee if you havn't extended it over 6 sec
What? No.
This all unnecessary. It's really simple; the closer the timer is to 0.0, the more bonus damage your next attack receives (up to 200% gun damage to your next shot, or up to 650% damage for melee strikes)
I don't think anyone really knows the exact breakpoints.
B0re is vital to any Zer0 build. I'm trying to help you understand that to be successful as a melee Zer0, you don't want to be firing off random shots mid deception:
1) You will leave deception with no shields, and as the squishiest character in the game, you will probably die.
2) You will not be able to chain Many Must Fall kills.
3) In Melee, your grenades are precious. You need to them to strip your shields for roid damage. The quasar is terrible for this purpose, and you can only carry 10 grenades at once.
The very nature of being a melee Zer0 prevents you from building your hybrid. It is a very specialized playstyle with very specialized gear.
The game changes drastically in UVHM and at OP levels. Enemies are much tougher and more dangerous. I am trying to help you understand this before you hit a wall later.