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http://steamcommunity.com/sharedfiles/filedetails/?id=882714700
OP8 full damage PBFG : 8639158 and 169257.0 elementar per sec
http://steamcommunity.com/sharedfiles/filedetails/?id=882714665
So yea only the Direct dmg is doubled on PBFG the elemental per sec is nearly indentical slight difference.. and i know the % elemetnal chance is bit higher on PBFG but wtih Topneaa's firerate and amount of shots it can fire before reloading.. that balances out pretty well
Now watch this firing test video where i use these 2 launchers
and count how many shots i fired from PBFG and Topneaa before reloading
https://www.youtube.com/watch?v=WcXHLucvB-I
and pay attention to the free shots its not 1 but 3 and pay attention to firerate aswell as reload speed
DPS wise i blown your PBFG away by a long shot
took me 2-3 free shots to quickly outdamage PBFG
8639158 divided by 3796528 equals 2,2 (so thats 2.2 shots to outdamage PBFG and they cost 1 ammo per shot instead 2 and grant about 3~ free shots per 6 rd magazine before i have to reload the clip as shown in video)
It dosent matter if it has 2x more direct dmg per shot compared to Topneaa
i can very quickly shoot 2-3 shots of half of that damage for 1-2 rocket and this will quickly outdamage PBFG .. not to mention i can fire 9 shots for 6 rockets cost before reloading your PBFG can barely shoot 2 (3 with mag extension) for cost of 4-5 rockets
which still makes Topneaa a superior e-tech launcher for general use over PBFG
do the math
"DPS i mean as in - Damage Per Second" to be precise
PS: sorry took me so long to reply my upload speed is tragic was waiting for the video to upload
And tell me if something is wrong / unclear or if i did a mistake somewhere with the video i'll try to correct that
Now as I mentioned before, the Topneea is indeed a very efficient launcher. In fact over multiple shots the Topneea's damage greatly exceeds that of the PBFG. However what I said regarding the PBFG having maximum damage per trigger pull still holds true, both in terms of base damage as well as elemental damage over time.
In addition, the PBFG also has a unique ability --- it does "normal" damage over time to enemies that get caught in the huge blast radius even if they are behind cover. And because this is "normal" damage, it affects all enemies regardless of their resistance to the launcher's element. You could even get second winds this way. It shares this property with only the Norfleet (which is also basically a PBFG). Thus, even after pulling the trigger and firing, additional damage keeps happening even if the elemental damage doesn't kick in.
Therefore, the PBFG is best used against multiple enemies whereas the Topneea is more suited to a single enemy.
As for general use, I think the usual purple Torgue launchers do better than e-techs do.
That's called "elemental phasing" IIRC
http://steamcommunity.com/sharedfiles/filedetails/?id=882756665
Topneaa also has that
regardless of element used
(note i shot the wall downstairs and enemies in the back and upstairs got hit it bypasses walls and cover)
Its viable for FFYL because of that
high dmg per trigger pull is only good for trigerring bloodsplosion or FFYL
for everything else Topneaa still excells over PBFG in amounts of damage it can deal quickly to a lot of enemies at once
Norfleet , Badaboom and Topneaa are top 3 best launchers for general use imo
PBFG is just poor weapon overall compared to those 3
but its decent if you don't have Topneaa and use sham to counter its poor ammo efficiency
All E-tech launchers have that "phasing" effect. What I'm referring to has nothing to do with "elements". It is "normal" damage over time. As far as I know only the PBFG/Norfleet have it. Haven't tested it with the Topneeaa. Wiki seems to agree in this regard ---
"Upon impact, the PBFG's projectile encapsulates enemies in energy spheres and deals maximum damage in a huge radius. Any enemy strong enough to survive the initial blast will suffer continuous normal damage-over-time in addition to the PBFG's elemental status effect. This makes it most effective against big groups of enemies and can be especially useful to get a Second Wind in tight situations. Due to its unique normal damage-over-time, it is also useful for harming enemies that have a resistance to the gun's element."
In my opinion launchers are useless except for FFYL. I like the PBFG for its specialties and fire-and-forget mechanism.
Read again what i wrote .. especially the part "REGARDLESS OF ELEMENT"
all e tech launchers have that ability that you described (not sure about Bandit one tho i didnt use prazma cannons in combat)Topneaa is no exception and it works the same on it as on other e tech launchers
EDIT: and screenshot shows how huge the radius is of that effect like i said Topneaa is no stranger to this
And in both of these situations Topneaa is better than PBFG
idk why .. would explain why you confused but yea Topneaa also has this effect you refering to .. its pretty much there you can test it if you don't believe the screenshot i provided
I read what you wrote, don't worry. You didn't read what I wrote. I said "normal damage over time". Which is different from "elemental phasing". What you're showing is the cataclysmic plasma effect.
Topneea does not have fire-and-forget because it does not have normal DoT in addition to elemental DoT. And even in FFYL I prefer the PBFG because it can hit behind cover as well. Your preferences regarding "better" may vary.
Except it DOES have that .. thats what im trying to tell you but you still dont understand
Topneaa is no different to PBFG in that regard
I just did a test run in pryo petes bar again with both launchers yea Topneaa has what you described like i said
Alright, I'll check whether the Topneeaa does normal DoT or not and get back to you. I doubt the Wiki is wrong, but still I'll test it for completion's sake.
Author who edited Topneaa page just forgot to mention that Topneaa also has this effect along with other e-techl launchers
Wiki is ran by random users keep that in mind there are bound to be few mistakes and overlooks here and there (for example skin section of that wikia is still not updated it misses the HH skins and heads and Dahl efficiency skins are still "unknown")
I know. But so far I'm yet to come across major errors of this nature. Nevertheless I'll check for myself.
Decided to test this DoT you're describing.
Both are slag elemental, and neither inflicts any sort of damage over time on the test dummy.
Shot him both directly and at the wall.
Is this normal DoT only for non-slag variants?
Are you sure?
I even gibbed non elemental versions of those launchers to test that and noticed when i shot a Torgue personel in Petes Bar with them he recieved what looked like a dmg over time for a bit i noticed his health bar twiching trying to overheal some sort of invislbe DOT
that was the case with both launchers PBFG and Topneaa
this was also on OP8
Then it would make sense I can't see it on the test dummy, since he is immortal and all that.
Let me find a bullymong or somesuch real quick.
Yea i'm pretty sure its non listed because at first i couldnt see it in both of these launchers
then i noticed the health bars twitching while they were encased in the sphere effect but no dmg numbers were displayed .. both story with PBFG and Topneaa