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번역 관련 문제 보고
I've never personally used it myself. Couldn't say for sure.
The Slagga would be a far better option as a slag SMG. Bulletsgofasterified prefix best. Maliwan grip would boost slag chance but isn't necessary.
ok im sorry about not being specic
i guess shotguns i really like and pistols, smg's and assault rilfles wouldnt really work unless its a kitten. what would be good is either a buch of guns that shoot really fast becuase then i could drop double fang and spend it somewhere else
i need 1 or 2 guns that i can use is someones face and the other two at a long distance, a sniper could work too its just like a situations thing if an enemy is too far away
as i still really really like the unkemp harold i would like to have some slow shoot guns that do a lot of damage. same thing i need some close of guns and some to pick off people who are anoying me in my inventory that i can switch out when im at a place where i can reset it.
im sorry should have typed this before does that help
also im starting to see about using guns more instead of melee so a gun i can use that isnt the raiper would be cool
The Sandhawk SMG would actually work REALLY well with the build that I gave you earlier.
I short listed some pistols and shotguns in my last post. The Actualizer isn't too bad either. It's the B!tch SMG's older sibling with much higher damage, less accuracy, and much longer reload speed. The B!tch SMG isn't a bad SMG; its pinpoint accurate at long range, but has lower overall damage. The Dahl Emperor is also okay. Non-Bandit Plasma casters are also good. SMGs are pretty good in this game. Besides the Sandhawk, these SMGs shoot pretty fast. the Slagga is a good and fast firing slagging SMG.
The Tattler is a good close range SMG option with mutiple pellets (3 i think?)
If you want fast fire rate pistols, then go for Vladof Anarchists, The Vladof Stinger, or even Assassin pistols. If you ever seen an Infinity, throw it off the nearest cliff. That gun is awful.
The Ladyfist is very high damaging pistol with a decent fire rate, but only shines if you crit with it (800% critical hit damage).
The Maggie has a multiple pellet spread and would also suit this build (but farming a Slagga or a Maggie in the same playthrough are mutually exclusive with out resetting your UVHM playthrough)
As far as shotguns go: Jakobs Quads are very good. The Twister (pain in the b*tt to farm), the Butcher, or even the Blockhead.
Shotguns with fast fire rates include stuff like the Interfacer, the Butcher, the Omen, or the Conference Call.
Non unique snipers that are awesome include stuff like Maliwan Sniders, Vladof Droogs, or Jakobs Biaubs. Rakehells, Muckamucks, and Pooshkas are okay. The Callipeen can be okay, if it spawns as a non bolt action without Dahl parts but is rare.
Unique snipers that would benefit you include stuff like the Lyuda (probably the best sniper rifle that you can get your hands on, but ammo hungry as it's effectively a long range machine gun), or the Skullmasher (precision skill and hitting ciritcal spots is very important for this one). I like using the pimpernel a lot, but it suffers in usefulness after too many points in vel0city, so I don't recommend it. It is also not very straightforward to use (you have to offsets your aim depending on how many points you have in vel0city).
The Lyuda is also affected by vel0city, but not to a degree that would make it less useful or a pain to use. Precision would probably mitigate this some more anyways, and it is a bit irrelevant if you are using it as a situational gun at long range.
Some people like the Sloth (it's not bad or anything but I just don't like Dahl snipers). You need points in vel0city though (which you have) to correct it's odd firing arc. The Invader isn't terrible either (It's a hyperion sniper that mimics Dahl burst fire though but far more accurate)
Please note that the Hawkeye sniper is not very good with Zer0 despite the critical hit damage that it promises. The low base damage it offers actually results in far less damage that you would receive with even a purple snider after it goes through all of Zer0's damage multipliers.
A kitten would be okay I suppose, but there are definitely better options.
The rapier is a terrible gun for shooting with, even for slagging. It's only use is the 200% damage blade. Any other gun would serve you better to shoot with.
That should be enough for you to take for a spin and figure out what you like, and what works best for you.
Melee is incredibly viable at OP8, if you specialize in it. Again, I'm not saying that a Melee-Gun Hybrid is not viable or wouldn't work. I'm just saying that it would not work as well as other more-focused Zero builds (Mainly sniper or dedicated melee)
what would be a dedicated melee build i find that the rapier is all i need what other guns whould i need and not all the skills in melee are amazing
Yes. You can farm Gettle for it once you turn in "The Good, the Bad, and the Mordecai"
You only have to waste one skill in Melee to progress lower (the choice between Iron Hand and Be like Water). Most of the melee skills are great (really they just all synergize with each other somewhat).
For melee, you will need many pieces of gear besides the rapier:
– You will need a bladed moxxi weapon. The Rubi is sufficient up to UVHM and is a quest reward from "Rakkaholics anonymous". A slag version with the evisceration prefix is necessary. For UVHM+ a bladed grog nozzle is necessary. This no longer drops but I will happilt give you one. Bladed Moxxi weapons heal you for a % of damage done.
– The Law has +100% melee damage and always spawns with a blade. It is available as a quest reward in sanctuary (the one where the Marshall has 4 suspects who killed someone and you need to tell him which one).
– You will need a melee/roid damage shield. The best one drops from Terramorphous the invincible and is very difficult to farm. The second best one is the Love thumper, which is a quest reward from the highlands. The quest trigger drops randomly from stalkers. Otherwise any purple one will also do. The Order is also okay, and is available as a quest reward from Sanctuary (The quest where there are four people in a Mexican Standoff, and one of them stole all the money. You have to work out which one stole it).
– You will need a shock grenade to strip your own shield. The best ones are a chain lightning/lightning bolt, which drops from Badass Sorcerors in Tiny Tina's DLC. These two grenades regen slowly over time. A Stormfront (farmable in Bloodshot Stronghold), or a 0.0 fuse Tesla will also do.
– Melee relics are useless. They add very little damage due to how the melee damage formula works. You will be better servedd by a proficiency/cooldown relic, or a fire bone of the ancients at end game (not very difficult to farm, but need to accept, but not actually perform Doctor's Orders quest from Tannis).
– You will need a class mod with melee damage bonus. Ideally, until 62, the blue Shadow Ninja COM with +6 Backstab and +5 Killing Blow is the best. After 62, you want to farm for the Legendary Ninja Class mod. You want the + 5 or 6 in backstab; this is one of the highest source of your damage.
– You need to understand health gating.
– You will need to practice, as melee requires some timing, precision, and awareness of where all the enemies are.
This is what I run for Melee, by level 68:
http://bl2skills.com/assassin.html#505001000055055104015500515401
You can throw the final 4 points wherever you like, except Grim.
I usually start by getting the three skills in the green tree by level 16. I don't level full melee all the way (you can if you want to), as I find that to be inefficient and not having the necessary gear. I play with guns and farm as many items I can until level 31 (basically all of normal mode) until I get most of the items I can and respec fully into the melee tree.
You have a choice between Iron hands (which adds negligible melee damage and health but makes it difficult to health gate) and be like water (which adds negligible melee damage after shooting, but shooting takes you out of deception) Both are not very good skills, but we need to get to Many must fall.
After that, I retake the three skills in the green tree (I love B0re. It is awesome, and great for some quick kills, or getting second winds) Every Zer0 should have B0re.
I finish by taking the blue tree. Melee is potent enough for you to make it through without needing Death blossom by early. Conversely, you can fill out the Blue tree first, then finish with the green tree.
The final 4 points, you can put wherever you want except Grim (Grim messes with shield stripping). I usually max out innervate, and throw the rest into Like the Wind. You can max out resurgence if you like, but 4 points is enough in it. It's not a very good skill to be honest.