Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Her gods live there and she wants to kill those murderous bastards? I'm not too concerned about this part of the story tbh.
- Being a believer of a god does not mean they are benevolent. From what we can see they are quite destructive gods that created an endless winter (endless winter part is on the store page). ♥♥♥♥ those gods, kill them to death.
- I imagine they are seals. Seeing as how they turn to stone, it looks like her "gods" were originally stone, and some magic was cast on them with the use of these seals and rope wrapping. Nothing else quite make sense with the design here. I'm more curious about who created them and why? Someone needs to screen cap all the cave paintings. I'm too lazy to hunt for them all.
- Nothing to go off here, except for maybe cave painting clues?
For now, you're a woman who crashed on this island, and there's some sinister giant monsters that you have to kill in order to survive. And that's all you get/need, lol.
https://norse-mythology.org/symbols/helm-of-awe/
The game seems to take quite a bit of inspiration from Norse mythology, and the symbols everywhere solidify that.
The wolf is most likely a very powerful being, if not a god in animal form.
What are the sigils for? Not sure at this point, but I find it interesting that all the giants are wrapped in some sort of rope/binding.
https://en.wikipedia.org/wiki/Gleipnir
Maybe the world is coming to an end, and killing the giant 'gods' is the only way to possibly end the eternal winter? Just a guess.
I recently played a game called RiME which had it's emotional story told purely through visuals and... well... for a long part of that game I was wishing that there was more to base the story on. I kept seeing things and areas without understanding any of it.
For RiME that was resolved in the end because of the plottwist which made all the pieces fall together, making for a really emotional ending (for me)
But in general... going for a story through visuals alone can be really difficult. If you can't pull it off properly, the story will feel underwhelming.
Perhaps the developers can think about adding notes to the gameworld, of the inhabitants of the island. Stuff that you can read that gives more information about the world you're in. Or perhaps go the Dark Souls route and add item descriptions
For example... I'm not sure how much changed, but take the moment where you pick up that grappling hook in the pax-demo. It's just 'there' beside a frozen corpse. Nothing else is told, so we can assume that it belonged to the frozen corpse. But who was he? What was the grappling hook doing there? Why are those 'grappling targets' even present, that you use to grapple towards?
There is story potential there, and we can use our own imagination to try and make sense of it, but at the same time you could also add a lot more story explaination to that grappling hook through the use of a readable note. (You can even turn that part into an explaination as to 'why' he died there.)
Same goes for the edible berries you pick up. If you'd add an item description to those, you could explain something about those berries being edible in the first place. The description could tell something about 'where' they grow and for what reason. Heck, a description on those berries could even flesh out the female protagonist a bit by having the description say something along the lines of:
"Although mother told me that many berries are poisonous, my dad told me that these specific ones are actually edible. They may not taste great, but at least they can still your hunger a bit... Remembering those days in the wilds with my father... I hope I can make him proud."
Or 'something' like that.
In the end, Praey for the Gods may just be an open-world, survival, boss-killing game, but some extra worldbuilding and story can never hurt.
(Also... if the story is explained on the steam-store page, but is really difficult to recognize in the game itself... Something might have to be done about that too. Does the game itself make clear that you are on that island to kill these gods and to stop the neverending winter? Who told us that killing these gods will make the winter go away?)
Again... you can make a great story without the use of words, but it'll be difficult to pull off. But if things are left too vague it can also leave you too confused as to 'why' stuff is happening, and 'why' you're taking down these beasts. If the story is too unclear (and if you feel no connection to the protagonist at all) it can drag down the overall feeling you have of the game.
More can be done with explaining the story, expanding the worldbuilding, and making you care for the protagonist. It just depends on what plans the developers have for this game.
I'm currently trying to find anything that helps identify the belief system of the natives themselves, I think they might worship some kind of Reincarnation/Natural Balance based religion as you can find multiple 'puzzle boxes' around the island that require the sacrifice of animals (Deer meat, rabbit meat, boar meat, etc...) which will then burn up into a blue flame (similar shade of blue to the stuff dripping out of the Yggdrisil, I might add) and dissappear.
If anyone has found anything more solid, please let me know!
"In Praey for the Gods, you play a lone hero sent to the edge of a dying world to discover the mystery behind a never-ending winter. Arriving with only the clothes on your back, you must survive the colossal dangers that you encounter. To restore balance and reclaim the land from the brink, you will be faced with questions that not even a God knows the answer to."
The priest hood became divided as many started to realize the harnessing of the power to animate the golems or to control them was draining the world of its life force.
At some point an out side kingdom also realized what was happening as the "fimbul Winter" lasted longer and longer each year. They sent armies to free the golems or destroy them and wars were fought. The priests/people controlling the golems used them for defense.
As the wars went on the winters spread and grew colder...even on the island of the gods. The Viking warriors sent along with the defected priests all perished. At first from warring with the golems and the priest hood. But later from exposure to the endless cold. The priests that so vainly held on to their power realized their mistakes and let the Golems go dormant.
Thereby, hoping to reverse the draining of the life force. But it was too late. The vikings that died violent death became like wraiths. The priests that died of cold and sorrow became the weeping figures we see.
The wolf is the true god and metaphor for the life force or nature. The harnessing of the power used to control or animate the golems had drained it. When they were released it gained its strength back. It is also my theory that the women is one of the gods herself. Though also weakened. She was essentially killing her kin to save the world.