GTFO
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Dundo Dec 14, 2023 @ 4:31pm
GTFO did everything right but never faced mainstream success, why?
Browsing online anything video game related you'll eventually come across "intelligent" discourse about how modern video games absolutely suck and how the hardcore "gamer" audiences have no video games to play.

This usually evolves into one of the following points:

- Video games are too easy

Well, would you look at that GTFO is a true and tried co-op experience where you aren't just playing alongside other people, but need to work with them to finish each and every level, manage your resources and cover each other as if your lives are on the line ( which to be fair is what's on the line in GTFO)

- The monetization is predatory

Well, GTFO comes packed with content out of the box and has no MTX, not even cosmetics which are as god intended, earnable goodies, something you get as a reward rather than a receipt

- The gameplay is not engaging

GTFO has you on the edge from start to the end of the rundown, while it doesn't have a cohesive storyline, "gamers" everywhere will tell you it's gameplay what they are after, GTFO provides a stellar shooting experience as well as resource management and strategy options to tackle the hurdles head on.

- Video games have too much bloat

GTFO has no bloat, it's a mission list and you progress in a linear fashion with "optional" side objectives without grinding or padding of any kind.


So despite all of the above, how come this game never averages more than a couple thousand players? I'm starting to think that "gamers" are lying and virtue signaling...
Last edited by Dundo; Dec 14, 2023 @ 4:34pm
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Showing 1-15 of 78 comments
Rayalot72 Dec 14, 2023 @ 6:32pm 
I kind of dislike the average gamer, and suspect that most people will probably not have the ability to engage with games that demand high proficiency for success.

I also don't think it's fair to say that GTFO did everything right. It could have broader appeal while respecting its niche audience with the right kinds of tweaks (ideally, it would help guide parts of a general audience into participating as part of the niche audience). It could absolutely have done with more attention from the dev team at many points, and there have been many questionable decisions over its lifespan.

I'm also not sure how accurate it is to say that GTFO has no bloat or padding. A progression system isn't necessarily bloat or padding if it's done well, and GTFO forgoing traditional gameplay loops doesn't necessarily mean that its content isn't at times quite boring or uninspired. A lot of GTFO's content is not very replayable, you just do it to get it done, and it's not uncommon for very engaging content to end up getting packaged in with very lackluster content (R4E1).

I feel like Lethal Company is a better example of actually doing everything right. It manages to be a very punishing game with heavy emphasis on a mix of knowledge and mechanics to do well, and yet it can appeal to a very wide audience by playing as a party game for bad players. Its skill curve fulfills the the wants of both casual and more invested players almost perfectly as players improve at the game and seek out the experiences that they want from it.
Reverend Swoll Dec 14, 2023 @ 6:58pm 
Could be an account of taste but the gameplay is a mixed bag, they certainly did not do everything right. They tried to start off with a design statement akin to "we aren't like those other horde shooters" the most surface level comparison being left 4 dead, (of course this game has a somewhat different focus). In the process of being "difficult" they ignore or disregard actual concerns for quality of life or consistency (I don't need to list off bugs or bad design decisions do I?) There is almost an air of pretentiousness about the whole thing, including the issues with it's early life and the unpleasantness from the devs/mods, like getting threatened and accused of datamining for recording damage profiles of weapons by manually testing the damage in missions against the mobs; or deliberately sidestepping terms and mechanics coined by the titles they would be compared to.

I do still like the game, the diegetic presentation is pretty good (if slow), but it being a time sink that punches down makes the game decidedly unfun at times, especially when I can look at other games that are more difficult and impart lessons better than GTFO, whilst either being more fair/responsive, or respecting the players time.
GTFO has no bloat

LOL
Zappron Dec 14, 2023 @ 9:58pm 
Originally posted by Goon:
GTFO did everything right but never faced mainstream success
Originally posted by Goon:
how come this game never averages more than a couple thousand players?
because the points you mentioned aren't what really appeals to the average shooter player, just look at this forum during free weekends like we just endured and you'll see all the people that this game isn't really meant for speak up
while i want for the games i like to bring their creators success, getting lots of money out of a game is a double-edged sword as that may turn them greedy and devalue the product, as things moving into the limelight often means that things get dumbed down for a broader audience. which is why i think the game doesn't reach player numbers like other co-op shooters do, because it isn't like them. it's a bit of a niche game for a shooter.

Originally posted by Goon:
I'm starting to think that "gamers" are lying and virtue signaling...
who doesn't do that on the modern internet

tl;dr who cares what some strawman "average gamer" thinks, be glad there's people making good games nowadays and vote with your wallet.
lmk if you actually read all this so i can award you a jester
Chibbity Dec 15, 2023 @ 5:44am 
Originally posted by Goon:
So despite all of the above, how come this game never averages more than a couple thousand players?

It's pretty simple actually.

They shot themselves in the foot with a time limited content model, which turned a lot of people off, and scared prospective new buyers away; then they back-pedaled on that decision way too late. (We won't even get into how there was no way to join up with other random players for a long time.)

It's a shame, because it is a good game, and I enjoy playing it with my friend circle; but at this point it's not going to make a come back even if they un-do all the bad choices.
Last edited by Chibbity; Dec 15, 2023 @ 5:45am
King Hadu Dec 15, 2023 @ 5:57am 
3
It's because they used a trash Indie engine like Unity to make GTFO which is really used for mobile games in reality.

If GTFO was on a real Engine like Unreal Engine 4 it would be a totally different story about success.

The hacking the terminal and having to know DOS Command also prevented any kind of mainstream success ensuring it will always be a hardcore PC Game

But nothing wrong with that the game was never designed to be a mainstream game the only flaw GTFO suffers from besides the fact that all maps look the same is it uses a terrible mobile Engine called Unity

The game doesn't even have basic tech like DLSS or Ray Tracing etc so no free marketing from Nvidia all because this Unity trash doesn't support anything modern
Steel Dec 15, 2023 @ 12:40pm 
Originally posted by Goon:
Browsing online anything video game related you'll eventually come across "intelligent" discourse about how modern video games absolutely suck and how the hardcore "gamer" audiences have no video games to play.

This usually evolves into one of the following points:

- Video games are too easy

Well, would you look at that GTFO is a true and tried co-op experience where you aren't just playing alongside other people, but need to work with them to finish each and every level, manage your resources and cover each other as if your lives are on the line ( which to be fair is what's on the line in GTFO)

- The monetization is predatory

Well, GTFO comes packed with content out of the box and has no MTX, not even cosmetics which are as god intended, earnable goodies, something you get as a reward rather than a receipt

- The gameplay is not engaging

GTFO has you on the edge from start to the end of the rundown, while it doesn't have a cohesive storyline, "gamers" everywhere will tell you it's gameplay what they are after, GTFO provides a stellar shooting experience as well as resource management and strategy options to tackle the hurdles head on.

- Video games have too much bloat

GTFO has no bloat, it's a mission list and you progress in a linear fashion with "optional" side objectives without grinding or padding of any kind.


So despite all of the above, how come this game never averages more than a couple thousand players? I'm starting to think that "gamers" are lying and virtue signaling...

First of all, most people don't know what they want, and it gets even more disconnected when they're saying what they want. Imagine trying to describe a new color that doesn't exist, that's most people trying to put what they'd actually enjoy the most into words, they're at best trying to piece together their previous experiences, an abstract feeling, into words that become topics and often turn into "buzzwords" that don't represent what they actually enjoyed about games they played.
So online discourse is misleading, if you go by what people SAY they want, it's likely not going to stick as you'd be trend chasing at best. Real success in the industry is always unexpected and out of left field, no one was asking for battle royale games before Fortnite.

Secondly, when people criticize things like bloat and progression systems, they're actually unhappy with how games that they played were designed and executed, but they mistake that the concepts themselves are bad. GTFO not having any real progression because people are unhappy with the progression systems of modern games, is not a good answer, the good answer is to have good progression. The good answer to content bloat is not to limit the content of the game into a rotation (they abandoned this thankfully) or limit the variety of content in the game, the good answer is to make lots of good content and put it out there.

Basically, don't take what "gamers" say seriously, you could poll a place like reddit for what a "perfect game" would be and make a game out of every popular request and it'd turn out into a terrible and unsuccessful game guaranteed.
GTFO is too inaccessible and has no hook to keep people playing, that's the extent of it.
CactuarMike Dec 15, 2023 @ 2:13pm 
I think it's quite easy really: this game HAS been the success it was supposed to be.
I have so many friends that I sadly can't convince to play this because of the horror elements, trypophobia, and some that even if I get them to try it, they find the stress jolting.

This is not a mainstream game, nor do I want it to be.
I am absolutely in love with this game and I'm currently riding on an endorphin kick from having cleared my first D-level with 2 bots!
spiken  [developer] Dec 15, 2023 @ 4:34pm 
Originally posted by CactuarMike | TTV:
I think it's quite easy really: this game HAS been the success it was supposed to be.
I have so many friends that I sadly can't convince to play this because of the horror elements, trypophobia, and some that even if I get them to try it, they find the stress jolting.

This is not a mainstream game, nor do I want it to be.
I am absolutely in love with this game and I'm currently riding on an endorphin kick from having cleared my first D-level with 2 bots!

If you ask the founders if 10C they would say that GTFO was a bigger success that they could ever imagine. It set them up to become what the studio is today, on a totally different scale.

To the thread: I think it’s important to understand that gamers aren’t a homogeneous group. And most people that buy games would never voice their opinions about them here on Steam, Reddit or even socials. They buy a game, enjoy it (or not) and that’s it. GTFO hit the niche it was supposed to, and managed to keep enough people interested to keep updating for four years after the first Early Access release. The majority of game releases never make it past the first months.
King Hadu Dec 15, 2023 @ 5:39pm 
Originally posted by Community-Calle:
Originally posted by CactuarMike | TTV:
I think it's quite easy really: this game HAS been the success it was supposed to be.
I have so many friends that I sadly can't convince to play this because of the horror elements, trypophobia, and some that even if I get them to try it, they find the stress jolting.

This is not a mainstream game, nor do I want it to be.
I am absolutely in love with this game and I'm currently riding on an endorphin kick from having cleared my first D-level with 2 bots!

If you ask the founders if 10C they would say that GTFO was a bigger success that they could ever imagine. It set them up to become what the studio is today, on a totally different scale.

To the thread: I think it’s important to understand that gamers aren’t a homogeneous group. And most people that buy games would never voice their opinions about them here on Steam, Reddit or even socials. They buy a game, enjoy it (or not) and that’s it. GTFO hit the niche it was supposed to, and managed to keep enough people interested to keep updating for four years after the first Early Access release. The majority of game releases never make it past the first months.

I have no interest in den of wolves and I am rather disappointed that we went back to the same pay day kind of games instead of continuing with the success of GTFO

Do you think we will get a GTFO 2 in future?

Like much bigger variety of maps, better rewards for completing missions and much better graphics?

Modern technology like Ray Tracing and DLSS or Intel XEss or AMD FSR etc?

And what about moving to a proper modern engine like Unreal Engine 5?
Last edited by King Hadu; Dec 15, 2023 @ 5:40pm
CactuarMike Dec 16, 2023 @ 4:30am 
Originally posted by Community-Calle:
Originally posted by CactuarMike | TTV:
I think it's quite easy really: this game HAS been the success it was supposed to be.
I have so many friends that I sadly can't convince to play this because of the horror elements, trypophobia, and some that even if I get them to try it, they find the stress jolting.

This is not a mainstream game, nor do I want it to be.
I am absolutely in love with this game and I'm currently riding on an endorphin kick from having cleared my first D-level with 2 bots!

If you ask the founders if 10C they would say that GTFO was a bigger success that they could ever imagine. It set them up to become what the studio is today, on a totally different scale.

To the thread: I think it’s important to understand that gamers aren’t a homogeneous group. And most people that buy games would never voice their opinions about them here on Steam, Reddit or even socials. They buy a game, enjoy it (or not) and that’s it. GTFO hit the niche it was supposed to, and managed to keep enough people interested to keep updating for four years after the first Early Access release. The majority of game releases never make it past the first months.

This makes me so happy to hear. I wish you the best of luck in Den of Wolves and any future projects.
And as a fellow Swede it’s so exciting to see Swedish studios growing to a completely different scale!
Dundo Dec 16, 2023 @ 7:17am 
Originally posted by King Hadu:
It's because they used a trash Indie engine like Unity to make GTFO which is really used for mobile games in reality.

If GTFO was on a real Engine like Unreal Engine 4 it would be a totally different story about success.

You do realize Unity supports XESS/DLSS/FSR? Hell, Tarkov is built on Unity and supports all of it.
Unity also supports Ray Tracing, it's just not commonly used on Unity projects. Unity is a stellar engine, lots of great games are built on it, all games built on UE look the same.
Dundo Dec 16, 2023 @ 7:18am 
Originally posted by Zappron:
lmk if you actually read all this so i can award you a jester
yes this thread is bait
MaikElPipas Dec 17, 2023 @ 9:13am 
Originally posted by Goon:
Browsing online anything video game related you'll eventually come across "intelligent" discourse about how modern video games absolutely suck and how the hardcore "gamer" audiences have no video games to play.

This usually evolves into one of the following points:

- Video games are too easy

Well, would you look at that GTFO is a true and tried co-op experience where you aren't just playing alongside other people, but need to work with them to finish each and every level, manage your resources and cover each other as if your lives are on the line ( which to be fair is what's on the line in GTFO)

- The monetization is predatory

Well, GTFO comes packed with content out of the box and has no MTX, not even cosmetics which are as god intended, earnable goodies, something you get as a reward rather than a receipt

- The gameplay is not engaging

GTFO has you on the edge from start to the end of the rundown, while it doesn't have a cohesive storyline, "gamers" everywhere will tell you it's gameplay what they are after, GTFO provides a stellar shooting experience as well as resource management and strategy options to tackle the hurdles head on.

- Video games have too much bloat

GTFO has no bloat, it's a mission list and you progress in a linear fashion with "optional" side objectives without grinding or padding of any kind.


So despite all of the above, how come this game never averages more than a couple thousand players? I'm starting to think that "gamers" are lying and virtue signaling...

Cause they ignored 90% of players feedback only to seek their edgy childish idea of "hardest game ever made".

They lied a lot in the process too.
CHRIS P. BACON Dec 17, 2023 @ 12:59pm 
Gotta love the haters with 1,000 hours+ in the game and still hating years later over a $23.00 game with no paid DLCs.
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Date Posted: Dec 14, 2023 @ 4:31pm
Posts: 78