GTFO
Anyone know what happened to that scanner in the GTFO trailer?
Look at the Steam Store Page and watch the first trailer. The scanner pierces through walls and marks the room layout.
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Showing 1-7 of 7 comments
livinghell Jun 18, 2020 @ 12:31am 
it was not used in the first EA rundowns. They still have it reserved for future rundowns and missions. At the moment they focus on balance statistics, weapon tests, enemy types and introduction of the consistent background story. I still wish, they would introduce EXACTLY NOT CHANGED trailer optics, assets, weapons and interface in a kind of bonus prequel scenario, describing what happened in the first expedition ever. A kind of rundown ZERO with old tech not matching the problems which prisoners encoutered.
HighFlyer15 Jun 20, 2020 @ 1:44pm 
Originally posted by livinghell:
introduction of the consistent background story
Making an early access game where each update destroy previous Rundowns and any lore within is truly an odd decision.
It's Adam Lazlow Jun 22, 2020 @ 1:32am 
It's gonna be hard figuring out the lore just by playing the game if the missions that provide the lore get deleted. Of course people are going to archive all the lore info they could find and store it so that they can put the pieces together later, but this is a genuine issue for now.

About the trailer, the devs did the unthinkable and created a trailer that convinces gamers that GTFO is an awesome game, but a trailer that does not represent the actual product. It's harsh to say such thing, but it's true. You see a minute of action from the gameplay trailer and you think, "Wow! This looks awesome" and then compare it to the average expedition, you get dissapointed.. There are things that were changed or cut and could possibly be still added later, but the game was advertised with such features being implemented. Or when the Facebook ads from 10Chambers still has the pre-release 2018 screenshots with the old hud and all that.

Maybe we will get to see the terrain scanner once the game leaves Early Access. But it's also a posibility that it was cut because it was unreliable or unstable.
livinghell Jun 22, 2020 @ 2:04am 
Originally posted by It's Adam Lazlow:
It's gonna be hard figuring out the lore just by playing the game if the missions that provide the lore get deleted. Of course people are going to archive all the lore info they could find and store it so that they can put the pieces together later, but this is a genuine issue for now.

About the trailer, the devs did the unthinkable and created a trailer that convinces gamers that GTFO is an awesome game, but a trailer that does not represent the actual product. It's harsh to say such thing, but it's true. You see a minute of action from the gameplay trailer and you think, "Wow! This looks awesome" and then compare it to the average expedition, you get dissapointed.. There are things that were changed or cut and could possibly be still added later, but the game was advertised with such features being implemented. Or when the Facebook ads from 10Chambers still has the pre-release 2018 screenshots with the old hud and all that.

Maybe we will get to see the terrain scanner once the game leaves Early Access. But it's also a posibility that it was cut because it was unreliable or unstable.


Old interface was sometimes better: you see the health state of your team and you see if they cover their sectors. You also see their callouts (now as colors only).
kenneth Jun 22, 2020 @ 4:24am 
about the 'mapper' Ludwig said it's not that rundown (3) but later they are testing it.
CE Jun 23, 2020 @ 1:50am 
Originally posted by It's Adam Lazlow:
It's gonna be hard figuring out the lore just by playing the game if the missions that provide the lore get deleted. Of course people are going to archive all the lore info they could find and store it so that they can put the pieces together later, but this is a genuine issue for now.

About the trailer, the devs did the unthinkable and created a trailer that convinces gamers that GTFO is an awesome game, but a trailer that does not represent the actual product. It's harsh to say such thing, but it's true. You see a minute of action from the gameplay trailer and you think, "Wow! This looks awesome" and then compare it to the average expedition, you get dissapointed.. There are things that were changed or cut and could possibly be still added later, but the game was advertised with such features being implemented. Or when the Facebook ads from 10Chambers still has the pre-release 2018 screenshots with the old hud and all that.

Maybe we will get to see the terrain scanner once the game leaves Early Access. But it's also a posibility that it was cut because it was unreliable or unstable.
To be fair, this is only true if the 1.0 version ends up being very different. It is early access after all.
_d4Mn_ Jun 23, 2020 @ 3:26pm 
Originally posted by It's Adam Lazlow:
It's gonna be hard figuring out the lore just by playing the game if the missions that provide the lore get deleted.


Adam, its funny, i thought about the same today but then I remembered. Its EA!
By the time they release the game they should have a plan for this issue.

In my opinion there should be 2 rundowns once the game gets released. One of the two should be a kinda tutorial, like R2B1-B2-B3-B4 was. They show you everything, scans, different doors, terminal types and commands, tools like the fog turbine on R2B4...etc. This rundown should change only if a feature or something extra comes in.

The other rundown should be the one they replace every time.

What I can imagine is like, in private games you can play the old rundowns, like with friends and the MM will work only for the current rundown. So if you want to explore the lore you can go back to the old ones, but if you just want to play it will drop you into the current one with no lore exploration.
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Date Posted: Jun 17, 2020 @ 8:33pm
Posts: 7