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About the trailer, the devs did the unthinkable and created a trailer that convinces gamers that GTFO is an awesome game, but a trailer that does not represent the actual product. It's harsh to say such thing, but it's true. You see a minute of action from the gameplay trailer and you think, "Wow! This looks awesome" and then compare it to the average expedition, you get dissapointed.. There are things that were changed or cut and could possibly be still added later, but the game was advertised with such features being implemented. Or when the Facebook ads from 10Chambers still has the pre-release 2018 screenshots with the old hud and all that.
Maybe we will get to see the terrain scanner once the game leaves Early Access. But it's also a posibility that it was cut because it was unreliable or unstable.
Old interface was sometimes better: you see the health state of your team and you see if they cover their sectors. You also see their callouts (now as colors only).
Adam, its funny, i thought about the same today but then I remembered. Its EA!
By the time they release the game they should have a plan for this issue.
In my opinion there should be 2 rundowns once the game gets released. One of the two should be a kinda tutorial, like R2B1-B2-B3-B4 was. They show you everything, scans, different doors, terminal types and commands, tools like the fog turbine on R2B4...etc. This rundown should change only if a feature or something extra comes in.
The other rundown should be the one they replace every time.
What I can imagine is like, in private games you can play the old rundowns, like with friends and the MM will work only for the current rundown. So if you want to explore the lore you can go back to the old ones, but if you just want to play it will drop you into the current one with no lore exploration.