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Is there an alternate way to lay track down I'm missing? Because the only way I know feels like a step up in function from a rct game, but a step back in ease of use, what you described sounds like rctw's system, and I would probably like that more for roughing in coasters.
From the pre release builds I seen, the controls for everything else always looked like a 3d program, but not as painful to use, the bit I played so far I can say I was not wrong, it was pretty much exactly what I thought it was going to be there. Easy ish to use, powerful, but nightmarish because I have no where near the level of creativity to really take advantage of it. I was pinning my hopes on roller coaster building, as that would be fun, but the tools don't work the way you expect them to, the perspective makes building the coaster a chore, and to top that off, the tools have a mind of their own so even if you have everything set the way you want, its a crap shoot if they will keep doing what you want them too.
Here is a fix.
1) a new window that has a graph showing all the numbers, the twist in the coaster, the curve and the height change, that way I don't have to eyeball the thing, or move buttons on the coaster itself around as this is frustrating.
2) If its not in already, a way to select multiple sections of track and edit them at once.
example 1) Oh no, I need to bank this curve, but i 7 small bits that need to curve gradually, let me select 2 of the before the curve pieces, 3 of the curve pieces, and 2 of the post curve so it can average out across all 3 the curve I need apposed to doing it one at a time
example 2) OH ♥♥♥♥ this part of the coaster does not work at all, and I need to edit 8 pieces to get it to work right, welp I have to delete those 8 pieces because there is no way to change one piece of the coaster without interfering with the others to the point the move isn't accepted, now I have to find the controls and hope to get the pieces to line up right, but realistically, scrap the whole damn thing and fight the controls again.
3) a big button that when clicked won't let you accidentally click a separate part of the track,
4) When you want to select parts of the track, either a button to go forward track pieces or back would be nice,
I think this is all that I would need, a further improvement if multipart selecting and editing was in the game would be
5) rctw like track placement as an option.
I played rctw the day it went ea and refunded it due to performance, track creation was another reason i did it because you had absolutely no fine control whatsoever, HOWEVER, you had FAR easier controls to place parts of the track. Let's say that this game put a system like that in, and made it so once you were done placing all the long parts of the track, it split the entire thing into 10 meter or whatever the smallest increment is parts, and you selected multiple sections to add banks to, or finely adjust what you want to happen.
I highly doubt any of this would happen, but I like thinking of ways to fix systems... may get use to how you make coasters... may give it up completely and only use pre built workshop things... not sure yet.
I could live with what they have if they put in menus so i can see exactly how much curve, height, or bank a ride has, and how far im able to still push it. No on screen indication is a problem.