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Direct damage spells work best, so Fire and Ice magic are recommended for a pure mage. Also, human or high/dark elf work best for mana regeneration.
My necromancer is a human, but my pyromancer is one of the Cursed.
Speaking of which, I wish that Cursed had gotten a massive EXP boost from killing enemies, like how humans gained 300% exp from profession leveling. It would help ease the burden of not being able to do quests or trade with people.
I agree, but unfortunately the developers have focused on other things. One of them mentioned a remaster of ROM, but no telling when it will happen. I told them about the weak summons, and it will most likely be left up to them to buff the damage and hp. I'm unaware of any modding for this game, so we probably can't do it ourselves.
I think the racials for the Cursed should be revised to give them an advantage with Necromancy magic. It makes so much more sense for them to be the most powerful necromancers. I would suggest a 50% buff to the health of all undead summons and a 50% reduction to the mana cost of all necromancy spells.
Incase you didn't know, you can respec your talents at the witch's house for a high price in gold. I think it's 10 gold.
Ah, I forgot respec was a thing. I don't know where the Witch's house is either. Didn't really look around the map that much.
10k Gold is BS ridiculously expensive, though. I mass produced a crap ton of Elixirs and sold them off with 100 points in Trade, and I've only managed to break about 1.2k in gold.
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Cursed do get a rapid HP regeneration, though. Which combined with the defensive HP regen skill makes me think they're a good race for tanking.