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This is also the reason why you can check dependencies both ways; so also checking to see which mods rely on whatever mod you're trying to install.
That's how I manage to steer clear from "library mods" that only have very limited uses.
I'm about to just delete this mod manager tho...installed all these mods through it, sorted and resolved all the issues I can, game wont run when I launch through it. Ironically the only things that do work is the mods I installed manually...
Or maybe that's because bethesda crap on everyone who play with mods not from their workshop by releasing "fix" for their ♥♥♥♥♥♥ anniversary edition (last update was september 2022) that break everyone mods list and force you to use their useless workshop with bugged mods on it.
If you're able to rollback your skyrim into pre-anniversary state (there is surely a guide somewhere you can find on your own) you could go back to your good old time when you only mostly needed script extender.
Or make you own mods instead or saying modder are all manipulative which is quite hypocrite since it doesn't seem to stop you to use their mods...
That a mod is having dependency on other mod is a good thing IMO. It creates reusabilty of a given asset. That you have a mod that depends of some mods and that those are dependent on other mods ... yeah ... nobody forces you to get them.
However, one of my rules is to not take a mod if it has 5+ or "level 3" dependencies ...
Creation Club is the way to go for simplicity in adding content to the game. Open wallet, cash goes out, DLC goes into hard drive.
why has the IQ of Skyrim players plunged off of a cliff?
Soft - Not necessary to have it, but the quality might not be as good without it.
Hard- A must have in order for the mod to run correctly.
Most of the time when a mod require a lot of other mod to run it, it isn't always necessary a hard requirement for it.
that is because mods have become more complex and modder is building from each other works to give us a better experience...
just look at all the threads where people deflect when others claim you can run Skyrim past 60fps with specific mods and tweaks without issues
I second that, lewd = depency hell.
However, regular mods, not so much - but some mods just have included patches for a BUNCH of other mods that otherwise might/would conflict.
Like... LUX... it does not require those gazzllion other mods it mentions while installing, thats just for.... troubleshooting. ;)
I highly recomend to use any Mod Manager of your choice, best advice would be either MO2 or Vortex if you want to use Nexus-collections.
Collections give a fresh taste without you need to figure and solve dependencies or load order conflicts.
If that is what you want (collections), my recomendation would be Vortex - which in itself should be installed with some things in mind for best use.
I'm curator for 2 modular collections, 1 for FO4 (Module) and 1 for Skyrim (LuV), so I'm confident to say, if you install Vortex according to my guide, you'll have the best possible experience while working with (any, not just my ones) collections
https://steamcommunity.com/sharedfiles/filedetails/?id=2818521483
Last but not least....
If you use a mod manager, do not install mods manualy, this will mess things up.
No matter if you use MO2 or Vortex, both will no longer properly work.