The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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GNUgcc Jan 3, 2020 @ 1:41pm
I want to play Skyrim, but there's something awful about the game
Skyrim is a 93% good game. (ie. a solid A)
My problem is that there's 93% "fluff" in the game mechanics..
Like Alchemy.
And learning to do smithing.
And the weird leveling.
It makes the game feel like I'm playing 7% of a game.
It makes the game feel like it's an incomplete game.
Any of yalls feel like that?

What this game needs is a 510% of a strategy guide, or auto-play bot that can play for you.
Last edited by GNUgcc; Jan 3, 2020 @ 1:46pm
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... .no? The skill level is there base of what type of character build you going for. :steamfacepalm: How the level works- you keep doing something like using a bow- keep getting hits and kills. That skill will go up- use skill points you've earned by leveling up skills that goes towards your overhaul level. To gain points to spend on skill tree.

This game is an single player RPG. There are mods that change the game's overhaul system. Exp, armor, weapons...ect
Last edited by AllergicToBrainRot; Jan 3, 2020 @ 1:48pm
Sabaithal Jan 3, 2020 @ 2:08pm 
I like that the skills progress from you actually using them (your one handed weapons skill increases from attacking stuff with a one handed weapon, ect).

As for the rest, well, don't worry about smithing or alchemy then? I outright ignore alchemy as anything but "♥♥♥♥♥♥♥ around moments" in my playthroughs. And most of my characters do not need to smith either.

There are also mods that can add depth to things like the smithing process. Such as Ars Metallica.
Last edited by Sabaithal; Jan 3, 2020 @ 2:08pm
GNUgcc Jan 3, 2020 @ 2:14pm 
But if you don't do alchemy or smithing because you don't need them, then why are they features in the game?
Sabaithal Jan 3, 2020 @ 2:18pm 
Originally posted by GNUgcc:
But if you don't do alchemy or smithing because you don't need them, then why are they features in the game?
They might be needed for some characters. Maybe you want to acquire healing potions, not through buying or scavenging them, but by making them yourself.

Maybe you want a good weapon, but instead of having to buy something really expensive, you just get the ores and improve the weapon yourself.

The point being, the options are there, for whatever your playstyle has in mind.
fauxpas Jan 3, 2020 @ 3:01pm 
Apparently the op is a member of Todd's target audience, the "dumb it down until you don't have a game anymore crowd".


Assuming of course I'm wrong and thus isn't a troll like I think it is.
Docsprock Jan 3, 2020 @ 3:53pm 
I find more potions and weapons than I could ever use. On rare occasions I will upgrade a weapon, but since I dont play on Legendary difficulty, I dont have to. I also never feel the need to 'exploit' alchemy and smithing like so many other people do, because that usually leads to an unbalanced character.

If you think you need an auto-play bot, just watch a movie instead.

Good thing you didnt buy Morrowind...
Bansheebutt Jan 3, 2020 @ 4:19pm 
All the crafting skills are wholly unnecessary if you just want to play the game.

They're only as popular as they are because self-concious gamers with weird psychological hangups feel like they have to play on max difficulty, which is exceedingly broken and requires you to exploit every advantage you can just to clear basic content.
Last edited by Bansheebutt; Jan 3, 2020 @ 4:19pm
GNUgcc Jan 3, 2020 @ 4:40pm 
so I think I get it now.
you can play Skyrim as a BASIC player, which follows quests and wields the loot/items of those quests.
you can play Skyrim as an ENHANCED player, which not only does quests but does at least a little bit of smithing.
you can play Skyrim as a SUPER player, which does quests, does a lot of smithing, and dabs a little into alchemy.
you can play Skyrim as an ULTRA player, which does quests, does a bunch of smithing, and does a lot of alchemy.
Personally I find it 300% difficult to be an ULTRA player, which for me destroys the game, because I feel the need to be a better player than those YouTube try-hards. I guess I shall be a loser then..until my days have gone..gone forever..amen </93% just kidding about the last few parts>
Plunder Jan 3, 2020 @ 6:25pm 
You are definitely misunderstanding the intention of those features because you are playing at an easier setting, likely with a single specific playstyle, so loot is common enough and enemies are weak to not really need those skills. (stop playing the stealthy archer yo)

Spend some time actually doing them on the harder difficulties and you'd understand why they exist in the game...

Also skyrim is more like 75% good game, 80% with mods, but it could be so much better with proper NPC's...
ShelLuser Jan 3, 2020 @ 6:38pm 
Originally posted by GNUgcc:
But if you don't do alchemy or smithing because you don't need them, then why are they features in the game?
Same reason why the game features a dozen or so of different races which you don't use: because some day you might want to.
jonnin Jan 3, 2020 @ 7:56pm 
alchemy .. use it or don't. its surely not fluff; there are 5 or 6 potions that are very useful -- fortify enchant, fortify smith, paralysis poison (cheeze to win if get in trouble) to name a few.

smithing is also very useful. you can make some things that are exceedingly rare in game (eg daedric and dragon items), and what you make is not enchanted (good stuff that rarely drops has a nasty habit of being poorly enchanted, and ruined). Also, even low level smithing with a smithing potion from alchemy can make a few early obtainable weapons better than anything else you will find for a long while, like the blades weapon or scimitars off those idiots in whiterun.

leveling up is a little odd because the game inherited the idea from the original where it made more sense. In the original games, eg arena, you got levels in your skills (you had to pick a set of skills you wanted, and could not use other skills) as you used them, and once you upped your skills enough times (by doing) you gained a level. They took away having a set of skills, anyone can do anything in skyrim, but kept the odd leveling (by doing) idea, and its a little awkward but its also 'the TES way of doing things'.

Its a small sandbox world game with a gazillion side quests and a lot of time wasting (eg making a home and leveling up skills to get maxed out like enchanting and smithing take a while) and a couple of main quest lines (depends on what expansions you have, or if you have them all in the advanced new version etc). You can spend hours decorating a home. You can spend more hours exploring pointless dungeons with no quest involved, or bashing about in the open world. It is, like all games, a timewaster, and it is exceedingly good at it :)
Vik Jan 4, 2020 @ 12:49pm 
You see the most powerful aspect of Skyrim (and other Elder Scroll/Fallout) titles is that if you are not happy with how something works in the game you can use a mod to change it. Or, if no mod satisfies your needs you can create it yourself.
Harry Jan 4, 2020 @ 4:50pm 
Originally posted by GNUgcc:
Skyrim is a 93% good game. (ie. a solid A)
My problem is that there's 93% "fluff" in the game mechanics..
Like Alchemy.
And learning to do smithing.
And the weird leveling.
It makes the game feel like I'm playing 7% of a game.
It makes the game feel like it's an incomplete game.
Any of yalls feel like that?

What this game needs is a 510% of a strategy guide, or auto-play bot that can play for you.
play skyrim LE requiem..the tutorial level will kick your butt

https://youtu.be/z1AVfsqMFZg

https://www.nexusmods.com/skyrim/mods/19281
Last edited by Harry; Jan 4, 2020 @ 5:00pm
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Date Posted: Jan 3, 2020 @ 1:41pm
Posts: 15