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Biggest bonus is that unlike the original it isn't hobbled with a 4gb ram limit and it's a lot more stable than the original.
saves & mods from the original are not compatible with the new one.
While it is true generally speaking alot of the mods for original skyrim wont be compatible for se.
Some actually are. There are a few mods for original skyrim that will work for se.
INfact some mods that arent carried over to se by the original mod author. Wasnt specifically because you can just install the skyrim mod and it will work on se just fine. So little point to remaking it for se.
However you will still have to rely on se mods the bulk of the time. I only say this because if there is a mod that you really liked in old rim but its not in se. It may be possible that the reason it wasnt remade for se is because the old rim mod will already work with se.
The only plus is the memory/stability for modding and the fact all the DLC are included.
For mod users the difference is night and day compared to the original. Mods are fewer in number for SE, but only because the ones that have been ported are the ones that were relevant enough to be ported. Also high quality mods that likely don't exist for the original since hardly anyone makes mods exlusively for it anymore. Basically, as a mod user, I like SE better in every way.
Also much less random crashing.
You can run a lot more script heavy mods like warzones without crashing.
And many of the good mods are ported already.
I would say go for it :)
If you 're on a console, you'll find the graphics are better with SSE. If you're on the PC, then not a lot of difference.
Regarding stability, I'm on the fence with that one. My Oldrim was extremely stable, but I was running only 8 - 10 mods. Now I'm running 100+ mods with SSE, and things are less stable (but still not bad). Supposedly, the 64-bit environment is better for other reasons, also; but that's beyond my ken.