Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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gollwyn Nov 17, 2020 @ 8:31am
AI prioritizing WebWay gates too highly?
I have noticed repeatedly that two non-allied AI, in the middle of a fight with multiple units on either side - seems to declare a temporary truce to both target the webway gate, which does not present an active threat. Also it seems to prioritize webway murder over self-defense against neutrals, too. That seems too aggressive to make sense... is that intended?
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Showing 1-10 of 10 comments
War Man Nov 17, 2020 @ 8:44am 
AI have a hard on for structures in general, even having anti infantry target them
Brids17 Nov 17, 2020 @ 12:47pm 
I think they treat it like any other neutral unit but since it doesn't attack back or move, they're more than happy to just sit there and shoot them all day long. I just wish my AI partner would still shooting them. >.<
Daemoc Nov 22, 2020 @ 10:07am 
Now that I have played Eldar for a week or so I have been playing around with allies more. I agree, the Gates have broken the AI. I have had 3 straight matches go south because the ally ignores everything but Webgates.

I don't even care to save the gates, but your ally will just suicide themselves going after neutral gates clear across the map. They will take their entire army across the map for 25 turns chasing a neutral gate and completely ignore an enemy force laying waste to their base.

Another thing I have noticed is taking over a neutral gate while they are attacking it breaks them as well. The turn after taking it over the AI just stands there doing nothing until something else pops into view.

I don't remember having this much trouble with allies before the Aeldari. I would rather have a nuke option just to get rid of the gates at the start of the match. Or have an option to turn them off. You can't save them and you don't need a second base anyway.
Questionable Nov 22, 2020 @ 2:09pm 
Your first mistake is having AI allies lol

I do think that there should be some late-game option for Eldar especially on larger maps, for instance have less webway gates over all on maps but have the webway gates leave behind a "ruined gate" tile that you could repair at a significant cost or with a lategame tech.

In most of my games (I play on larger maps with more opponents, usually a free for all) I usually decide if I want to get an expansion gate early on after determining which gates are near enemies and aim to secure it as soon as I can. THe longer the game goes on the less gates there'll be.

On smaller maps webway gates are unimportant because your city is economically powerful and your units are very fast, on larger maps they become more appealing to acquire to reinforce over large distances.
Daemoc Nov 22, 2020 @ 2:17pm 
I have played everything from FFA with all 8 races to 1v1. Sometimes I like to mix it up 2v2 3v3. This has nothing to do with needing gates, wanting gates or how many though. The AI is just broken.
HB Nov 23, 2020 @ 1:35am 
Originally posted by gollwyn:
I have noticed repeatedly that two non-allied AI, in the middle of a fight with multiple units on either side - seems to declare a temporary truce to both target the webway gate, which does not present an active threat. Also it seems to prioritize webway murder over self-defense against neutrals, too. That seems too aggressive to make sense... is that intended?


I agree, since Eldar DLC anmd update, hot seat allies make webways a priority target.
void  [developer] Nov 23, 2020 @ 2:10am 
Hello, with the next update AI players will no longer attack unclaimed webway gates if there is at least one Craftworld Aeldari player on their team.
gollwyn Nov 23, 2020 @ 5:52am 
Great news! I would encourage you also to look at two non-aligned AI behavior - rather than shoot at each other's forces, they both prioritized shooting the harmless gate first. That still seems a little strange. Orcs versus Chaos Marines in a raging battle, oh wait lets shoot that funny looking thing over there instead. :)
HB Nov 23, 2020 @ 6:25am 
Originally posted by void:
Hello, with the next update AI players will no longer attack unclaimed webway gates if there is at least one Craftworld Aeldari player on their team.

If there are no Aeldari should it become less of a priority target for AI/hotseat allies?.
Daemoc Nov 23, 2020 @ 8:06am 
Originally posted by void:
Hello, with the next update AI players will no longer attack unclaimed webway gates if there is at least one Craftworld Aeldari player on their team.
Thanks Void.

I know there are bound to be some issues with an AI taking an entire Eldar strike force up the backside if they do not attack the gates near their base, but If the main player is using the Aelderi we can mitigate that by just taking them over.

Looking forward to the update.
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Date Posted: Nov 17, 2020 @ 8:31am
Posts: 10