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One thing I learned today was as a result of me wondering why I could build two things in some hexes and three in others. The reason of course is the presence of ruins or forest in tiles you claim for a city. The deforest button on the city panel is there for a reason. Use it.
Also, I've found it makes a lot more sense to specialize cities. For resources, take into account the tile bonuses and plan your building accordingly. One of the first things I research and build is the building that helps you build others faster. Then build multiples of each recruitment building in separate towns to quickly crank out units when needed.
But there are soem structures that you need to get as soon as possible.
Population Expanding Structures
Building of Buildings Structure.
Loyalty Structure
These buildings are important to get as soon as possible, even more important then barracks.
If you spend the first few turns securing your research, population and resources you can later add many more troops, of higher level eaiser. And exploring initially is really not that important. It can wait a few turns.
Wow so not only for that city?! That will make my city building decisions a lot easier next time! I was in the habit of making cities skewed per bonus in their area, but seems that's not needed, nice!
3rd: can confirm.
Very nice post :)
Thank you
You get the tile % bonuses only for facilities built on that tile.
https://gladiusrelicsofwar.gamepedia.com/Terrain
https://gladiusrelicsofwar.gamepedia.com/Cities
I was testing it myself and it seems that the yellow percentages from special resources only apply to one city, not all.
Not me.